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DE's have consequences

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  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by Clocksimus
    Originally posted by Gaia_Hunter

    Is there a difference between going out in the world and killing mobs or having a quest to go out into the world and killing mobs?

    Obviously there is.

    The problem is questing is still limited in their story telling purposes.

    GW2 way of presenting questing allows to tell the story to players in a different way while providing the illusion of a living world with purpose and "real people" (NPCs) with their agendas, wishes and stories.

    What is the purpose of Rift  rifts' mobs?

    Why are they attacking? What is their next step?

    They don't have a purpose. They don't have a following to the invasion.

    In GW2 some don't have follows up either, but many do.

    We could say a black and white movie without sound is just the same as a 3D-movie and it is a fact that a good mute black and white sound might beat a crappy 3D movie, but the difference in presentation does make a difference.

    And in games having no quests, having quests that only happen if you trigger them, having random quests, having quests that are just happening and you can visualize, have different degrees of success creating an enjoyable experience.

    How many times are you going to save jimmy from bears on an escort quest .... I mean, DE,,,, before his story is about as meaningless as the rift monsters invading?

    I agree with your though, GW2 is providing a very solid illsuion that people are buying about the game being different and fresh.... when it is the exact same thing every other MMO has done before it with a really nice paint job.

    Presentation is great but a month after launch and you notice you've been killing x, collect y, and protecting slow moving moron npc  repeatedly..... will the fresh paint still look fresh?

    SWTOR.

    That is up to game play.

    How many thousands of hours did people spent farming mephisto, ot doing the same play throughs with different classes in D2 and most of it was right-cliking and left-clicking?

    How many thousands of hours did people spent farming the same raids and dungeons in WoW?

    And obviously there will be jumping puzzles, giant dragons with different mechanics, open world dungeons, epic sieges, plus dungeons, WvW and PvP.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • EletherylEletheryl Member Posts: 152
    Originally posted by Palladin
    Originally posted by FredomSekerZ

    Wait how's this any differetn from Rift at all? I like Dynamic Events alot, i really do, the first part of the video is about combat, and then it's a mob invasion and village is conquered. You then have to liberate it to get access to vendors and ques... er i mean waypoints. And it started in some other point of the chain. That's Rift 100%.

    Sorry but, we've always known that DE have negative effects on teh world, but it's always mobs attacking location x, killing and destroying. That's not special in any way. But is still like DE.

    RIft DEs were not really DEs they were static event that happened every X amount of timeand despawned after a X time. Also rift events never upscailed when more players showed up to the area.

     

    GW2 event  increase difficulty dynamicly acording to the number of players in the area. They also remain active untill players defeat them. I'd say GW2 actually has DEs where Rift just has static events.

     

    Lol you have not played rift. Rift DE increase his difficutly according to the numbers of players on it, GW2 DE are also static, you will find then allways on the same place of the map, GW2 DE is based on stages like rift and warhammers PQ so i dont know what are you talking about. Is amazing how some people really believe that gw2 will do something never done before, in the REAL WORLD there is nothing new or innovatice in GW2, seriusly, fanboys gonna kill that game pretty fast. 

  • MexorillaMexorilla Member Posts: 313
    Originally posted by Palladin
    Originally posted by FredomSekerZ

    Wait how's this any differetn from Rift at all? I like Dynamic Events alot, i really do, the first part of the video is about combat, and then it's a mob invasion and village is conquered. You then have to liberate it to get access to vendors and ques... er i mean waypoints. And it started in some other point of the chain. That's Rift 100%.

    Sorry but, we've always known that DE have negative effects on teh world, but it's always mobs attacking location x, killing and destroying. That's not special in any way. But is still like DE.

    RIft DEs were not really DEs they were static event that happened every X amount of timeand despawned after a X time. Also rift events never upscailed when more players showed up to the area.

     

    GW2 event  increase difficulty dynamicly acording to the number of players in the area. They also remain active untill players defeat them. I'd say GW2 actually has DEs where Rift just has static events.

     

    did you play Rift?    have you played GW2?  X minutes after you do a DE someone else will do the same one.  Rifts stay active until someone closes them.  DE's are static events that repeat,  pretty much like rifts.  why does it bother you that DE's are similar to rifts? 

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by Clocksimus
    Originally posted by Gaia_Hunter

    Is there a difference between going out in the world and killing mobs or having a quest to go out into the world and killing mobs?

    Obviously there is.

    The problem is questing is still limited in their story telling purposes.

    GW2 way of presenting questing allows to tell the story to players in a different way while providing the illusion of a living world with purpose and "real people" (NPCs) with their agendas, wishes and stories.

    What is the purpose of Rift  rifts' mobs?

    Why are they attacking? What is their next step?

    They don't have a purpose. They don't have a following to the invasion.

    In GW2 some don't have follows up either, but many do.

    We could say a black and white movie without sound is just the same as a 3D-movie and it is a fact that a good mute black and white sound might beat a crappy 3D movie, but the difference in presentation does make a difference.

    And in games having no quests, having quests that only happen if you trigger them, having random quests, having quests that are just happening and you can visualize, have different degrees of success creating an enjoyable experience.

    How many times are you going to save jimmy from bears on an escort quest .... I mean, DE,,,, before his story is about as meaningless as the rift monsters invading?

    I agree with your though, GW2 is providing a very solid illsuion that people are buying about the game being different and fresh.... when it is the exact same thing every other MMO has done before it with a really nice paint job.

    Presentation is great but a month after launch and you notice you've been killing x, collect y, and protecting slow moving moron npc  repeatedly..... will the fresh paint still look fresh?

    SWTOR.

    How many licks does it take to get to the center of a lollipop?

    People tend to misunderstand concepts despite appearing as if they do, only to believe that they [know] when in fact they [think].

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by Mexorilla
    Originally posted by Palladin
    Originally posted by FredomSekerZ

    Wait how's this any differetn from Rift at all? I like Dynamic Events alot, i really do, the first part of the video is about combat, and then it's a mob invasion and village is conquered. You then have to liberate it to get access to vendors and ques... er i mean waypoints. And it started in some other point of the chain. That's Rift 100%.

    Sorry but, we've always known that DE have negative effects on teh world, but it's always mobs attacking location x, killing and destroying. That's not special in any way. But is still like DE.

    RIft DEs were not really DEs they were static event that happened every X amount of timeand despawned after a X time. Also rift events never upscailed when more players showed up to the area.

     

    GW2 event  increase difficulty dynamicly acording to the number of players in the area. They also remain active untill players defeat them. I'd say GW2 actually has DEs where Rift just has static events.

     

    did you play Rift?    have you played GW2?  X minutes after you do a DE someone else will do the same one.  Rifts stay active until someone closes them.  DE's are static events that repeat,  pretty much like rifts.  why does it bother you that DE's are similar to rifts? 

    Some Events Repeat like that.

    Others depends on what happened before.

    If you protected the village a new invasion will arrive, but if you failled to protect it the centaurs will move into the village and make it their own,

    Then if you faill to retake the village the centaurs will upgrade the village into a fort.

    And then if you still fail the next few events to retake it the centaurs start bombarding the players in the map.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • IrusIrus Member Posts: 774

    There's one big difference between what GW2 does and what Rift does. Rifts are, mostly, a side thing that most of the playerbase can ignore and powerlevelers will. DE's are the point of GW2's world.

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by Clocksimus
    Originally posted by Gaia_Hunter

    Is there a difference between going out in the world and killing mobs or having a quest to go out into the world and killing mobs?

    Obviously there is.

    The problem is questing is still limited in their story telling purposes.

    GW2 way of presenting questing allows to tell the story to players in a different way while providing the illusion of a living world with purpose and "real people" (NPCs) with their agendas, wishes and stories.

    What is the purpose of Rift  rifts' mobs?

    Why are they attacking? What is their next step?

    They don't have a purpose. They don't have a following to the invasion.

    In GW2 some don't have follows up either, but many do.

    We could say a black and white movie without sound is just the same as a 3D-movie and it is a fact that a good mute black and white sound might beat a crappy 3D movie, but the difference in presentation does make a difference.

    And in games having no quests, having quests that only happen if you trigger them, having random quests, having quests that are just happening and you can visualize, have different degrees of success creating an enjoyable experience.

    How many times are you going to save jimmy from bears on an escort quest .... I mean, DE,,,, before his story is about as meaningless as the rift monsters invading?

    I agree with your though, GW2 is providing a very solid illsuion that people are buying about the game being different and fresh.... when it is the exact same thing every other MMO has done before it with a really nice paint job.

    Presentation is great but a month after launch and you notice you've been killing x, collect y, and protecting slow moving moron npc  repeatedly..... will the fresh paint still look fresh?

    SWTOR.

    The paint will never look fresh if you only see in black and white. 

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • FredomSekerZFredomSekerZ Member Posts: 1,156
    Originally posted by Amjoco
    Originally posted by FredomSekerZ
    Originally posted by Amjoco
    Originally posted by FredomSekerZ

    I didn't mean it to be sarcasm or an insult. I merely pointed out that this has been played over and over again. I"m not sure where you thought I was being unfriendly. :)  Sorry if you were offended.

    You do realize you called me "you people" right?

    Anyway, no offense taken. All good. However, it appears the battle of the comparisions has begun once again.

     

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066

    I also don't understand what is the problem people have with the repeating events when they can spend thousands of hours repeating the same thing.

    In fact they are even complaining about other people doing them after you did them!

    Actually it makes sense there is a need for more meat or for more resources, it makes sense you need to keep resupplying the fort, it makes sense for countries/races to be at war for dozens of years, especially border low intensity level kind of conflict.

    Is it because the game doesn't track passage of time like the real world does, while other games you are done with the area or are just too high level for it and the area is done/death/closed to you?

    I hope people actually spend hours upon hours doing the same dungeons/raids because they are fun/challenging and not because there is a chance of sword+2 at the end of it that will allow you to that dungeon 10 seconds faster, although then there is no reason to do it since you already have the sword+2.

    There is no reason questing can't have fun/challenging mechanics and combat and GW2 DEs (some, others are simpler) have that associated with a much more visual (sometimes the visual component is too much) experience.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • ClocksimusClocksimus Member Posts: 354
    Originally posted by Gaia_Hunter
    Originally posted by Clocksimus

    How many times are you going to save jimmy from bears on an escort quest .... I mean, DE,,,, before his story is about as meaningless as the rift monsters invading?

    I agree with your though, GW2 is providing a very solid illsuion that people are buying about the game being different and fresh.... when it is the exact same thing every other MMO has done before it with a really nice paint job.

    Presentation is great but a month after launch and you notice you've been killing x, collect y, and protecting slow moving moron npc  repeatedly..... will the fresh paint still look fresh?

    SWTOR.

    That is up to game play.

    How many thousands of hours did people spent farming mephisto, ot doing the same play throughs with different classes in D2 and most of it was right-cliking and left-clicking?

    How many thousands of hours did people spent farming the same raids and dungeons in WoW?

    And obviously there will be jumping puzzles, giant dragons with different mechanics, open world dungeons, epic sieges, plus dungeons, WvW and PvP.

    That is exactly my point, it has been before and GW2 is no different.  I am not saying GW2 is a horrible game  and I am certain people will enjoy it.  GW2 is doing what WoW did and people are refusing to accept it and hailing GW2 as new and refreshing when it's collection of repainted feature sets from various MMO's that have come before it with pretty much nothing new of  major signifigance, imo.  3 faction PvP coming to RIft is now Trion trying to copy GW2 some fanboi will preach... because GW2  pvp system was not taken directly from an MMO before it... and Rift couldn't possible have had it's players wanting a system like that older MMO.... No. It's just trying to get a leg up on GW2 because GW2 is the center of the MMO world and it's savior.... It's all a bit annoying.

  • IrusIrus Member Posts: 774
    Originally posted by Clocksimus

    That is exactly my point, it has been before and GW2 is no different.

    No different? What are you on?

    Transfer from instanced raids (restricted elite content) to open world open content isn't different?

    GW2 is doing what WoW did and people are refusing to accept it and hailing GW2 as new and refreshing when it's collection of repainted feature sets from various MMO's that have come before it with pretty much nothing new of major signifigance, imo.

    Maybe it's nothing new to people who raid all day. Well, actually, it is, because I do not believe GW2 even has raids.

    It's certainly extremely different to people who spend their time on MMO's questing.

    If it's not of major significance to you then you do not realize a lot of the mechanics and trends that occur in MMO's due to how WoW was structured, and how they're going to change due to how GW2 is structured.

    3 faction PvP coming to RIft is now Trion trying to copy GW2 some fanboi will preach... because GW2  pvp system was not taken directly from an MMO before it... and Rift couldn't possible have had it's players wanting a system like that older MMO.... No. It's just trying to get a leg up on GW2 because GW2 is the center of the MMO world and it's savior.... It's all a bit annoying.

    You're just trolling at this point. The fact that some systems were present in other MMO's is irrelevant. WoW used a lot of systems from EQ, but the way WoW put it all together is quite different. GW2 is, similarly, taking a lot of systems from some old MMO's, making a new spin on them, and putting them together in a different way. That's normal, there's nothing wrong with it, and, yes, it is innovative, because putting it together is often a lot more work than inventing the various systems separately.

    Nobody here is touting GW2 as a savior. GW2 is touted because a lot of us care about the things you are mentioning because while they may have been present in some older MMO's, or maybe some lousy recent MMO badly implemented them, it is the hope of many of us that GW2 is going to combine a lot of these ideas in a high quality product.

    Is there even a point to what you're posting here? What are you trying to achieve? Tell us some GW2 mechanics are from DAoC? We know that already. Point being?

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by Clocksimus
    Originally posted by Gaia_Hunter
    Originally posted by Clocksimus

    How many times are you going to save jimmy from bears on an escort quest .... I mean, DE,,,, before his story is about as meaningless as the rift monsters invading?

    I agree with your though, GW2 is providing a very solid illsuion that people are buying about the game being different and fresh.... when it is the exact same thing every other MMO has done before it with a really nice paint job.

    Presentation is great but a month after launch and you notice you've been killing x, collect y, and protecting slow moving moron npc  repeatedly..... will the fresh paint still look fresh?

    SWTOR.

    That is up to game play.

    How many thousands of hours did people spent farming mephisto, ot doing the same play throughs with different classes in D2 and most of it was right-cliking and left-clicking?

    How many thousands of hours did people spent farming the same raids and dungeons in WoW?

    And obviously there will be jumping puzzles, giant dragons with different mechanics, open world dungeons, epic sieges, plus dungeons, WvW and PvP.

    That is exactly my point, it has been before and GW2 is no different.  I am not saying GW2 is a horrible game  and I am certain people will enjoy it.  GW2 is doing what WoW did and people are refusing to accept it and hailing GW2 as new and refreshing when it's collection of repainted feature sets from various MMO's that have come before it with pretty much nothing new of  major signifigance, imo.  3 faction PvP coming to RIft is now Trion trying to copy GW2 some fanboi will preach... because GW2  pvp system was not taken directly from an MMO before it... and Rift couldn't possible have had it's players wanting a system like that older MMO.... No. It's just trying to get a leg up on GW2 because GW2 is the center of the MMO world and it's savior.... It's all a bit annoying.

    The difference is GW2 handles it differently.

    You don't need to waste thousands of hours farming the best items to move on.

    You don't need to be friends with a tank.

    You don't need a guild to enjoy the world content.

    You don't need to follow a path.

    The combat is different (IMO better) and the outcome depends on player decisions and not items (to a point).

    The world feels alive.

    You aren't competing with other players -  you are all allies.

    Playing with other people just happens, it doesn't require time schedules or preparation.

     

    See, you can't split GW2 experience into a single system, it is the fact it is changing how the MMORPG communities work, what players can achieve in the game and how they can achieve it, all this with a different combat system from mainstream and different questing system based on exploration that just happens regardless of you participating or not.

    The mechanics are improved and polished but that isn't the main course, the main course is the game philosofy.

     

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • EscafandroEscafandro Member Posts: 12
    Originally posted by Eletheryl
    Originally posted by FredomSekerZ

    Wait how's this any differetn from Rift at all? I like Dynamic Events alot, i really do, the first part of the video is about combat, and then it's a mob invasion and village is conquered. You then have to liberate it to get access to vendors and ques... er i mean waypoints. And it started in some other point of the chain. That's Rift 100%.

    Sorry but, we've always known that DE have negative effects on teh world, but it's always mobs attacking location x, killing and destroying. That's not special in any way. But is still like DE.

    Yep, is pretty much the same thing that rift did. But you need to undestand that the gw2 fanboys really believe that the game is 100% new and innovative. 

     

    Got to love people saying that GW2 rip off DE from Rift.

    First time GW2' devs talked about DE was in May 2007 in a PCGamer interview, plus if you think about the fact that DE are replacement from quests in GW2 and they're just a little inconsequential bonus in Rift you'll realize who were the ones ripping off.

  • NevulusNevulus Member UncommonPosts: 1,288
    Originally posted by Lord.Bachus
    Originally posted by Eletheryl
    Originally posted by FredomSekerZ

    Wait how's this any differetn from Rift at all? I like Dynamic Events alot, i really do, the first part of the video is about combat, and then it's a mob invasion and village is conquered. You then have to liberate it to get access to vendors and ques... er i mean waypoints. And it started in some other point of the chain. That's Rift 100%.

    Sorry but, we've always known that DE have negative effects on teh world, but it's always mobs attacking location x, killing and destroying. That's not special in any way. But is still like DE.

    Yep, is pretty much the same thing that rift did. But you need to undestand that the gw2 fanboys really believe that the game is 100% new and innovative. 

     

    Rifts allways looked the same, in GW2 every DE has atleast its own story to tell

    Bachus sums it up for me and how I feel about both events.

     

    Are they the same? To an extent.

    GW2's have a story attached to them, and to the area around them or the storyline, the RIFTS events were just an invasion. 

     

    To someone who does not care ANYTHING about story I can see how it may seem VERY similar

    To someone who loves story/lore and actually reads quests, they can seem VERY VERY different.

    ... and that's why to some people they are similar, and to others they are not.

  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    Originally posted by Escafandro
    Originally posted by Eletheryl
    Originally posted by FredomSekerZ

    Wait how's this any differetn from Rift at all? I like Dynamic Events alot, i really do, the first part of the video is about combat, and then it's a mob invasion and village is conquered. You then have to liberate it to get access to vendors and ques... er i mean waypoints. And it started in some other point of the chain. That's Rift 100%.

    Sorry but, we've always known that DE have negative effects on teh world, but it's always mobs attacking location x, killing and destroying. That's not special in any way. But is still like DE.

    Yep, is pretty much the same thing that rift did. But you need to undestand that the gw2 fanboys really believe that the game is 100% new and innovative. 

     

    Got to love people saying that GW2 rip off DE from Rift.

    First time GW2' devs talked about DE was in May 2007 in a PCGamer interview, plus if you think about the fact that DE are replacement from quests in GW2 and they're just a little inconsequential bonus in Rift you'll realize who were the ones ripping off.

    According to wikipedia, Rift was in development from 2006. Regardless of who were actually thinking about Dynamic Events first, they may have been worked on independently of each other. 

  • MexorillaMexorilla Member Posts: 313

    again, why do people care if DE's and RIfts are similar?

  • evolver1972evolver1972 Member Posts: 1,118
    Originally posted by Escafandro
    Originally posted by Eletheryl
    Originally posted by FredomSekerZ

    Wait how's this any differetn from Rift at all? I like Dynamic Events alot, i really do, the first part of the video is about combat, and then it's a mob invasion and village is conquered. You then have to liberate it to get access to vendors and ques... er i mean waypoints. And it started in some other point of the chain. That's Rift 100%.

    Sorry but, we've always known that DE have negative effects on teh world, but it's always mobs attacking location x, killing and destroying. That's not special in any way. But is still like DE.

    Yep, is pretty much the same thing that rift did. But you need to undestand that the gw2 fanboys really believe that the game is 100% new and innovative. 

     

    Got to love people saying that GW2 rip off DE from Rift.

    First time GW2' devs talked about DE was in May 2007 in a PCGamer interview, plus if you think about the fact that DE are replacement from quests in GW2 and they're just a little inconsequential bonus in Rift you'll realize who were the ones ripping off.

    Since Trion started developing Rift in 2006, you could argue that Anet stole the idea and started to implement in 2007.  That's one way to look at it.

     

    The way I look at it is that it doesn't really matter who started the idea of Rifts or DEs.  While GW2 isn't "100% new and innovative", it is very innovative (introducing something new; making changes in anything established) in how it implements its features.  Much like rifts were innovative in Rift.  DE's are different in that they are a) an integral part of the game - it's one of the main ways to level and progress in the game and b) affecting the world around them in a very real way.  Pretty much all of the DEs have lasting effects....until those effects are changed by players.  Unlike Rift's rifts, as I understand them, which don't have a lasting effect on the world.

     

    This is not to say Rift is a crappy game or that rifts are lame at all.  Just that GW2 is in fact different on many different levels.  It looks and feels very different from any other MMO I've ever seen.  If that's not innovative, I don't know what is.

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  • ValkaernValkaern Member UncommonPosts: 497

    I'm looking forward to seeing this guys videos after the next BWE.

    I'm hoping he'll get to some of the 25+ dynamic events as I'll mostly be trying out WvW again and investigating the new WvW dungeon. If the dungeon's available in our build yet, anyway.

  • IrusIrus Member Posts: 774
    Originally posted by Valkaern

    I'm looking forward to seeing this guys videos after the next BWE.

    Definitely want to see more videos form him...

  • terrantterrant Member Posts: 1,683
    Originally posted by Mexorilla

    again, why do people care if DE's and RIfts are similar?

    Some use it as an example of how Anet are lying thieving backstabbing evil puppy-kickers for claiming they were going to have a never-before seen idea and ending up with what is generally a vast improvement over an existing one.

     

    Here's how I look at it. When they announced DEs you know what I thought they were going to be? An improved version of Warhammer's Public Quests/Rifts..um..rifts. Holy schnickies, I was right! The description matched exactly what Mythic and Trion told us they were going to offer, so lo and behild Anet delivered the same. Know what? 

     

    I like it.

     

    I thought the Wathammer PQ idea was a nice one but horribly implemented. Rift's namesake events had the annoying tendency of stomping entire zones if there weren't enough people of the right levels around to do something. And while that mean consequence, it also tended to make gameplay in that zone an utter nightmare until it was over. GW2 is doing the exact same thing, but coupling it with a much more engaging (like it or love it you can't deny you're paying more attention to your screen) combat system and a unique visual design. Despite the fact I know in my head I've seeen it ALL before, they presentation that Anet delivers is FUN. At least to me. I'm enjoying myself with this game in a way I haven't in an MMO in a long time.  

     

     

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066

    It is hard to determine who came up with what first.

    I know before Anet decided to stop releasing campaigns for GW, when they were still working on Utopia, people were able to see the GW.dat file and some files there were about centaurs invading a fort and then occupying it until player recaptured it.

    It is somewhere buried in guildwarsguru forums.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • SatariousSatarious Member UncommonPosts: 1,073
    Originally posted by Fozzik

    There's a big difference between the way DE's work compared to Rifts...but you don't even have to dig into details to discover that the game's implementations are totally different (and the difference is VITAL to why GW2 will work and Rift pretty much didn't).


    Rift's (the game) central path of advancement...the way you gained levels and got the lion's share of your loot, plus the way you were lead around by the nose to fill in your map...was all done with a solo task grind from one task hub to the next.


    Rifts (the PQs) in the game were "side" content...and they set them up so that when they took over a task hub...you were stuck and unable to continue on the central advancement path of the game until...A) the rift mobs "outpost" disappeared on its own, or B) you beat the mobs and cleared the task hub. They had to set things up on a timer so they would disappear before too long...because they knew it was really annoying to be blocked from the "real" advancement path.


    This sets up the content in Rift as being an annoyance, something that temporarily gets in your way and really has no lasting effect other than to inconvenience you. Many times the mobs would be too strong to solo, so you'd be stuck waiting on your quest hub until they were cleared.


    In GW2, the DEs ARE the central path of open-world advancement. There are no task hubs to be blocked. There is no task grind to derail. The fact that DEs sometimes take over towns and outposts doesn't stop you from playing and advancing...it creates more opportunities to play and advance. Also, when a DE takes over a town or outpost, it STAYS taken over until someone takes it back.


    So again, that is in addition to all the differences between rifts and DEs in terms of mechanics, scaling, etc. Not only are the systems very different (DEs were loosely based on PQs...but have taken the concept 10 steps further), the implementations are dramatically different, too. Saying "DEs are just the same as rifts in Rift" shows a pretty substantial ignorance.

     

    ^ This.  GREAT explanation.

  • RizelStarRizelStar Member UncommonPosts: 2,773

    Put the quests of GW 1 into an open world, branch em out, have consequences to them, add different ways of completing and you'll get... oh shit you might get pqs, oh wait a minute you mean the tell me they weren't the main focus, and required a certaint amount with no scaling and tie in with one or nother? Oh ok so you get rifts then...no wait a minute that's just combat though and those are rifts, invasions? Well shit what if you just add both and make em the main focus with variety, options, different objectives, scaling, and the fact that small events can tie into one huge event that effects the zone etc....oh so that's what you get.

    Been there and done that in multiple mmos, but TO say all in one that can just be one event itself I can't.

    "Wait so I can kill,collect,defend,build,deactivate,and/or activate things?"

    Yep

    "Oh and you mean I can stick to one thing if I get tired of the other and still contribute?"

    Yep, but take note that events also must make sense so some aren't varied depending on the [situation].

    "Ah ok that makes sense, but how are they dynamic."

    Rotations aren't [always] the same,branch, and what not but since like the entire games, they are scripted, guess not. Compared to regular quests they are dynamic.

    "So what adds to them that makes them feel different?"

    Hybrid combat system(tab and action) You don't have to use the tab key at all(I tested it durring beta), the usage of enviromental things, youcan use the enviroment to contribute and sometimes it's better to do so, like using the turret for example, you also get rewards for beating people with sticks or wrenches, the scaling feature that's seamless, you can't become a "God" any where, and more people more things happen in the events, some events happen randomly like by weather effects, and some only occur durring certain times like some get kicked off during the day and some start at night, it's more organic, when I beta tested GW 2 last year, sylvari the undead took over but the sight showed because the forts and what not changed, the sky was dark, and etc. Some events will end and stay gone(permanence to an extent) until another player activates it. Also before and/or after events see what the npcs say and what not. 

    There is prolly more but all this came from gameplay experience and seeing what others experienced.

    Any misinfo let me know, on the dynamic part I'm assuming that's what makes them dynamic, people seem to have different takes on that word all of a sudden.

    Remember there is only so much you can do with tech and video games.

    Fozzik nailed it btw.

     

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • PalladinPalladin Member UncommonPosts: 430

    Yes I played Rift long enough to relize I didn't like it enough to pay a monthly sub to keep playing.

    Yes I have played the GW2 BWE1 and Stress test event, and will play the BWE2.

     

    I have said it before and I will say it again GW2 is the most feature rich game to date(except for maybe Eve) Are all these features new ...NO but they are implamented better than any games I have ever played. Improvements could stillbe made and probably will.

    Also I am more of a social/coop player more than a competative player and GW2 is the only game I have ever seen that really understands that the vast majority(my opinion) of us gamers are casual social gamers. GW2 is a masterpiece of social coop play that no game has ever been able or willing to atempt before now.

    I only started following GW2 about 2 months ago and was so convinced the game is what I want to play after the first 3 days of checking it out. I was so convinced that I pre purchased on the fourth day.

    So I don't think I could possibly be considered a fanboi.

    My first MMO was EQ and those were exciting days with the best dungeons ever put in a game. I've not had that much fun in a game untill I tried GW2 during BWE1.

    AMD Phenum II x4 3.6Ghz 975 black edition
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  • SalmonSaladSalmonSalad Member Posts: 14

    That's really great! It's amazing to think that TSW is just like GW2 only better and we'll see these exact same things happening but done in a better way.

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