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List DayZ on MMORPG.com?

24

Comments

  • CaldrinCaldrin CwmbranPosts: 4,533Member Uncommon
    Originally posted by Asellia

    I put a bit "YES". Keep in mind, you need Arma 2: CO, AKA, Arma II, and Arma II Operation Arrowhead.

    nope you need ARMA 2:CO as that is both ARMA II and ARMA II OA.. so its just the one thign you need to buy.

     

     

    Anyway should it be on here... I voted no without really thinknig about it as at the end of the day it is just a mod for a game... but as others have said its more of an MMO than a lot of the games on here... they are adding bigger servers all the time hopefully we will see some 100 player servers soon :)

     

     

  • JabasJabas Caldas da RainhaPosts: 1,207Member Common
    Originally posted by Caldrin
    Originally posted by Asellia

    I put a bit "YES". Keep in mind, you need Arma 2: CO, AKA, Arma II, and Arma II Operation Arrowhead.

    nope you need ARMA 2:CO as that is both ARMA II and ARMA II OA.. so its just the one thign you need to buy.

    If yes, i think is really important to put all this info in highlight on top of DayZ page/forum.

    Its just a mod of a existing fps game but it behaves like a MMO (no idea about RPG part) so why not?

  • CaldrinCaldrin CwmbranPosts: 4,533Member Uncommon
    Originally posted by Jabas
    Originally posted by Caldrin
    Originally posted by Asellia

    I put a bit "YES". Keep in mind, you need Arma 2: CO, AKA, Arma II, and Arma II Operation Arrowhead.

    nope you need ARMA 2:CO as that is both ARMA II and ARMA II OA.. so its just the one thign you need to buy.

    If yes, i think is really important to put all this info in highlight on top of DayZ page/forum.

    Its just a mod of a existing fps game but it behaves like a MMO (no idea about RPG part) so why not?

    If you already own ARAM II then all you need to buy is Operation Arrowhead.. :)

    I actually own a physical version of ARMA II and brought OA on steam, the steam version of OA picked up that I had ARMA II installed and now when i right click on OA in steam it gives the option to launch Combined Operations :) but yeah it does need more info on the websites for Dayz as currently you have to go digging through the forums.

    Also some people have managed to get it working using ARMA II and the free version of OA.. just to confuse things a bit more :)

  • causscauss sonnegaPosts: 668Member

    This looks absolutely amazing! I love survival games! Thanks for letting me know MMORPG.com :D

  • JabasJabas Caldas da RainhaPosts: 1,207Member Common
    Originally posted by Caldrin
    Originally posted by Jabas
    Originally posted by Caldrin
    Originally posted by Asellia

    I put a bit "YES". Keep in mind, you need Arma 2: CO, AKA, Arma II, and Arma II Operation Arrowhead.

    nope you need ARMA 2:CO as that is both ARMA II and ARMA II OA.. so its just the one thign you need to buy.

    If yes, i think is really important to put all this info in highlight on top of DayZ page/forum.

    Its just a mod of a existing fps game but it behaves like a MMO (no idea about RPG part) so why not?

    If you already own ARAM II then all you need to buy is Operation Arrowhead.. :)

    I actually own a physical version of ARMA II and brought OA on steam, the steam version of OA picked up that I had ARMA II installed and now when i right click on OA in steam it gives the option to launch Combined Operations :) but yeah it does need more info on the websites for Dayz as currently you have to go digging through the forums.

    Also some people have managed to get it working using ARMA II and the free version of OA.. just to confuse things a bit more :)

    Thats why i dont try out DayZ mod, i dont have any "arma" game and im not going to buy the game only because of this mod.

    For more cool this mod might look, im out because i need to buy a game that im not intersted.

    For those who dont know Arma II this can be a little confuse so i really hope if mmorpg.com list this game give priority to all this info.

  • KonfessKonfess Dallas, TXPosts: 949Member Uncommon

    I say Yes, add it to the follow list.  I haven’t played it but from what I have read and seen, it
    starts at 80% Fallen Earth game mechanics and builds from there.  A post-apocalyptic FPS with crafting, sound like FE to me.  What this mod adds to the MMORPG site is discussion on possible new gaming features.  First is temperature, and its effect on game play.


    I see the true nighttime darkness, I ask that anyone with DayZ explain if there is a work around.  My experience with darkness is that players will try and turn it off, so they can see.  What ends up happening is that 50% of the playerbase is in darkness, and the other 50% have gone into the settings to counteract the darkness and can see just fine.


    As for the thermal vision, I recall EQ2 had it as a racial trait.  But I never played any of those races to see the implementation.  I assumed it would be part of DDO since it was in the DD rules set.  Did anyone ever see it there?

    Clearly the Resident Evil, franchise and even swtor’s zombie-ish event prove that the gaming community has a thing for the Z.

    I know people are gonna say that DayZ is much more than FE + Zombies,  (which FE has).  So vote yes and start tellinging us what unique features DayZ has or shoudl consider.

    Pardon any spelling errors
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  • KyleranKyleran Tampa, FLPosts: 19,989Member Uncommon
    Originally posted by username509

    While were at it we might as well at skyrim-online mod to MMORPG.com too.  It's basically a mod that turns Skyrim into an MMO. Skryim-Online.com

    Maybe this site needs a new category of games, Mods to MMO's or something like that.

    I voted yes, the site these days covers titles of interest to the general MMORPG community, I just hope we can draw the line at sports simulations.  image

    In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
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  • JupstoJupsto englandPosts: 2,087Member

    if your adding mmo mods, cRPG for mount and blade adds persistant characters and a map to fight over.

    and yeah I got my eye on skyrim online, definitely going to be MUCH better than elder scrolls online thats for sure.

    My blog: image

  • mrw0lfmrw0lf LondonPosts: 2,269Member

    WTH, what is with the 'just like an mmo', 'more of an mmo than d3', 'behaves like an mmo' shit? It's an mmo or not and guess what, Mike already said in his op, it's NOT.

    I like the game, I've been playing with 2 friends for a while and there are elements in it which if they were in an mmo would be awsome, although very, very niche.

    I'm not going to vote as I couldn't give a toss and the premise that this website is for mmo's has worn thinner than mrs beckham.

     

    Edit: My only complaint, on reflection would be that when d3 was released the amount of completely crap spam there was, for a game I have no interest in and whilst visiting a site specialising in a different type of game, I guess I shouldn't have had to wade through all that shit tbh.

    -----
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  • General-ZodGeneral-Zod Zod, CAPosts: 743Member Uncommon

    After Diablo's release there a ton of people with "Why is this game even on here" comments.... so I can see why the site mods are asking. Truth be told, I found out about DayZ on mmorpg.com and would of never heard of it otherwise... I say add it and continue to add great non-mmo's to this site

    ignore the net-diva's

    image
  • Mystais1Mystais1 Herndon, VAPosts: 7Member

    Problem is:

    Hard enough getting into a server now.  A large influx of players will just make it take longer.  Not enough servers as it is.  I really wish they could do virtual servers or phasing/instancing like the  AAA mmorpgs do.

    It's only in alpha state.  Perhaps someone should ask Rocket (dev) first.  Advertising Xsyon on here, with the resulting huge player influx and consequential lag issues, pretty much killed that game, first impression-wise.

     

  • mrw0lfmrw0lf LondonPosts: 2,269Member
    Originally posted by Mystais1

    Problem is:

    Hard enough getting into a server now.  A large influx of players will just make it take longer.  Not enough servers as it is.  I really wish they could do virtual servers or phasing/instancing like the  AAA mmorpgs do.

    It's only in alpha state.  Perhaps someone should ask Rocket (dev) first.  Advertising Xsyon on here, with the resulting huge player influx and consequential lag issues, pretty much killed that game, first impression-wise.

     

    Pay for your own server and do 'restarts' when required.

    -----
    “The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.”

  • MikeBMikeB MMORPG.com Community Manager Queens, NYPosts: 5,717Administrator Uncommon
    Originally posted by Mystais1

    Problem is:

    Hard enough getting into a server now.  A large influx of players will just make it take longer.  Not enough servers as it is.  I really wish they could do virtual servers or phasing/instancing like the  AAA mmorpgs do.

    It's only in alpha state.  Perhaps someone should ask Rocket (dev) first.  Advertising Xsyon on here, with the resulting huge player influx and consequential lag issues, pretty much killed that game, first impression-wise.

     

    The next update to DayZ is entirely focused on server stuff, including logins and stability as a top priority. I do think that convincing people that this is afterall a mod that is in Alpha is probably Rocket's most challenging task, but it seems most people are dealing with the state of the game just fine. I've got a couple friends that don't really have as high a tolerance for bugs and glitchiness as I do, but they're so addicted to the mod that they're just dealing with these things as they arise.

    Michael "MikeB" Bitton
    Community Manager
    Twitter: @eMikeB

  • Mystais1Mystais1 Herndon, VAPosts: 7Member
    Originally posted by mrw0lf
    Originally posted by Mystais1

    Problem is:

    Hard enough getting into a server now.  A large influx of players will just make it take longer.  Not enough servers as it is.  I really wish they could do virtual servers or phasing/instancing like the  AAA mmorpgs do.

    It's only in alpha state.  Perhaps someone should ask Rocket (dev) first.  Advertising Xsyon on here, with the resulting huge player influx and consequential lag issues, pretty much killed that game, first impression-wise.

     

    Pay for your own server and do 'restarts' when required.

    Sure, just like that.  How much do those servers cost to have anyway? You cannot have private servers for just you and friends. I doubt folks will just run out to get servers to host strangers.  They'll just complain that they cannot get in and the DDOSing will increase a boat load making it so no one can play.

  • FadedbombFadedbomb Aiken, SCPosts: 2,081Member
    Originally posted by MikeB
    Originally posted by Mystais1

    Problem is:

    Hard enough getting into a server now.  A large influx of players will just make it take longer.  Not enough servers as it is.  I really wish they could do virtual servers or phasing/instancing like the  AAA mmorpgs do.

    It's only in alpha state.  Perhaps someone should ask Rocket (dev) first.  Advertising Xsyon on here, with the resulting huge player influx and consequential lag issues, pretty much killed that game, first impression-wise.

     

    The next update to DayZ is entirely focused on server stuff, including logins and stability as a top priority. I do think that convincing people that this is afterall a mod that is in Alpha is probably Rocket's most challenging task, but it seems most people are dealing with the state of the game just fine. I've got a couple friends that don't really have as high a tolerance for bugs and glitchiness as I do, but they're so addicted to the mod that they're just dealing with these things as they arise.

    As for the 100+population servers those are completely unstable and not supported by Rocket thus do not exist yet. A LOT of server optimization needs to happen still.

     

    Additionally, my clan just put up TWO 60man servers, and both filled up within minutes of going online for the first time. We have clan members constantly spamming enter to get into one of our two servers. Additionally, when Rocket puts in code to nuke enter-spamming we'll be forced to start kicking for member slots. :O

     

    There's around 73 servers up right now always capped at 50-60 players rofl. xD

     

    Prior to DayZ launching in Alpha Arma2 had a very very small population seeing as how it's a War Sim product :P.

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  • spookydomspookydom BristolPosts: 1,782Member Uncommon
    Originally posted by Kyleran
    Originally posted by username509

    While were at it we might as well at skyrim-online mod to MMORPG.com too.  It's basically a mod that turns Skyrim into an MMO. Skryim-Online.com

    Maybe this site needs a new category of games, Mods to MMO's or something like that.

    I voted yes, the site these days covers titles of interest to the general MMORPG community, I just hope we can draw the line at sports simulations.  image

    Bump for the mod section. Personaly I think a lot of the best gameing experiances are to be found on mods and it's surprising how many people are not aware of them.

     O.T For myself I voted yes.  Why not? Even if it's not an mmorpg it's still relevant to the type of game lot's of people on these boards have been looking for. I feel this mod is a step in the right direction and as such is worthy of discusion.

    image

  • WoopinWoopin LeedsPosts: 1,038Member Uncommon
    Originally posted by Fadedbomb
    Originally posted by MikeB
    Originally posted by Mystais1

    Problem is:

    Hard enough getting into a server now.  A large influx of players will just make it take longer.  Not enough servers as it is.  I really wish they could do virtual servers or phasing/instancing like the  AAA mmorpgs do.

    It's only in alpha state.  Perhaps someone should ask Rocket (dev) first.  Advertising Xsyon on here, with the resulting huge player influx and consequential lag issues, pretty much killed that game, first impression-wise.

     

    The next update to DayZ is entirely focused on server stuff, including logins and stability as a top priority. I do think that convincing people that this is afterall a mod that is in Alpha is probably Rocket's most challenging task, but it seems most people are dealing with the state of the game just fine. I've got a couple friends that don't really have as high a tolerance for bugs and glitchiness as I do, but they're so addicted to the mod that they're just dealing with these things as they arise.

    As for the 100+population servers those are completely unstable and not supported by Rocket thus do not exist yet. A LOT of server optimization needs to happen still.

     

    Additionally, my clan just put up TWO 60man servers, and both filled up within minutes of going online for the first time. We have clan members constantly spamming enter to get into one of our two servers. Additionally, when Rocket puts in code to nuke enter-spamming we'll be forced to start kicking for member slots. :O

     

    There's around 73 servers up right now always capped at 50-60 players rofl. xD

     

    Prior to DayZ launching in Alpha Arma2 had a very very small population seeing as how it's a War Sim product :P.

    You get caught kicking for members your server gets black listed seen 5 servers get taken off so far because of this. There is some strict rules to follow and yes people do report them on the forums.

    image

  • LarsaLarsa NurembergPosts: 990Member

    Well, there are probably a few hundred NWN1/2 mods that are more MMO and more RPG than DayZ. :) Not to talk about Skyrim mods or Mount & Blade. :)

    But no big deal anyway, the staff here lists games

    • that meet the requirements of an MMORPG as stated in the FAQ
    • or games that are popular and probably bring a large number of page hits (aka Diablo 3).

    I'm fine with that, I understand the reasons. Thus if you want to list popular mods for FPSs, go ahead.

    The main problem with that policy is of course that the game list is a mess right now. And with every listed game that isn't even an MMO, not to speak that it isn't an RPG, the game list will only get worse.

     

    I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.

  • OntblodOntblod ArjeplogPosts: 181Member Uncommon
    Originally posted by Z3R01

    I hear that Arma 3 will have the DayZ mod included in the base game as a extra mode. I think I may wait for that.

     

    OMG are you sure, is this confirmed anywhere? If thats the case then I wait, ARMA III is

    not that far away anyway.

  • MumboJumboMumboJumbo LondonPosts: 3,221Member

    I don't know about categorization, but it's DEFINTELY related interest. What seems to make this so interesting from a mmorpg perspective:

    1. Unscripted survival gameplay
    2. Immersive simulation of "world + zombies" eg The Road? which might be similar to Undead Labs project.
    3. Some interesting mechanics eg permadeath implementation, real OS map vs blank if you do not have one.
    It rocks the mmorpg boat, in a good way. 
  • AdamTMAdamTM Frankfurt Am MainPosts: 1,376Member
    Originally posted by Larsa

    Well, there are probably a few hundred NWN1/2 mods that are more MMO and more RPG than DayZ. :) Not to talk about Skyrim mods or Mount & Blade. :)

    But no big deal anyway, the staff here lists games

    • that meet the requirements of an MMORPG as stated in the FAQ
    • or games that are popular and probably bring a large number of page hits (aka Diablo 3).

    I'm fine with that, I understand the reasons. Thus if you want to list popular mods for FPSs, go ahead.

    The main problem with that policy is of course that the game list is a mess right now. And with every listed game that isn't even an MMO, not to speak that it isn't an RPG, the game list will only get worse.

     

    This.

    Yes its your website and you can put anything you want on here, but the game-list and categorization is already a mess and horribly unspecific about games.

    Don't make the problem worse.

    Why not make a completely separate section for the "almost MMO" games (or general interest games).

    Else what does make this site any different from IGN and the likes?

     

    Your distinguishing identity as a website and portal is at stake here, why blend yourself more and more with the rest of the "review-sites"?

    image
  • mr.neutronmr.neutron FlensburgPosts: 6Member

    Massive

    Dayz: 200+ square kilometers of map which you can seamlessly roam, your character gets saved across all servers so you play on maps (instances) with max up to 50 people, but since you can change servers you can play with all dayz players

    lol 5 vs 5 not massive at all

    tor with 30+ characters on screen not playable - not massive at all

    Multiplayer:  yes it is

    Online: yes it is

    Role Playing Game:

    Beside people playing it as deathmatches I've seen by far the most roleplaying in this game (I did P&P, so I know what roleplaying means) than in any other so called mmo"rpg". This game practically forces roleplaying and is a true and pure sandbox.

    Most important of all: Dayz brings to currently horribly stale and bland world of mmos features which most players desperately want from such kind of games. Making a lot of fuss around this game can only do good for us all.

    "Can I crush his neck now, master? Just a little? It's been a long time fantasy of mine..." - HK-47

  • LarsaLarsa NurembergPosts: 990Member

    Well, per MMORPG.com's own rules it cannot get on the list. Maybe it's time to change the rules? :)

    From the FAQ found at http://www.mmorpg.com/faq.cfm/showFaq/4/I-think-there-is-a-game-that-needs-to-be-added-to-your-list-How-do-I-submit-this.html

    --- quote ---

    1. Make sure that the game isn't already on our list. We know that this sounds simple, but there are a lot of them and sometimes they get overlooked.
    2. The game should have the capability to support at least 500 congruent users on a single server. This is not a reflection of the game's current subscriber count, but rather reflects the capabilities of a game's technology.
    3. The game must include some form of common area where players can interact with one another inside of the persistent game world. This excludes lobby and chat room based interaction. Exceptions are made where logical (such as sports MMOs) that still fit within the spirit of what an MMO is.
    4. The game must make use of persistent characters. This means that you should be able to log in after logging out and find your character as advanced as you left them (or more).
    5. The game must contain some form of advancement.
    --- end quote ---
     
    Obviously DayZ doesn't meet the requirements. No big deal, many other games listed here don't meet the requirements too. :)
     
    There is even an exception stated at the above link, but per the text that's limited to "visual representation rules".
     
    [Edited to add a more constructive suggestion: keep the above rules for the game list (and remove all games from the list that don't meet the requirements) but make forums for all games that you feel your users would like, no matter whether the game is on the list or not.]

    I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.

  • UOvetUOvet Fort Myers, FLPosts: 514Member

    Maybe DayZ will open peoples eyes up to what an actual sandbox MMO would be like and how amazing it could turn out. I mean, if you think about it DayZ is like a tiny taste of what a AAA Sandbox MMO would be like.

     

    How many people do you think would buy DayZ the MMO tomorrow if they released it with current graphics except the world would be fleshed out and of course more people, etc? I'd bet a lot.

     

    Add things like being able to build forts and structures and we may have something.

  • MardukkMardukk Posts: 1,556Member Uncommon
    Originally posted by AdamTM
    Originally posted by Larsa

    Well, there are probably a few hundred NWN1/2 mods that are more MMO and more RPG than DayZ. :) Not to talk about Skyrim mods or Mount & Blade. :)

    But no big deal anyway, the staff here lists games

    • that meet the requirements of an MMORPG as stated in the FAQ
    • or games that are popular and probably bring a large number of page hits (aka Diablo 3).

    I'm fine with that, I understand the reasons. Thus if you want to list popular mods for FPSs, go ahead.

    The main problem with that policy is of course that the game list is a mess right now. And with every listed game that isn't even an MMO, not to speak that it isn't an RPG, the game list will only get worse.

     

    This.

    Yes its your website and you can put anything you want on here, but the game-list and categorization is already a mess and horribly unspecific about games.

    Don't make the problem worse.

    Why not make a completely separate section for the "almost MMO" games (or general interest games).

    Else what does make this site any different from IGN and the likes?

     

    Your distinguishing identity as a website and portal is at stake here, why blend yourself more and more with the rest of the "review-sites"?

    You hit the nail on the head.

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