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Is Personal Story in an MMO a bad thing? Does it isolate players and separate Players in an supposedly Immersive and Massive Multiplayer world?
GW2 makes your story your own by allowing multiple treads due to your own choices
SWTOR makes your story by making the illusion that your actions actually changes the outcome of whats happening
But each and everyone of the MMO out there, the stories are yours and yours alone, they dont' affect whats happening to the world around you. GW2 have a home instance that changed based on your decisions. But its still you own, it doesn't effect the world.
In an Game where players joins at different times, and play at different hours, will there ever be a game where each players contribute to an over arching story?
Will the only way for an MMO to be truly Massive when we make the developers the Game Masters, changing the story, leading the players as the hand of god in a story that every single player can join and is constantly changing.
Where new characters are born and into the current conflict, not the first conflict. Or will this alienate too much players and cause rage?
Where if over a certain treshold of players does this action, a certain zone appears, or if not enough players does this other action, an certain battle appears, will then the story no longer be individual, instead a story that affects each and every player in the world.
Life is a Maze, so make sure you bring your GPS incase you get lost in it.