It looks like you're new here. If you want to get involved, click one of these buttons!
Originally posted by Rikus25 Without a doubt SWG - PreNGE. best game ever!
SWG preNGE had bad reviews?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I can't believe I'm the first person to mention it, but.... Tabula Rasa.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
Originally posted by gaeanprayer I can't believe I'm the first person to mention it, but.... Tabula Rasa.
hahaha... wow! I totally forgot about that one...
It wasn't my first, but I think I can say it was one of the worst mmo's I've ever played (no offence buddy). After playing NCsoft's GW I figured NCsoft's Tabula Rasa would be just as good... boy was I wrong! :-)
Tabula Rasa was an NCsoft game. (Destination Games, R.I.P.)
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4Waiting On: GW2, TSW, Archeage, The Rapture
Originally posted by GTwander Tabula Rasa was an NCsoft game. (Destination Games, R.I.P.)
You're right! I meant to say NCsoft, not Anet...
Darkfall for sure !!!
Aion and FFXIV atm. I played both in the beta faze until shortly after launch. Aion got a better now that it's ftp and FFXIV feels like a completely different game after taking a year hiatus.
Mortal Online, still love it and still playing.
Originally posted by joocheese Originally posted by gaeanprayer I can't believe I'm the first person to mention it, but.... Tabula Rasa.
It definitely had its issues, but it was at the time one of the first MMOs to do more open, public quests. The monsters taking over areas on the map and forcing people to take them out and protect strategic points from invasion was a blast. I had for it the same feeling I have now for TSW, that it needed work but had a lot of potential.
What do you consider a "low review score"? On this site the average score is ~7.3. Sounds like we're being too nice but I digress.
Based on that criteria I don't see any games I like with a lower than average score. As a matter of fact, I've never heard of most of them.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.-- Herman Melville
Originally posted by gaeanprayer Originally posted by joocheese Originally posted by gaeanprayer I can't believe I'm the first person to mention it, but.... Tabula Rasa.
I completely agree! That's why I bought it when it came out. After playing it though, I was very dissapointed :-(
I'm actually shocked no one mentioned this already unless I missed it but...
59% on metacritic baby.
Are you team Azeroth, team Tyria, or team Jacob?
Earth & Beyond and Auto Assualt, both these games where alot of fun for me.
Godz of War I call Thee
World War 2 online ( wwiionline ) - This was a very ambitious game that simply lacked funding to reach the graphical polish people had/have come to expect.
What is did well :
Scale - it was simply awesome having to take the landscape seriously, you wouldn't dream of taking the next town without a ride in a truck, tank etc. and Flying to your mission took time and you had to keep a look out for enemy planes and FLAK guns on the ground. A genuine MMO experience.
Gameplay : there were very few NPC's and they were only there to guard towns and points to give players a chance to turn up to defend. Much like a keep/point in GW2 WvW. So 99% of everyone around you was a real person.
Authenticity : A huge part of Rat S effort was in detailed damage models and physics, which could affect vehicles in many different ways. Sounds were very good and authentic and to the trained ear you could tell what different tanks and vehicles were manouvering around you -even if you couldn't see them through the tree's/buildings.
Community : was really good and I had a great time chatting to people, often in tank and vehicle groups or in a squad of soldiers.
What it lacked :
Graphics polish on par with other games of the time - simply a lack of money to hire more artists and optimize for higher levels. But it was enough to have a good time.
Early on it lacked the ability to leave vehicles ( not sure how much this has changed ) - this was a conscious strategy balancing decision.
Originally posted by dave6660 What do you consider a "low review score"? On this site the average score is ~7.3. Sounds like we're being too nice but I digress. Based on that criteria I don't see any games I like with a lower than average score. As a matter of fact, I've never heard of most of them.
I equate 7.5 to OK but below a 7 is when it is "bad".
Neocron, loved that game so much... 65 on ign and they tend to rate higher than other sites
SWG and FFXI, my first 2 MMORPGs and they sucked me into the genre and I've been stuck happily in it ever since.
APB Reloaded was also fun until they basically made premium a requirement. I decided to quit when I was barely breaking even on missions after buying ammo.
SWG of course
I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.
Tabula Rasa, for sure. Attacking and defending bases was so much fun. It's a shame NCSoft pulled the plug just as the devs finally worked out most of the kinks.
Originally posted by Rednecksith Tabula Rasa, for sure. Attacking and defending bases was so much fun. It's a shame NCSoft pulled the plug just as the devs finally worked out most of the kinks.
It was too little too late. When you're a publisher of games, you got to stick with what sells and move on from what doesn't. If I'm not mistaken, I believe Richard Garriott and NCsoft did not always see eye to eye; I think he sued NCsoft.