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The real Diablo 3?

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Comments

  • dave6660dave6660 New York, NYPosts: 2,543Member Uncommon

    Originally posted by Munkyman1

    Ahhh this site is terribly childish. No matter how much you (the minority) harp, Diablo 3 will be a hit, and Blizzard wil continue to succeed.  Can we quit with the endless threads about how you could have done everything in the game world better then they did.  This is now to the point of being annoying and stupid.

    I haven't read anyone denying that D3 will be a hit.  I also haven't read anyone claiming they could build a better D3 themselves.  Where are you getting this?

    The theme here is that some people like PoE more than D3.  Does that bother you?

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • CujoSWAoACujoSWAoA Nooo, AKPosts: 1,781Member

    Played PoE over the weekend.

    Its much better than Diablo 3 was which i'd play in its open weekend prior.

    Could tell it was going to be great at the character selection, all the characters in the hold of that old wooden ship.  Very cool.

    Could tell D3 was going to blow at its character creation too.  All their characters looking like WoW rip offs right from the start, ugly as shit.

    Will get PoE, but once its further along.  I don't like buying and playing games that aren't officially done yet.

  • IrusIrus Wichita, KSPosts: 774Member

    I really liked the game initially, but over time as I began to understand how the game worked, it started to get more and more dull for me.

    Most of my problems come down to the skill system and how everything ties into it. The fact that skills are inserted into items puts a significant strain both on character building and on itemization. You need items with specific number of slots + links to accomodate various skill combinations. This is compounded by very strict STR/DEX/INT requirements on nearly every item. This leads to highly pigeonholed builds where most effort goes into maximizing one skill and using the passive tree to concentrate in some very specific areas, with little room to budge.

    Furthermore, melee classes have a pretty limited set of skills to choose from. Most skills here will come down to a single target and an AoE attack. A lot of cool stuff could potentially happen if you added skills from other attributes in here, but you'll have a hard time doing that because of the armor inclinations (i.e., warrior armor prefers red slots) and because of the stat requirements (you can't use non-warrior armor). You can sort of juggle stats here and there, at best, but you will most probably gimp your character. There are also many weapon limitations on skills, even. Can only use that with swords, can only use this with hammers.

    The classes themselves hardly differ, but the armor designed for them is, on the other hand, so strictly made it becomes an eyesore really quickly. You can pick up an item and you will see that it's clearly Templar armor, with your strict INT/STR requirements, and equal amounts of energy shield and armor. And then Duelists always get STR/DEX armor, with equal amounts of Evasion and Armor. And so on. Of course, you can make your Witch use Duelist armor, but that will probably require that your Witch actually converts to the STR/DEX paradigm and basically becomes a Duelist but with a different passive skill tree.

    I don't know if they fixed Evasion yet, but that was terrible when I played. Evasion stackers just got one shot. Evasion was so bad everyone automatically took Iron Reflexes. This goes into the fact that there's a very limited number of keystones and they were very badly balanced. Also their distribution on the passive skill tree was really not optimal. But it was beta when I played, so I don't care for that too much. But this definitely felt like a "use a cookie cutter build or be gimped" game.

    What I did like was the currency stuff. Having little things to pick up is always neat.

    I was not impressed by the game's environments, or characters, or monsters, or skills. And they really need to use a fill automap that shows where you were in the middle that's not just "that's a tree".

    I wouldn't say PoE is Diablo III, or even a clone of Diablo II, because it doesn't particularly feel like related to either title. It shares DII's unintuitiveness, as well as its lack of balance, I think that's why people are flocking to it. I'd consider it D2.5 if it had a skill tree.

  • FrodoFraginsFrodoFragins Manchester, NHPosts: 2,931Member Uncommon

    After playing through nightmare and most of Hell, I can say that D3 is vastly superior to POE.  POE is incredibly dated and held on to almost all of the worst parts of past ARPGs.  POE has worse graphics than Titan Quest, a 2006 game, far less enjoyable combat than D2,TQ, D3 and Torchlight.  There's little to no feedback or effects to most attacks.  The art direction is completely uninspired.  The passive tree, though deep, is mostly tedious.  The actual skill system is retarded.  The lack of respecs is a dealbreaker.  TP and ID scroll farming is boring and a waste of time. 

     

    Who exactly are they marketing this to?  Other than the Final Fantasy passive tree they offer nothing compelling in this game.  A complex skill tree, rather than a passive tree, that allowed players to make all kinds of builds would have been a better and more interesting design.  After D3 and Torchlight 2 I'll just wait for Lineage Eternal and maybe Grim Dawn.        

  • SmikisSmikis VilniusPosts: 1,045Member
    Originally posted by FrodoFragins

    After playing through nightmare and most of Hell, I can say that D3 is vastly superior to POE.  POE is incredibly dated and held on to almost all of the worst parts of past ARPGs.  POE has worse graphics than Titan Quest, a 2006 game, far less enjoyable combat than D2,TQ, D3 and Torchlight.  There's little to no feedback or effects to most attacks.  The art direction is completely uninspired.  The passive tree, though deep, is mostly tedious.  The actual skill system is retarded.  The lack of respecs is a dealbreaker.  TP and ID scroll farming is boring and a waste of time. 

     

    Who exactly are they marketing this to?  Other than the Final Fantasy passive tree they offer nothing compelling in this game.  A complex skill tree, rather than a passive tree, that allowed players to make all kinds of builds would have been a better and more interesting design.  After D3 and Torchlight 2 I'll just wait for Lineage Eternal and maybe Grim Dawn.        

    i would disagree with graphics, camera is limiting and horrible, but i i thought rain looked good,  but ill agree poe is only good till you get beta key, it was so boring i couldnt bear past first hour, just so horribly bland, those old korean grind games like lineage 2 was more fun than this, and that was pinacle of kill 20 mobs quests.., everyone so hyped about  skill system, most of it is 1% attack damage, 1% run speed and so on, you could say in random hack and slash you get +3 stats and that gives you +1% damage, in poe you get 1 skill point, you put it into 1% damage, doesnt make it any better..

  • RighteousRighteous Chi-Town, ILPosts: 90Member

    All of the content has not yet been published. There will be more to come. Personally, POE is better than D3.

  • FrodoFraginsFrodoFragins Manchester, NHPosts: 2,931Member Uncommon
    Originally posted by Smikis
    Originally posted by FrodoFragins

    After playing through nightmare and most of Hell, I can say that D3 is vastly superior to POE.  POE is incredibly dated and held on to almost all of the worst parts of past ARPGs.  POE has worse graphics than Titan Quest, a 2006 game, far less enjoyable combat than D2,TQ, D3 and Torchlight.  There's little to no feedback or effects to most attacks.  The art direction is completely uninspired.  The passive tree, though deep, is mostly tedious.  The actual skill system is retarded.  The lack of respecs is a dealbreaker.  TP and ID scroll farming is boring and a waste of time. 

     

    Who exactly are they marketing this to?  Other than the Final Fantasy passive tree they offer nothing compelling in this game.  A complex skill tree, rather than a passive tree, that allowed players to make all kinds of builds would have been a better and more interesting design.  After D3 and Torchlight 2 I'll just wait for Lineage Eternal and maybe Grim Dawn.        

    i would disagree with graphics, camera is limiting and horrible, but i i thought rain looked good,  but ill agree poe is only good till you get beta key, it was so boring i couldnt bear past first hour, just so horribly bland, those old korean grind games like lineage 2 was more fun than this, and that was pinacle of kill 20 mobs quests.., everyone so hyped about  skill system, most of it is 1% attack damage, 1% run speed and so on, you could say in random hack and slash you get +3 stats and that gives you +1% damage, in poe you get 1 skill point, you put it into 1% damage, doesnt make it any better..

    D3's system has it's issues.  Some of the rune choices seem terrible and I found certain skills became vital in the harder difficulties.  My hopes are that as my gear gets better it will open up more viable builds again.

     

    The POE passive skill tree is fun for offline analysis.  But the fact that there are no full respecs, means we aren't going to be able to afford to try out all kinds of builds.  We instead are best off using cookie cutter builds people post online.  If I was in charge of POE I'd:

     

    1) Drastically improve combat.  As a melee I want to feel the thud when I hit things.  I believe D3 just shakes the screen a bit to give the effect.  All I know is that combat was more alive and enjoyable in TL and D3.   Awesome combat should be priority #1.  Also better skill animations would help.

    2) Full respecs - make it require a decent grind but not more than say 10 hours.

    3) Fix the story and add voiceover (assume this is coming)

    4) Incorporate some sort of trade market or barring that allow people to make named games and let people join them from the hub.  /invite is a horrible and hopefully temporary system.

    5) Seriously redesign your tree and skill system.  I'd make the tree for actual skills and gems/runes for many of the the choices in the passive tree.

  • AdamTMAdamTM Frankfurt Am MainPosts: 1,376Member

    I wouldn't even compare D3 and PoE.

    Not because its bad or anything but because the games are very different from eachother.

     

    PoE is more comparable to D1 which was essentially an "update" or "mainstreamification" of hardcore roguelikes.

    D2 was D1s cousin and spawned a different genre alltogether.

    I still enjoy both types of games, but prefer the slower methodical ones over actionflashflashpewpew (D3, Torchlight).

     

    PoE plays slower and more methodical than D3, its just different.

    image
  • IrusIrus Wichita, KSPosts: 774Member
    Originally posted by AdamTM

    PoE plays slower and more methodical than D3, its just different.

    I wouldn't call going through 3 snorefest (3, not one. At least DIII gets challenging in Hell) difficulties by spamming one click skill + AoE "slower and more methodical". And it's just so... boring.

    I played Diablo I recently. It's nowhere near that boring. Maybe because of combat response, maybe because you need to move and position yourself a certain way in DI (you don't need to do that in PoE at all).

  • monstermmomonstermmo Glendale, CAPosts: 1,062Member

    PoE is great especially since its free.

    Its no Diablo 3. Torchlight 2 is no Diablo 3. Diablo 3 is uber. The only thing missing that was fun and cool about 2 (aside from 8 players) is the chat rooms.

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