MOVW – Massively Online Virtual World.
Post apoplectic world with medieval theme.
Archwind (Old name Kingdoms of when) – You heard it before? I talk about it many times here and elsewhere.
Immense world – 60 Km x Km. 51.2 14 cities, 100+ dungeons.
I have 100% of the landmass completed in under 70 hours of work. I am 21 days from having the world texturing to edit point. It is 100% computer generated.
Open world PvP with optional PvE only. Play how you want.
Three distinct factions with two sub factions.
Cross faction alliances.
Border conflicts for resource control and land control.
Multipath quest system with multiple outcomes that effect how the world perceives you. - The writer is standing by waiting for payment. The novel is a multi-path novel where you choose the outcome and the outcome is not ending but the beginning. The quest system is based on the lore of the novel and therefore has no direct path. You will have to buy the novel to get the DvDs to play because it is a packaged deal.
In-depth crafting system where all drops in the world are useable.
Collections, trophies and player housing.
Five levels of game play skills. No monster levels or player levels just skill levels.
Status in the world means something so you can become famous or infamous. It cost gold and status to go to war and the winner get the oppositions gold and world status.
Discontinued for the following reasons:
I hear it so many times here and elsewhere by the vast majority. ‘It is a indie game and therefore considered sub par’
No investor is interested in such a thing. Everyone says this multimillion dollar investment will crash and burn. --
Big television network advertised here in 2008 looking for someone to build them a MMORPG. At that time I answered the call because I was in the ballpark with the design related to their theme. They wanted me to build the game and spend my own money at which they would HYPE it. The negations broke off after I refused to do it without a contract and upfront investment. Someone I know said he could get 5 million but that deal was not to be because his investors don’t want to risk it after the newer AAA titles busted.
My team stands ready (maybe for a few more months) but they don’t work unless they get paid. No investor equal no work. I got a email from Hero Engine that they are releasing a commercial subscription with all the bells and whistles so on June 1 I am switching engines to Hero Engine because I can get a full blown MMO engine without having to invest millions and fewer limitations on the tool set.