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Grim Dawn ~ Help us to reach the new $520K goal!

KhrymsonKhrymson Member UncommonPosts: 3,090

 

There are only 26hrs to go until the project closes, and we need another $38,000+ pledged to get the remaining 3 additional updates added to the final game.  If you like the hack n' slash action of Titan Quest or the Diablo series and even Torchlight then this is one to back and help us reach the maximum goal!

 

  • $450k - Savage two-handed melee weapons (includes animations and all the art required to create an entirely new item type)
  • $465k - Additional end-game boss (total of 3) to encounter in some dark and dangerous corner of the world.
  • $480k - New survivor town hidden in the remote wilderness for you to discover.  Will include a new faction group and new quest-lines to unlock once you've gained their trust.

 

Please visit the top link to make a pledge or the other two for more information:

 

Introduction:

Grim Dawn is an action role-playing game intended for digital distribution on the PC. It is being developed by veterans of Iron Lore entertainment, the makers of Titan Quest. Grim Dawn is being built with Crate's own improved version of the Iron Lore engine and toolset; the same technology used to create Titan Quest. As a spiritual successor, Grim Dawn will attempt to better perfect the magical formula of exploration, character advancement, and loot collection pioneered by Diablo.

 
Players will be thrust into the dark, war-torn world of Cairn where a once proud empire has been brought to ruin and the human race driven to the edge of extinction. Cairn has become ground zero of an eternal war between two otherworldly powers, one seeking to use human bodies as a resource, the other intent upon destroying the human race before that can happen. This cataclysmic war has not only decimated human civilization but is warping the very fabric of reality and, in its wake, giving life to new horrors.
 
For humankind it is the dawn of a grim new age where iron has replaced gold as currency and the importance of salt as a weapon makes it far too valuable to waste on food. Small enclaves of human survivors exist scattered throughout the world, holed up in hidden refuges. These humans have quietly watched the warring invaders destroy one another and have become wise to the strengths and vulnerabilities of their otherworldly foes. A few survivors have begun to exhibit strange new abilities after surviving possession or exposure to the warp. These unnatural powers are feared by some but give many new hope of launching a resistance to fight the "outsiders" and reclaim what's left of their world.
 
 
Features:
  • Combine any of five distinct skill classes each with multiple skill trees in which to specialize. Advance your class mastery up to 75 levels to unlock dozens of powerful skills and synergistic modifiers. New classes will be periodically released through downloadable content.
  • Destructible environments give evidence of your massive battles while collapsing stonework and flying shards of furniture can be used tactically to cause further injury to your foes.
  • Dynamic Weather brings the world to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rainshowers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills and window shutters.
  • Gameplay systems designed to expand for 200 levels of character progression, equipment, and enemies to fight makes for ridiculous amounts of replay value.
  • Connect with old friends or make new allies in glorious multiplayer. Specially balanced multiplayer encounters will put your teamwork to the ultimate challenge.
  • Collect blueprints that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of unprecedented badassness.
  • Camera rotation enhances the three-dimensionality of the world and gameplay while levels are still designed so that players are not forced to rotate the camera.
  • Refined loot system drops less junk items and ensures more consistent rewards from hero and boss monsters.
  • Satisfying enemy damage and death effects with an option to enable blood and gore.
  • New quest and conversation system will allow players to choose quest paths and rewards, interact with NPCs in more interesting ways, and an intuitive quest creation wizard will make life a lot easier for modders.
  • An NPC faction system lets the player improve their relations with different NPC groups to earn rewards as their favor increases such as merchant discounts, new items, and additional quest lines. However, aiding one faction could turn a rival faction into your enemy. Choose which side you will support!
  • The ability to spend money to reclaim skill and attribute points alleviates the fear and frustration of having to make early, uninformed decisions that could permanently nerf a character.
  • More features are in the works and will be announced as Grim Dawn nears release.
 
 
Thanks if you help by making a pledge towards our goals!

Comments

  • tazarconantazarconan Member Posts: 1,013

    Grim Dawn is agame coming from Titan quest  programmers. This is a game i ll keep an eye on it.

  • hockeyplayrhockeyplayr Member UncommonPosts: 604

    poor college student here. Wish i could support has sounded interesting since it was first announced

  • KhrymsonKhrymson Member UncommonPosts: 3,090

    Nice, 480K has just been reached.  Thanks to all that helped get us there.  In light of how quickly funds have been coming in, a few more additional goals have been added:

     

     

    • $490k - 2 additional monster types (models and animations) and another 25 extra pieces of unique item art
    • $500k - A new dungeon art-set with a choice of catacombs or sewers that you'll get to vote on.
    • $520k - SURVIVAL MODE! We'll create a new gameplay mode that will be free for all backers (KS or Website Pre-order).  In survival mode players will fight to stay alive against increasingly difficult waves of monsters.  It will release sometime after the game so as not to delay development.
     
    With only 9 hours to go, please make a pleadge if you havn't already and lets make it happen.  This game is gonna be awesome!
  • KushmasterKushmaster Member Posts: 47

    ^ I sure hope so. This game looks like what D3 should have been in my eyes.

  • SpiritraiserSpiritraiser Member UncommonPosts: 175

    Already supporting (my first kickstarter). Things look... bright (not grim)! :)

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