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Sounds like these whineos were casual d2 players as well. Diablo 2 was laughably fast through all difficulties. Play a Holy freeze zealadin you can get to hell in probably a day. Especially with /players 8 you can be almost twice the level needed for a certain act.
If you played d2 online people were able to rush through normal nightmare and hell to the end in probably an hour or so depending on the rusher.
You could level from 1-90 in an hour from ubers.
Hack n slash games are dependent on the player and their intentions. Its just like what someone said earlier, i remember reading that oblivion and skyrim can be beaten in like less than an hour, but that doesn't mean thats all the content it has. Beating this game in 12 sounds like someone didnt take their time to learn more about systems/skills and explore
Originally posted by Lobotomist Originally posted by Distopia @OP I think everyone understands the philosophy of hack and slash games. Most I'm sure are aware of the random nature of content as well as dungeon layouts. The problem is this design is ancient at this point, not to say people should stop making them, but I think it's telling why many do not charge top rate premium prices for these games anymore. TL2 is 20 bucks as an example. You say not to compare it to Skyrim or others, why not? It's the same price... It's not about the game offering a few different difficulties and random content, it's that one play-through should IMO at least take 60 hours to warrant the price of admission. By most accounts it won't offer anywhere close. Keep in mind this isn't rage I'm expressing, just looking at what you get for the asking price and I don't feel you get enough.
Skyrim is amazing game well worth its asking price. But what makes you think Diablo is any less ?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Originally posted by Lobotomist Originally posted by Thillian ...
Very well , if Wikipedia can be any point of reference - hack&slash is used for any action game set in sword and sorcery fantasy.
Diablo however did start its own subgenre wich (according to Wikipedia) is called "point and click action RPG" or "DIablo clones"
I will not list the games from the genre because there are lot of them , including latest POE and Torchlight.
Diablo it self resulted as attempt to make acessible "roguelike" game for PC ...
This is why "diablo clones" are often mentioned together with roguelikes
What you are referring to as "Diablo clones" is nothing more when people refer to "WoW clones, which does not mean automatically that these games created the hack'n slash genre or point and click action RPG genre (ever heared of Silver Ghost 1988?)in case of D3, or themepark mmorpg genre in case of WoW.
Originally posted by WhiteLantern Originally posted by waynejr2 Originally posted by Thillian Originally posted by Lobotomist Diablo is (creator) of Hack&Slash genre based on randomly generated content. Like in its predecesor "roguelike" , each time you start the game its completely different because everything is randomly generated.
Crazy, are there still people who believe that Diablo was the creator of hack'n slash RPG genre or I just misunderstood that line?
I read is the same way as well. I'd bet they didn't know that Diablo is a roguelike. They likely don't even know what a roguelike is or played one back when they first came into being.
I don't know. I find it ineteresting that people would make the Diablo-to-Rogue comparison. It's kinda like the MUD-to-MMO comparison: it is a bit of a stretch.
Really> mud to mmo is a stretch? You have to be making that up because it would be very sad for you if you believe that. We had muds because the technology was able to support it well. There were also wireframed games which gave hope of one day getting 3d muds. Next came graphical muds followed by doomlikes. Add graphical muds with doomlikes and you get mmorpgs. It's really that simple.
I enjoy posts with many colors, font sizes and some emotes too.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.-- Herman Melville
Originally posted by Kyleran Originally posted by kartana Originally posted by Istavaan i'm glad i didn't waste 60 euro on a game that lasts 12 hours and calls replaying the game on higher level difficulty a source of content..what a scam.
This. Also it is not a scam. Most people buy Diablo games to complete them 100 times.
I know, pretty weird when you think about it. I mean doing the exact same thing over and over, good thing MMORPG's aren't anything like that.
Originally posted by Kyleran Originally posted by kartana This. Also it is not a scam. Most people buy Diablo games to complete them 100 times.
Good thing the average MMO takes more than 20 hours a play-through.
Originally posted by Distopia Originally posted by Kyleran Originally posted by kartana This. Also it is not a scam. Most people buy Diablo games to complete them 100 times.
lol you talk as if its an mmorpg? you have played a / any diablo title right? theres noway you will complete it in 12-nor 20 hrs on hardcore even with 4 people...
its still funny to me why this is even a topic in mmorpg..i guess the blizz bashers are gonna bash no matter what..i can see why cuz i hate em too..but diablo is what it is..if you didnt know what you were getting into / buying ..its totally yur fault
Originally posted by Istavaan i'm glad i didn't waste 60 euro on a game that lasts 12 hours and calls replaying the game on higher level difficulty a source of content..what a scam.
It's really not a scam. It's how Diablo has always worked from the original game to now. I honestly do not feel any difference in my enjoyment. Maybe I'm just stuck on what fond memories I had of just logging in and hacking away. Always garunteed to find some nice drop or some hectic combat.
I'm about 8 hours in and just got into Act II. Having fun haven't looked back since the server issues; I played just about flawlessly today except for a rubberband here and there, but nothing that put me in the position to die falsely. Can't wait to get a chance to try a Harcore character group to maybe take some time and hack our way to the finish.
Insane mode is going to be complete faceroll I already know and the thought of creating a hardcore character for that is pretty inspiring. People who don't know Diablo or might need a refresher course need to know. Diablo has / is / and for the forseeable future has / and will remain to be about the pure mind-numbing hack-n-slash, dungeon crawling, "Oh you beat the game..? Well try this on for size.." kind of gameplay.
It's not that hard to comprehend. There was nothing I got from Blizzard that gave me the notion of anything else. Despite what others might post about Diablo in favor or against; you really need to do your own research. Too easy to of watched some old Diablo or Diablo 2 footage on youtube to of seen what this game was about before release.
I'm sorry, but some people are just
PM before you report at least or you could just block.
Originally posted by baphamet Originally posted by Istavaan i'm glad i didn't waste 60 euro on a game that lasts 12 hours and calls replaying the game on higher level difficulty a source of content..what a scam.
have you ever played a diablo game before?
Dunno about them, but I have.
I liked them no better for the random dungeons and loot. It just makes said scenery and loot seem less meaningful. Once it became evident that Hellgate:London(released in a more modern age) had maybe half a dozen "tile types" that they'd just spew out into random shaped maps, the whole world lost its significance for me in lieu of games where developers thought that such things actually mattered and should be planned.
Mostly I liked them for going real-time at a time when most RPG's were turn-based. That was a big deal, back then. Thus, I gave it a pass despite its lack of respect to architecture.
It's a much different market, now.
The 12 hour main quest... I'll add this to my other reasons of holding off on buying. The list includes required online play that should not be necessary. The fact that it kept people from playing the single player game that they paid $60 for, yesterday. These anti-pirate measures will be their downfall, as it makes the pirated version the superior product.
If somebody had to come in here and claim that playing the different difficulty settings should be considered "more content", then the content really must be pretty thin. It's like saying that having to repeat the castle X times in Super Mario should be considered content. You would never have to defend a game like Skyrim like this, or even Dragon Age, for that matter.
They've had 10+ years to make this product, and more and more I hear, even(especially!) from its defenders sounds like they phoned it in and made bad anti-piracy decisions, to boot. Looks like I'll wait for it to occupy the bargain bin, or maybe not get it at all.
Still, if folks dig it, I hope they have fun with it. To each their own.