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The only reason people are hating on this game

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  • MikeJTMikeJT Member UncommonPosts: 84

    Originally posted by Vorthanion

    Originally posted by Ekaros

    Nah, the real reason is once again taking a big name and making money grab which isn't atleast partialy faitfull to that name.  Just the typical industry way of doing things...

    Nah, people are labeling it as a money grab becuase the game isn't being targeted at them.  Anytime a game IP doesn't meet the demanding expectation of the purists, it's a money grab.  That comes up almost every single time this happens.

    They're taking something that had a tried-and-tested formula and a fan-base of millions and turning it into a generic cookie-cutter MMO which will appeal to widest range of boring, generic, grind-loving, MMO consumers who are spooked by even the slightest innovation or change to that generic cookie-cutter formula.

    Sorry but it is the very definition of a money grab. Instead of appealing to the fans of the game, they're trying to take a slice of the MMO market whilst riding on the The Elder Scrolls name and the popularity of Skyrim and Oblivion.

    All they're doing in the long-run is devaluing The Elder Scrolls IP. The option to create an MMO has been excercised. Its not something they can do again. People aren't going to forget the generic crap Zenimax Online Studios produced if they actually decide to make a Elder Scrolls MMO faithful to the series.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Originally posted by MikeJT

    Originally posted by Vorthanion

    Originally posted by Ekaros

    Nah, the real reason is once again taking a big name and making money grab which isn't atleast partialy faitfull to that name.  Just the typical industry way of doing things...

    Nah, people are labeling it as a money grab becuase the game isn't being targeted at them.  Anytime a game IP doesn't meet the demanding expectation of the purists, it's a money grab.  That comes up almost every single time this happens.

    They're taking something that had a tried-and-tested formula and a fan-base of millions and turning it into a generic cookie-cutter MMO which will appeal to widest range of boring, generic, grind-loving, MMO consumers who are spooked by even the slightest innovation or change to that generic cookie-cutter formula.

    Sorry but it is the very definition of a money grab. Instead of appealing to the fans of the game, they're trying to take a slice of the MMO market whilst riding on the The Elder Scrolls name and the popularity of Skyrim and Oblivion.

    All they're doing in the long-run is devaluing The Elder Scrolls IP. The option to create an MMO has been excercised. Its not something they can do again. People aren't going to forget the generic crap Zenimax Online Studios produced if they actually decide to make a Elder Scrolls MMO faithful to the series.

    The thing is, if they had called it lets say 'barneys adventures' non of us TES fans would be looking at it and none of us would be posting all our disapointments and non of the articles written about it would be damaging AND they would have to worry about lies like 'player housing is not possible like players want'.

    They really f8cked up by doing this AND using the TES IP to do it.

    Please do not respond to me, even if I ask you a question, its rhetorical.

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  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Chrisbox
    Is because its using hero engine, and people think that it will fail like swtor.  Im hardcore laughing at these threads from people who are already trying to judge this game after it just gets ANNOUNCED. 


    That's not the only reason. None of the posts I've read even mentioned the Hero engine.

    I can not remember winning or losing a single debate on the internet.

  • Trueforral1Trueforral1 Member UncommonPosts: 35

    The reason I'm greatly disappointed with Elder Scrolls online is quite frankly that it has none of the parts of Elder Scrolls that actually got me hooked on the series to begin with. With the gameplay mechanics radically changing to match the MMO norm, the look of the game following the same path, the view-perspective in the game changing and the sudden focus on three faction PVP as opposed to freely roaming and exploring; all that really remains to make it "Elder Scrolls" would be the lore of the world and that's roughly just an amalgam of real-world history, distorted and with flowery presentation and classic fantasy lore mashed together, as with any other MMO.

    That kind of sums up my feelings quite well: "Oh great, an Elder Scrolls MMO that's going to be like all the others we've played and gotten tired of."

    Every time I pick up a new MMO it lasts shorter and shorter. It's no longer a matter of years, but of months- three months, two months- soon it'll be one month and then we're down to merely weeks, just because developers and publishers seem to be so afraid to innovate on a deeper level.

    At its core an MMO is a game that you play together with a lot of people, cooperatively or competitively, or alternatively both; and that's practically all there is to it. If they had applied that to existing Elder Scrolls formula they would have had something truly unique on their hands. But, instead, they hire on a guy from a team that worked on entirely different games and have him put the entire design that made Elder Scrolls what it was through the shredder, replace it with the design documents for Dark Ages and change the header to Elder Scrolls.

    It might still end up good, but it takes more than Storm Atronachs and Bosmer to make an Elder Scrolls game.

  • MikeJTMikeJT Member UncommonPosts: 84

    Originally posted by ShakyMo

    As long as it captures the essence of tes, freely roaming a vast living world, then to me its a tes game. I'm disappointed it has classes, but then they started this game before skyrim, and Morrowind & oblivion did have classes, all be it that players could make their own custom template at the start. As for 3 faction pvp, why not, tes has no pvp at all, I don't get the "this should be ffa pvp like darkfall" people, tes has no pvp, I'm just glad they didn't go with grind mini games for tokens.

    Who would've thought that a single-player game would have no PvP?

    I think the reason people want FFA PvP in The Elder Scrolls Online is because it's a part of player freedom.

    In Daggerfall, you could kill just about anyone you liked. The same applied in Morrowind and Oblivion.

    If you wanted to pick the lock on someone's house at 1 am in the morning, ransack their entire house and sneak away without a trace, you could do that too.

    That was player freedom.

    Now we are moving into a multiplayer game, and maintaining that sense of player freedom is something that most The Elder Scrolls fans really want. If that means killing someone for the nice gear they have, then so be it - but be prepared for consequences, just like in single player TES games.

    Breaking into someone's house and stealing their stuff - player choice. Even trying to rob the town bank, either through stealth or brute force - player choice. Just don't get caught or you'll go to virtual jail.

    But 3-faction PvP with PvP only zones, and non-PvP areas (which from what I've read is most of the game), just seems forced and meaningless ("I'm fighting with you because you're a different faction to me, and you're who I'm supposed to fight."). There's not even a clear cut dichotomy of good vs evil ("We're fighting because I respect life, freedom and property whilst you kill, enslave and rob everyone you can."). Even if they come up with some brilliant story as to why these three factions are fighting, its still going to feel forced. I thought part of playing an MMORPG was that the players write history with their actions (I guess not with modern RPGs).

    Open, free-free-all PvP creates player choice. You choose who you kill, or don't kill, for any number of reasons. You form alliances based on necessity or common interest, and kill others out of greed, the desire to rule or in self-defence. In that regard, I believe open, free-for-all PvP is always the best option in any MMO.

    (NB: When I say open-FFA PvP, I don't mean everyone should go around killing everyone or that there shouldn't be consequences for randomly killing people. It just means that you can kill anyone at any time - you're not restricted to killing people only in designated PvP areas or restricted to killing on certain races or political factions.)

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Originally posted by MikeJT

    Originally posted by ShakyMo

    As long as it captures the essence of tes, freely roaming a vast living world, then to me its a tes game. I'm disappointed it has classes, but then they started this game before skyrim, and Morrowind & oblivion did have classes, all be it that players could make their own custom template at the start. As for 3 faction pvp, why not, tes has no pvp at all, I don't get the "this should be ffa pvp like darkfall" people, tes has no pvp, I'm just glad they didn't go with grind mini games for tokens.

    Who would've thought that a single-player game would have no PvP?

    yup. Someone actually had an article published with these words (I paraphrased)

    'the single player game had no PvP players dont want that in an MMO version of the game.'

    WTF?

     

     

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • Sora2810Sora2810 Member Posts: 567

    I care less about the game using hero engine. I care more about ESO abandoning every aspect I enjoyed about the elder scrolls games.

    That'd be like remaking the star wars movies in the jurassic time-period keeping the lightsabers which would now be called lazer swords.

    They seemed to have focused on the over-arching story of the ES series instead of the gameplay.

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  • Sabic133Sabic133 Member UncommonPosts: 46

    Okay OP lets ignore the fact that is obviously not the main or only reason people dislike the game already.  You should be concerned with the hero engine.  As I stated in another post, the SWTOR guys were claiming "we can handle 100 v 100" when speaking about ilum PvP.  Have you, or anyone you known been in a 100 v 100 fight on ilum that was even somewhat playable?  No?  Because it has never happened.  Most peoples computers freeze and crash at 30 v 30.  

     

    Now someone will probably come in saying it has improved and how bioware had such an early build of the engine, but frankly, Zenimax didn't start building the game that much longer after Bioware started.  I doubt they have such a vasty improved engine.  

     

     

  • BigHatLoganBigHatLogan Member Posts: 688

    Originally posted by Chrisbox

    Is because its using hero engine, and people think that it will fail like swtor.  Im hardcore laughing at these threads from people who are already trying to judge this game after it just gets ANNOUNCED. 

    It doesn't help that the devs for TES Online stated that they wanted to copy WoW.  That is what SWTOR did and failed miserably.  Now TES Online is announced with the same engine as SWTOR and also the same claim of wanting to copy WoW.  That is why people are hating. 

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  • adam_noxadam_nox Member UncommonPosts: 2,148

    Originally posted by SEANMCAD

    Originally posted by MikeJT


    Originally posted by Vorthanion


    Originally posted by Ekaros

    Nah, the real reason is once again taking a big name and making money grab which isn't atleast partialy faitfull to that name.  Just the typical industry way of doing things...

    Nah, people are labeling it as a money grab becuase the game isn't being targeted at them.  Anytime a game IP doesn't meet the demanding expectation of the purists, it's a money grab.  That comes up almost every single time this happens.

    They're taking something that had a tried-and-tested formula and a fan-base of millions and turning it into a generic cookie-cutter MMO which will appeal to widest range of boring, generic, grind-loving, MMO consumers who are spooked by even the slightest innovation or change to that generic cookie-cutter formula.

    Sorry but it is the very definition of a money grab. Instead of appealing to the fans of the game, they're trying to take a slice of the MMO market whilst riding on the The Elder Scrolls name and the popularity of Skyrim and Oblivion.

    All they're doing in the long-run is devaluing The Elder Scrolls IP. The option to create an MMO has been excercised. Its not something they can do again. People aren't going to forget the generic crap Zenimax Online Studios produced if they actually decide to make a Elder Scrolls MMO faithful to the series.

    The thing is, if they had called it lets say 'barneys adventures' non of us TES fans would be looking at it and none of us would be posting all our disapointments and non of the articles written about it would be damaging AND they would have to worry about lies like 'player housing is not possible like players want'.

    They really f8cked up by doing this AND using the TES IP to do it.

    And the problem is, had it been barneys adventure, then us TES fans could still hold out hope for a good MMO using TES IP.  Now our dreams have been crushed.

  • IstavaanIstavaan Member Posts: 1,350

    Originally posted by dubyahite

    They hate everything. Except GW 2, which is strange because this game looks to have a lot of GW 2 mechanics.

    nah i think it's just you have a problem with gw2.

  • IstavaanIstavaan Member Posts: 1,350

    imagine if a creative and competent team were creating an elder scrolls mmo, clearly zenimax have no clue. in 2013 we should be able to have a true elder scrolls mmo, the technology is here now. instead we have another greedy company looking for a quick buck..don't buy this pos.

  • Ramonski7Ramonski7 Member UncommonPosts: 2,662

    Originally posted by Paradigm68

    Here are some good reasons that have nothing to do with the hero engine.

    This is from another article about ESO:

    ZeniMax Online's Paul Sage says "it needs to be comfortable for people who are coming from a typical massively multiplayer game that has the same control mechanisms

    its combat centres around hotbars activating skills. Your attacks have cooldowns. In clear terms, that means no real-time combat. It is literally explained as using "World of Warcraft mechanics"

    "keeping large areas inaccessible to save them for use as expansion content"

    Only "some fraction" of the caves and other landmarks in the game are waiting completely unmarked and unexplored

    You can't own a house because it's "too hard to implement in an MMO"

    It even looks like just another fantasy MMO, losing much of the refined elegance of Bethesda's games in exchange for a simpler style that looks little like the past few games in the series.

    Just goes to show you how shallow and scripted these sacred cows people around here seem to think "open-world" SPRPG really are. When in fact they are the epitome of theme park in delivery and structure. They have to take their core game's lore and system and basically rehaul the whole damn thing in order for it to be qualified as a themepark mmo in their own eyes. Nice...

     

    So much for the champions of such games hailing them as the day current mmos would harken back to the days of old if they were to even make them into full fledge mmos.

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  • ShakyMoShakyMo Member CommonPosts: 7,207

    because only 0.5% or something of players consider it a deal breaker having player housing

    and its an easy thing to plug in later when the "masses" start  "clamouring" for it.

  • Joseph_KerrJoseph_Kerr Member RarePosts: 1,113

    It does look to be along the same lines as guild wars 2 the way they explain it. Im all for gw2 and im going to buy it but why the hell would I want to buy elder scrolls online as gw2? This is one of the worst ideas ive ever heard and it looks like all those cool elder scrolls things that we all know and love will be lost in translation and this will be some terrible bastardization of its former self.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Originally posted by ShakyMo

    because only 0.5% or something of players consider it a deal breaker having player housing

    and its an easy thing to plug in later when the "masses" start  "clamouring" for it.

    What they should have said is this.

    'our deployement of the game will not have player housing, we might entertain the idea later but for now it will not be there when we go live'

    That is much better than.

    'because player housing is not possible how players want it'

    That statement attracted people like myself who dont care about player housing but do care about being lied too.

    Please do not respond to me, even if I ask you a question, its rhetorical.

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  • MikeJTMikeJT Member UncommonPosts: 84

    Originally posted by SEANMCAD

    What they should have said is this.

    'our deployement of the game will not have player housing, we might entertain the idea later but for now it will not be there when we go live'

    That is much better than.

    'because player housing is not possible how players want it'

    That statement attracted people like myself who dont care about player housing but do care about being lied too.

    Not to mention that saying that "because player housing is not possible how players want it" is quite arrogant as they assume they actually know what players want.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Originally posted by MikeJT

    Originally posted by SEANMCAD

    What they should have said is this.

    'our deployement of the game will not have player housing, we might entertain the idea later but for now it will not be there when we go live'

    That is much better than.

    'because player housing is not possible how players want it'

    That statement attracted people like myself who dont care about player housing but do care about being lied too.

    Not to mention that saying that "because player housing is not possible how players want it" is quite arrogant as they assume they actually know what players want.

    true!

    so not only is it possible, not only does many MMO have housing they ALSO assume we know what we want.

    Terrible.

    Please do not respond to me, even if I ask you a question, its rhetorical.

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  • NaughtyPNaughtyP Member UncommonPosts: 793

    It doesn't matter what the IP is for MMOs to me anymore. If the features don't appeal to me, they don't appeal to me. A WoW-clone's feature set does not appeal to people who want an expansive, open, gritty and immersive world akin to Skyrim. I don't really want candyland color pallette, a 1.5second global cooldown and a perpetual "raid for lewtz".

    Enter a whole new realm of challenge and adventure.

  • SoandsosoSoandsoso Member Posts: 533
    Originally posted by Xzen
    Originally posted by Theocritus

          I jsut don't see how anyone can love or hate a game at this stage of its development....We know very little about it and 8 million things can change between now and the launch of the game (if that even happens)....Theres no sense getting worked up one way or another about something that was just announced a couple of days ago.

    Because there is enough info about it to know if it's what we wanted in a ES title.

    Who is this we you are claiming to represent?

     

    Anyone who thinks a single player rpg will translate directly into a mmo is delusional.

     

    One is set up for the tastes of one person and the other is set up to cater to the tastes of many.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Soandsoso
    Originally posted by Xzen
    Originally posted by Theocritus

          I jsut don't see how anyone can love or hate a game at this stage of its development....We know very little about it and 8 million things can change between now and the launch of the game (if that even happens)....Theres no sense getting worked up one way or another about something that was just announced a couple of days ago.

    Because there is enough info about it to know if it's what we wanted in a ES title.

    Who is this we you are claiming to represent?

     

    Anyone who thinks a single player rpg will translate directly into a mmo is delusional.

     

    One is set up for the tastes of one person and the other is set up to cater to the tastes of many.

    then I am delusional.

    nobody really plays a single player game BECAUSE its a single player game THAT is delusional.

    People play single player game because the game contains features they like. If those features existed a multiplayer they would be intrested in that.

    I fail to see why SOME people think that 'single player' is a feature or something and that its a main feature of TES..well ITS NOT.

    never mind the fact that most MMO are single player focused anyway.

    Please do not respond to me, even if I ask you a question, its rhetorical.

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  • ClassicstarClassicstar Member UncommonPosts: 2,697


    Originally posted by Soandsoso
    Originally posted by Xzen Originally posted by Theocritus       I jsut don't see how anyone can love or hate a game at this stage of its development....We know very little about it and 8 million things can change between now and the launch of the game (if that even happens)....Theres no sense getting worked up one way or another about something that was just announced a couple of days ago.
    Because there is enough info about it to know if it's what we wanted in a ES title.
    Who is this we you are claiming to represent?

     

    Anyone who thinks a single player rpg will translate directly into a mmo is delusional.

     

    One is set up for the tastes of one person and the other is set up to cater to the tastes of many.


    Maybe Skyrim cannot be 100% made as mmo but at least the looks and open world and freedom can but 100% no most here know that but we don't want another themepark with colorful world ala WoW.

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  • LexinLexin Member UncommonPosts: 701

    OP you really think the engine they are using is the reason? The engine they use makes no difference it's the themepark playstyle that is making me hate it. The game sounds NOTHING like an Elder Scrolls game.

    image

  • MikeJTMikeJT Member UncommonPosts: 84


    Originally posted by Soandsoso
    Anyone who thinks a single player rpg will translate directly into a mmo is delusional.
    I keep hearing this again and again and not one person who's made this assertion has actually given an example of how the single player game's mechanics and features can't be transferred into a multiplayer setting.


    Originally posted by Soandsoso
    One is set up for the tastes of one person and the other is set up to cater to the tastes of many.

    This statement doesn't even make sense. You say this like every single player game is customised to each individual player's preferences.

    When 500,000 people like the same thing, isn't that a good indication that putting those features into a multiplayer game would give you a multiplayer game that those 500,000 players would like?

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