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It's hard to believe that it's been four years (on May 18th) since Funcom's Age of Conan launched. We caught up with Game Director Craig Morrison to talk about where AoC has been and where it's headed. Check it out and then leave us your thoughts in the comments.
MMORPG: What are your memories of launch? At that time what was the best part of the game for you?
Craig Morrison: I wasn't actually on the team when it launched, so I was a spectator and player. Some of us on the Anarchy Team at the time were busy playing through the content, just like the hordes of players that descended on Hyboria at the start. I think we were all a little overwhelmed at how successful the game had been at attracting players. While of course, it was those expectations that ultimately left some players feeling that the launch hadn't delivered, it was still quite an amazing accomplishment for a studio of our size. I think the only games that sold more copies that year were the Sims and Spore, so for me, stepping into that situation, and managing such expectations from so many people after the launch, was quite challenging. I went from managing two teams of fifteen people or so (Anarchy Online and Pets Versus Monsters) to heading up a project with over two hundred staff. So the game has been a huge part of my life for over four years now, it's been an amazing journey.
Read more of Bill Murphy's Age of Conan: Four Year Anniversary Interview with Craig Morrison.
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