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"It's really about politics and power plays," says Hardarson.

osmundaosmunda slidell, LAPosts: 1,087Member

Very little new info in the article, but it does give a little vlearer insight into the approach to designing the game.

http://www.gamasutra.com/view/news/165808/World_of_Darkness_is_CCPs_bid_for_the_MMO_mainstream.php

Favorite Quote:"I'm not a five-year-old. If I want to go in the cave and I want to die, that's my problem."

Comments

  • David_LopanDavid_Lopan Madison, WIPosts: 811Member Uncommon

    Sounds good to me ;)

  • YalexyYalexy BerlinPosts: 1,055Member Uncommon

    All nice and dandy, but still a few years to go before we can actually play it.

  • Samkin772Samkin772 Kansas City, KSPosts: 104Member

    when I see "mainstream", what I comprehend is "WoW players".  Don't misunderstand,  I want this game to be a success, I just hope it isn't created to appeal to all the carebares and whiners.  WoD is my last, desperate chance to fall in love with an MMORPG again.....

  • rcubanorcubano Gainesville, FLPosts: 68Member

    Originally posted by Samkin772

    WoD is my last, desperate chance to fall in love with an MMORPG again.....

    I agree completely.

    No game has been able to make me "fall in love" like an MMO.  At my age (33yo), single-player games rarely hold my attention.  I recognize many as extremely well-made games, but for some reason I just don't get sucked in the way I used to.

    Even among MMOs, the only ones which sucked me in were UO (since it was the first, and completely novel) and LOTRO (since I'm a Tolkien geek).  LOTRO was great, but it followed the same recipe regarding basic gameplay as all the other MMOs; while this was fine for the time of when LOTRO was made, I think there's a big demand for something new.  I bought SW:TOR, and while it had a few new ideas and some fun times, the fact that the gameplay itself had nothing new about it, I lost interest in less than a month and quit.

    World of Darkness has great potential to be something totally new in the world of MMOs.  Furthermore, I've been a die-hard fan of the pen-and-paper Vampire game for about 15 years now.  The combination of this makes for a good chance I'll fall in love with World of Darkness Online.

     

    What World of Darkness needs to AVOID:

    1. Kill x of y quests as the *main* basis for questing.

    2. Being a hot-key fest.

    3. A classic leveling system.

    4. Combat as the main basis for gameplay for all players.

    5. Character "death" having only mild repercussions, and a simple respawning system. (by "death" I am referring to losing combat in a normal setting, not Blood Hunt permadeath)

    6. Clearly delineated factional warfare.

    7. Gear as being of any importance similiar to games like WoW.

  • IstavaanIstavaan CorkPosts: 1,350Member

    Originally posted by Samkin772

    when I see "mainstream", what I comprehend is "WoW players".  Don't misunderstand,  I want this game to be a success, I just hope it isn't created to appeal to all the carebares and whiners.  WoD is my last, desperate chance to fall in love with an MMORPG again.....

    wow won't be mainstream in 2 or 3 years time. it will have fallen off most peoples radar by then.

  • EmwynEmwyn MoatshirePosts: 546Member

    Thanks for the link :) Exciting stuff!

    the poster formerly known as melangel :P

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