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With the first full beta weekend of The Secret World behind us, we thought it’s time to list out the best possible aspects of Funcom’s latest game, and the parts that we feel need work before the game launches in June.
Funcom has always been Class-A when it comes to nailing the aesthetic and settings of their worlds. From Anarchy Online to Dreamworld and Age of Conan, very few developers can compete with Funcom when it comes to capturing atmosphere of their source material or the creative vision of their writers. The Secret World is no different. Though we've only thus far seen bits and pieces, everything from Agartha to Kingsmouth has been gorgeously rendered and detailed. The sense of foreboding in the latter is something we don't see much of in MMORPGs.
Read the rest of Bill Murphy's The List: The Best and Worst of TSW.