The PvP MMORPG I want.
While I do appreciate PvE and games like GW2 with their co op ideas some can't deny that Open World PvP can be thrilling if there's a meaning to it. And since GW2 seems like it's going to be taking that other market, it would be wise for a developer to make a game that has a focus on Open World PvP
A hardcore Open World PvP game is what some of us want, brutal, unforgiving, thrilling, meaningful. I want an MMO where dying has its penalties and PKing has a reason to it. It’s hard to make a good Open World PvP game that is mixed with PvE. But damn it there has to be a way!
Here’s a list of what I want in an Open World PvP
Open Raid Zones. Back to the old school days where your raid could be invaded by other players and battles would break out for a boss.
Chest on death. Whether it’s while fighting a player or a mob, your chest will drop, of course the penalty will differ from a mob than a player, say drop half the gold in your bag if killed by a mob, drop all gold if killed by a player. Maybe lose 1 item everytime you die and we are on to something… Chests can be looted by anyone, but if killed by a mob you have to go back and get it.
Kill mobs for your skills. Screw learning skills by leveling, you have to hunt a mob with a % chance of dropping a rune depending on rarity, also some stronger spells will need reagents to be used which are drops from mobs, another reason to go out on this cruel world.
Make guilds vs guilds battles worth something, allow a guild to purchase a base or castles to grow resources which are bought with gold. These resources allow for some special items. But a guild hall could be sieged and if not defended in two hours, it’s taken over and all resources, items, gold in the guild are for the new owners of the hall to keep.
Allow guild ranks with different levels that must be assigned depending on guild size, these ranks will be displayed on players and killing someone of higher rank in a guild gives more point in GvG fights.
Allow a player search, if a player killed you, you want revenge of course. Allow them to be added in the enemies list which displays their current location. Also you can search players in your area to see who’s around and who to watch for, if a person is killed in the area it should be displayed on chat. Top PvPers should be feared.
No channels, just one world.
If a player kills you, you lose exp according to your level and the player that kills you gains that experience, this way leveling up by open world pvp is a possibility. Of course if you are an outlaw, penalties will be higher, for example you might drop double the exp, etc.
Bounties, I’d love this, if you can’t beat them, bounty them. You can put a price on their head for gold or whatever currency there is, and if attacked they have a chance to drop part of the prize or full prize on their chest, making the hunt far more interesting!
Of course this could be a griefers gankers dream, and things should be done to balance that, here’s just some ideas to prevent this.
Level scaling, an idea taken from GW2, if a player goes to a lower levels zone he’ll be scaled down, to prevent ganking the noobs in the area, this allows for some skill required in PvP, again items and skills will be kept but you will be put on an even field
A dodge mechanic will be a most, such as in Tera or GW2, gone are the days when you will stand still and spam keys.
Balance balance balance, the game should be built on the PvP idea, not the PvE with PvP to the side. Classes should not have a distinct advantage over the others. A good combat system is a must, fluid and responsive. I'd love Tera if it had this type of PvP in it, unfortunately PvP in Tera is close to meaningless.
There should be few safe zones in outposts and some cities.
Along with this there should be battlegrounds and objective based arenas.
Now go make this niche game!
Just some ideas with lots of flaws in it, this not meant for PvE players. But PvP players… what would you like in your perfect Open World PvP game?
Remember... all I'm offering is the truth. Nothing more.