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For many of us we want to be immersed into a world not a game. Let me open up the window for you. A world is something that a character feels apart of, NPC's that don't feel like props, no instances, zones do not have mountain barriers surrounding them, and a reduced amount of fast travel. We want to explore and we want to explore with alts that will find new locations and areas in which our mains did not find before. A new adventure. A place where exploration is rewarded.
An explorable seamless world that is hosted on a single shard server is the next step in mmorpg progression. My idea is that it would not be eve where each sector is a zone with a loading screen. Rather a world that the only boundries are environmental by either foot or flight. This idea is for a top heavy PVE world.
Exploration is something that many players long for. They want to be immersed into a world when they log in. Exploration should be something where you can have multiple alts before you can explore and experience the whole world. I want to explore the nooks and crannies of different areas.
With having a colossal world, travel becomes an issue. If instant travel is frequent then it negates the principle of having a single shard world with lots of exploration. There should be instant travel but very minimal, and if a player finds it, they should be rewared. Instant travel should be rare. Therefore, I think that epic travel would be something to look forward to, a different way to look at travel through gameplay. Epic travel would spark a new kind of gameplay elements, instead of camping mobs you would feel like you're actually on an adventure. The Epic Travel it self could be that adventure. It's not the destination, it's the journy.
This would happen in a perfect world, but we don't live in a perfect world. With the current technology I don't think this idea can be cost effective or be implemented without having server tension issues.
To help negate server tension and server maintaince on one single shard server, what if there was one "Mother" server and 3 sub servers. The world would be broken up in East, Central and West. Each of those three sectors would be a sub server that is connected to the "mother" server. The Mother server would allow the world to be still single shard and allow players to communicate. Ideally, if there is a loading screen it would be entering one of the three sub servers, (East, Central or West). Would this idea or something along these lines even be plausable?
I have described briefly what I think would consititute a world and I hope that the world map below would be the kind of world that players are looking for. So what do you want? A world or a game?
Red Text = regular hositile area
Blue Text = Starting cities or territories.
Black Text = Interior or Exterior Dungeons
Green Text = Raid Campaigns
Purple Text = Other friendly cities or World Wonders
Brown Text = Untravelable by foot or flight
**Because I can't draw, I used a mapping program called CC3, so map graphics would not reflect in game graphics**