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Let me define what I mean by realistic:
No healthbars. No damage numbers. Physics applied to the actual combat mechanics with respect to effects etc.
When will I be able to swing a sword at a creatures arm and sever it dependent on the velocity of the blade, etc.?
Is it still a pipe dream at this point , or will I actually see it in my lifetime?
MMOs were in a sort of rut for the past 10 years with everything being hot-key based; the action MMO, which is arguably the next evolution of combat, has only recently been a trend although it has been a staple for single player games for quite some time now.
Am I alone in wanting my character to be mortally wounded if hit by a tiny arrow in the right place? Would the prospect of everybody being a "one-shot" drive away any potential playerbase, or would this be the norm, in say 30 years from now?
I suppose it's a bit of a technical question, since there aren't many engines out there that can simulate physics that keenly without eating up your GPU and CPU alive.
Am I alone in wanting the fully immersive experience with respect to combat?
This is a sequence of characters intended to produce some profound mental effect, but it has failed.