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These "solo" mmorpgs today are failing hard, and are nothing more but online action games than any thing else, a company needs to try something different by focusing more on grouping and less on soloing, not getting rid of soloing all together, but maybe go the EQ route were there are more benefits to grouping than soloing.
mmorpgs today if you solo, you get more exp per mobs, no fighting over loot, a faster way to level, if you group up, there is a exp shared pentaty, fighting over loot, etc etc.
I dont like how mmorpgs are going these days, in SWTOR I can take on 6-7 mobs and kill almost everything in one to two hits, and really its not even SWTOR fault, its how most mmorpgs are today, how is that fun? This is how these "mmorpgs" of today are becoming boring. Trying to balance soloing and grouping in one game is proving too difficult for these companys today. One side will cry nerf, one side will cry buff. Generally the solo crowd wins and the mobs become easier.
What we need is a mmorpg whos focus is on grouping seeing as its an "RPG" and "Online". Did companys seem to forget that RPGS were almost always about partying even in single player rpgs. So what we need is a mmorpg that focuses on grouping but gives soloing options, like a couple classes that excel at soloing, like EQ did with the beastlord and necromancer.