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Honestly though, these days there is only one game for each genre. It seems like the CoD sliced the head off of the last game that challenged it as did WoW.
In my opinion both games need to be thrown in the fiery lava pit of Mount Doom. They need to be destroyed because of the mutant offspring they spawn. High rewards for little effort may be addicting but leaves me without the feeling of accomplishment.
And forget about monthly fees. WoW went pay to win with their cash shop and CoD just sold an elite status that was once free.
I put these two games together because of their popularity. Does popularity tell how good a game is? IMO no.
A game's population tells you how easy the game is. The Witcher 2, by far the best RPG in years , and best looking game to date but not that much praise from the world. Why? because it is hard.
Friends don't say "Hey I just killed the champion from so and so dungeon! It was hard to do!" anymore. No they cant say this because everyone and their grandma has done it with a quick roll of a keyboard.
Which leads me to the casual gamer. It seems players that were once hardcore are now forced to be casual because of people who want to play a game for 5 mins and feel godly. I know I say that skill> time played but it is not skill if one button is pressed to win. Its like throwing a rock into a huge lake and calling that skill.
Am I becoming the Louis Black of gaming?
-I am here to perform logic