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It's a terrible thing to say, I defended the game against many people and in many ways I was right too. I did enjoy my time playing, I still beleive a lot of people hated the game for who developed it rather then what it was. Saying that, I was wrong, I'm sorry, I thought the game would sustain me more long term then it did as a Bioware fan since BG1, (and I don't really support any other developers, I have a product based mentality). Since I played EQ1 for 4 years COH for 3 years and WoW for 5 years I have had longevivity in MMO's before, I expected SWTOR to last me longer.
I subbed for three months and thats up now, I won't be going back. Why is that? I'm not so sure really, I do belive Bioware are doing there best but I can't shake the opinion that KOTOR 3 would have been the better option. The game lacks something that makes me feel like I ,'have', to play, whether it's the uninspiring classes or the surronding gameplay of, 'kill smash quests', that I resent, but know I have to complete to do the class quests.
The question I have though is, was something like Bioware's approach to MMO's ever going to work? I never considered it before, but keeping everything so insular in terms of my character and how they were doing, rather there there interaction with the world, was a major problem. I have been playing TERA and GW2 recently and though they lack in the personal story department area, what they both do well is that they bring something different to a world I share with other people. It's also a world I have to group with others to succeed, something I feel I'm rewarded for. Maybe it's new gameism, I won't be able to tell for a while, but I feel a sense of engagement with those worlds, espcially my limited play session with GW2.
So has SWTOR failed for you as a player because you didn't need to care about the player next door?
This looks like a job for....The Riviera Kid!