It looks like you're new here. If you want to get involved, click one of these buttons!
Is it just me or do some people take some ideas and stretch them so far out that people forget what it was about in the first place?
I played quite a few MMO's and recently stopped playing most because they became either to boring/repetative or design flaws/business practices ruined the game for me. So far I've been trying to figure out wether or not I should buy Tera and play it and can't find a single conclusive reason to buy it or not to buy it. Every video I watch says the looks amazing, with certain flaws, but worth a play for a while. When I read post online, they either call it a rehashed game or it's filled with fanboism. And I started thinking; is it the MMO's that make the community bad and ruin experiences for players, or is it the companies? I mean, so far I've played the GW2 beta and I don't care what anyone else says, I'm going to buy it and support A-net. But I like competition and PvP so I wanted to try it out because it's released. And Tera was the closest thing to that out now that. but it's more like politics for gamers. People get so caught up in something and advocate it so much that they can't help but sound like a fan boy.
I get alot of people have the same thoughts and fallow the same practices(which is why there were 1 million and 2 post about X cash shop item and X game design in GW2 and even more complaints about TESO before gameplay is even release). People just set their expectations waaay to high for this industry and the result is just waves of reused ideas(I.E. WoW Clone) or flaming. People are hungering for something new and exciting, but is it really gonna happen? Once in a while you get something that tries to break the mold, and succeeds(rarely), or fails because when you reinvent the wheel it's job is to still roll. I feel that publishers use this to fuel gamers. Because our market loves familiarity. Games like COD are living proof of that. So why should they try and do somthing new when they could reuse the same ideas and try and be successful?
But I see it as, why change the way you fight if your doing the same meaningless task? If you don't change what players do while they fight then it's just the same old crap to me. And devs know they can hook people in with visuals, and make their money that way. Box sales makes money, Subs fuel future development. So if they sell 5 million copies and only retain about 1 million players, they are making more money then they invested and can spew out garbage expansions and such.
So I know somethings may have been pointed out prior, but I feel that people just overlook the important stuff in games and get caught up in the small stuff. Sweat the big stuff. This is just a thought I had and I just wanted to get this out. I used GW2 and Tera for this post because these are the 2 biggest games out right now that people are discussing, with TESO. I tried to generalize it as much as I could, with a catchy title.
The title is just a title, try and look beyond that. Thanks for reading.