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I wanted to share with all of you what I look for in a game when it comes to PVP. Its actually so simple that something could be implemented in many games today which would convince me to play them and there are many different games that I like to play for different reasons but PVP is my top priority in having a good time. I am hoping that games coming out in the future can satisfy me in these areas but for the most part I can expect that they will not and have been stuck with games that are not as populated as they used to be or simply do not exist.
There are a few different types of PVP games that I crave:
Adrenaline Rush! - This is something that I think can only be felt from playing a FFA PVP game in an open seamless world without instances and I also think that fighting should be primarily based on player-skill. If there was another strict ruleset in place so that dying once would set me back several days or more instead of full-looting than that may create a similar satisfactory feeling but it must have a strong risk vs reward optional. The more options during combat the better and the more precise every action needs to be the better. Having to be aware of the surroundings and predict a few steps ahead is also important in this type of game. Instance-free is important due to pride so that every win is worth that much more and online fame in the community is more likely to shine. The more buttons available to press the better so that I am more likely to break a sweat during a heated battle. This type of game should be realistic feeling so that I feel immersed in a fantasy world and large enough or sandbox enough that the story of what happens to my character is my own and forever remains my own. I want to lose myself in this world and I want every gaming session to be unpridictable due to other players (or GMs) activities which may surprise me at any given time. Darkfall currently provides the biggest adrenaline rush that I have come across in a game but it wont be around forever. I wish that this game had fatalities like Age of Conan! Its pretty cool that this game can also be like playing Risk if being a general of a large clan because territorial conflicts bring whole new strategies to the table. The future of these types of games is very intriguing!
Sweaty challenge - If a game has non-stop instant action that requires all of my immediate attention during every second than I may break a sweat. I prefer this kind of game at times but it doesn't seem to exist as much as it used to. Bunny-hopping helps, FPS gameplay is prefered, custom classes with unique roles can make or break a game, minimal character development or grind, instant respawn, bragging rights available somehow (total kills shown at the end of the match among other rewards?), and fun objectives that do not force people into playing certain roles if they do not want to so that going off on my own to kill people instead of going with the group should always be an option with this type of game since I do not want to feel like my team is losing because I am not doing some required thing at every moment to compete with the enemy. Simple battlefields may satisfy all of these needs so instances would be good. Wolfenstein - Enemy Territory is a good example of this kind of game and has at times covered me in my own sweat as I struggled to remain the top killer. I have been getting into Battlefield 3 but its still not as fun as Wolfenstein was for me for some reason so hopefully a game will come out someday like BF3 but with bunny-hopping and cooler mission objectives.
Objective-free team vs team matches - This type of game is a little more laid back than those listed above because tab-targeting and auto-attack is allowed. Most of this game should be about customizing the characters build and cooperative strategy to defeat the opposing team. Think of Guildwars Random Arena battles but harder since every PVP title earned must be maintained. I do not like the fact that you can earn a title in Guildwars inevitably by farming and wish that PVP titles were difficult to maintain. I would not like having objectives in this type of game as much and would rather just kill or be killed. The maps should be simple and small. Compared to the other types of games listed above this would probably be a very kick-back game but again if there was risk vs reward involved than I am much more likely to be at the edge of my seat. The amount of customization that Guildwars allows makes this type of game worth it to me. Being able to create a unique build that becomes part of a unique team is what this type of game should be focused on. I hope that there will always be a game like this to play but its not nearly as fun if new patches are not being introduced often because its my favorite thing to be the first person to discover OP builds before anyone else. This game should remain instant action and grind-free. Its hard to see anything replacing Guildwars in this manner but I still hope that it will happen so that I can experience being the first to start trends all over again. I am afraid that GW2 will not have what I want in this area but I will be trying it since I loved the first so much.
Launch-populated Gank Fest - This type of gameplay seems to happen only when a FFA PVP game launches and seems to have a strong following that go from game to game as they are released. This is also the type of gameplay that prevents most people from trying FFA PVP games. Again most games lack that Risk vs Reward so it usually gets boring fast but nonetheless I still have a lot of fun when PVP games are released because its fun to be ahead of people and experience things like soloing a full group. I have never enjoyed griefing the same person over and over again unless they were talking mad shizzle and deserved it or something but have had a lot of joy in wiping out lower level players in general or defending lower level players from other gankers in good fun (the more outnumbered I am means the more pride I have when I win if I can win). I have been known for hooking up people or giving tips after wiping them so not a total jack-ass but its pretty fun to prey on victims in an open world endlessly (which is usually only possible during the first couple months after a game is launched). If its a themepark than I definitely prefer something like Vanguard with an open world over something like Age of Conan since there is usually only one entrance/exit to everything which is annoying in any FFA PVP setting unless you are part of the zerg although the first month of AoC was fun as hell! Yeah I am a loser and did nothing other than camp the Tortage Underhalls with a naked chick by the name of Lezbow that no one would allow in their guild but with that type of game that's all it will do for me because it lacked reasons to PVP and all of the later PVE areas had zergs camping the entrances which I couldn't face solo when they were double my level .. . Tortage Underhalls was awesome fun though but to hell with being forced to PVE when I had Tortage Underhalls! The Ranger was so overpowered that I claimed the place whenever I played pretty much. I am thinking of going back since it became F2P if it will allow me to twink-out at Tortage again. Anyways, this type of gameplay is usually only fun during the first month or two after a FFA PVP game (or server) is released which is actually not all that often. Hopefully a game will someday be released that provides this feeling constantly. I am not sure how it could be done . ..... prehaps if there was a perma-death and the game was one of the funnest out there? Its hard to imagine what it would take to keep new players incoming but most games are not worth it to me when it comes to grinding to the end level and then grinding for gear only to compete evenly when I can run around and be king of lower-levels while they are populated. Its difficult to PVE until the end level when I do not even know if it will be worth it and no matter how fun it is, I will not play it for years unless it has some sort of risk vs reward system (a real one and it doesnt even have to matter to those who PVE). Also, why is it that so many games force me to PVE until the end and then grind gear to be competitive in PVP after the game has been out for some time? Don't they understand that some people just want to PVP but do not have time to do it in all these games (esp. when its not even as fun as it is when its released)?
So these are the types of PVP games that I mostly prefer. I hope that more games come out in the future with something to offer me so that I am not stuck with a couple games along with playing the release of a bunch of shitty games. Risk vs Reward is very important to me and it doesn't even have to be something that potentially involves griefing .. .. since there could be a title or score for bragging rights alone (that was extremely difficult to maintain or its worthless!) that would be plenty motivation for me to get the rush that I look for. Why don't more games do this? Don't they want me to play it to the end?
I hope that some developers out there reads this and sees that I would pay a monthly sub in a heartbeat for many games out there if they simply had something difficult to compete for. I would even pay for several games at once! Its sad to me that games do not serve me in this way and I think that it ends up hurting them in the long run because they always get the usual rush of PVPers at the beginning of every launch for a couple months who simply don't have the time to play it out until the end but would pay them the same amount of money if there was a reason worth staying. Instead new-comers are griefed more by players becoming bored with a game that is trying to force them to chase some PVE carrot so that they can someday play the endgame that may not even be worth it.
NEWS FLASH! A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore Darkfall Online player and knew just what to do.