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There's a big problem when a game is in development for 4+ years, then comes out with lots of info, all of it bad. Now that they (in this case Zenimax) have spent 4 years on developing under a specific design doc and using a certain engine, with the staff they hired with these goals in mind, their path is now 90% set. If Matt or any of the staff read mmorpg.com, they've got to realize how screwed they are, and yet all of this could have been avoided.
But it's not the first time. DnD:O had some designers get involved on the vnboards at ign, and they more or less just ignored suggestions, while fanboys cheered them on. Think what you want about that game, but it didn't start out F2P. SWTOR also was in development for some time before it's official announcement.
Why do this to yourselves? Why do this to the mmo genre? I can't blame them for the development moving forward, but why not just start up some forums and a site as soon as you start work, as early as just tossing concepts around. Tweet, facebook, blog, forum post what you guys at the table are discussing, what art style, what graphics constraints, what engine, what you want the gameplay to be like, how instanced, player housing.
Bad decisions can be retracted if caught early, and the devs would know by the reaction of the playerbase looking forward to their product. I'm not asking for a democratic process entirely, but these things tend to involve committee style decision making as it is, so it's not like it's a sacred work of art.
So any mmo devs with a project starting recently or soon, PLEASE, involve us or ignore us, but for gawds sake don't hide the awful truth from us for FOUR YEARS.