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I can't stop playing TERA Online ever since headstart. Here is a quick run down of this great MMORPG that shouldn't be missed if your a fan of PvP, Grouping to slay big monsters and dungeons, Like action combat with great animations, Balance/unique class system, or just wanna kick ass and look cool doing it.
I mark off a point because iam not a big fan of anime so if you are, make it an 8/10. Another point is marked off because lvl 1-18 or so the world is not very open. The worlds are chopped up into provenances which is a nice way to section off the land while using its linear questing system. The final point is deducted because of some things it doesnt have....destructable environments are used to sparingly for an action mmo...i wanna be able to bust crates to find items while iam adventuring. There also, so far anyways, seems to be very little reason to explore outside your questing path. Besides that the graphics, architecture, openess of the world after lvl 18, the serperate provenances and mob variety make this a great world for an mmo
What story? The cutscenes are nice thats about it...I have not read 1 quest and dont rreally feel the need to. If i want a good story i will read a book or watch a movie not play TERA online. So i give it a 5 because the story doesnt pull you in and the game just makes you wanna level up.
Best combat ever in an mmo? FACT: yes. Everyone heard by now that this game has great combat...its the 1st mmo i played where i dont feel like iam face smashing 1-10 while not even paying attention on the screen. In TERA i feel myself getting better and still having issues of getting the right timing on dodging, blocking, back stepping, or teleporting. I cant just mindlessly spam skills...or iam face on the floor with all my stamina drained. The skills make sense and feels good performing a dodge or making a block. The glyph system which is just as good as any talent system...increase these skills by lowering cooldown/increasing damage/decreasng mana after a chain/lowering knock back resistance/increasing # of targets a skill can lock on too/increasing range of spells...and this is just on my mystics. You get 50 points total to spend with each glyph costing between 2-6 points. Also the ability to create weapon chains and activation timers and totally customize button placement is a great way to fit the combat your your style. I cant see any reason not to give this combat system a perfect score..its not the best combat of all games, but for mmos there is nothing better.
Character advancement methods: 8/10
The 2 points are knocked off because the questing system is pretty generic but, i dont find it that much different than other thempark mmos before it. What i like is the different options it gives you. You can run dungeons/farm BAMS (big monsters that take 2+ people depending on the BAM or can be soloed with patiences/skill/lvl gear) standard questing/ or mix and match. Armor looks really good in this game and keeps your look changed at nicely timed intervals to keep pushing you to grind at one more lvl before you go to sleep. you can also enhance armor and weapons...through i ahve litttle expierences with this and heard its more important at lvl 60. I already mentioned the glyph system...the other way for advancement is through crafting which is very very very expensive....i dont see much use in taking anything outside of alchemy early levels and i dont know hard the weapons and armors are compared to others...but i did see they can craft orange lvls. Also you have a chance to proc aditional items or more rarer versions while crafting. The crafting is alot like AION just not as tedious so i think they improved slightly on that formula.
Great pvp game...best to come to us in awhile. The pvp creates a sense of community. The GuildvsGuild battles are fun for all. The outlaw system can become great at 60 ... it seems like you can choose to be an outlaw or someone who comes and protects or helps others from outlaws...kind of like a cops and robbers. With battlegrounds on the way TERA has overtaken the pvp realm for mmos until maybe planetside 2 or GW2 is released (But from the beta i prefer the open world pvp TERA offers) The point knock was for no pvp progression. They should of added pvp leveling in some way giving points for outlaw vs vanguard or somethin. Currently there seems to be very little incentive outside of the awesome combat and the smack talking...to partake in pvp. Also if you dont like being ganked..this game might annoy you. the infamy system is unique and hasent fleshed itself out yet but when you flag yourself as an outlaw you can kill anyone, but if you kill someone who isnt an outlaw you start getting infamy that decays at a slow right...infamy means that people will be out for your head. I just wish there was reward for doing these things.
Great MMO ... Try it !
playing: Dragon Age
Waiting: for FF14, Mass Effect
Want to try: Fallen Earth