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I feel this Topic isn't brought the attention it deserves.
Looking back at TERA or worse SWTOR i can not cherish enough the joy of finally beeing able to play with various friends together.
While playing for nearly a decade with some guildmates we spend the time leveling in Rift, SWTOR, TERA seperated until max. level.
Our gaminghours do not always overlap, and these games severely punish you for not advancing at the _exact_ same speed always together.
Questchains which are so restrictive that you can't even accept ONE damn quest in the whole zone without the prequests. Facepalm easy scaled contend when you start getting 5 level "above" the Area.
Urgh, these games _forced! us apart.
And then GW2.
One of my friends joins a day later. WE did everything together until then. Despite 10 Levels of difference. GW2 isn't just a living breathing world, it's even filled with friends.
Makes me sometimes wonder how the hell other Themepark MMOS got so unfriendly and degenerated in terms of playability with others (friends) outside raids.