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Will all items at lvl 80 have the same stats?!?!?!?!

Depravity44Depravity44 Member UncommonPosts: 32
One of my major concerns with GW2 is the possibility that all lvl 80 items will have identical stats.  I was an avid original Guild Wars player and one of my biggest complaints is the fact that I wasn't rewarded for spending hours and hours accumulating items to build high-end Fissure armor.  Yes, the armor looked cool, but it had the exact same stats as (lvl 20) Droknars Forge armor.  So here's the question.  Will my dedication and time be worth the investment in end game dungeons offer better armor that has better stats than other level 80 armor or will it all be the same???!!!!  I really hope I'm not going to spend all these hours in this game just to find out that its a socialist nation at level 80.... :(
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Comments

  • XzenXzen Member UncommonPosts: 2,607
    I hope so. Probably same stats aside from how you customise the slots. The best thing they did in GW1 was there is no end game progression based on gear scores.
  • Depravity44Depravity44 Member UncommonPosts: 32
    I would have to disagree with you simply because there is no reason to do end game content if there is no reward other than some different looking skins.   
  • cyress8cyress8 Member Posts: 832

    Originally posted by Depravity44

    One of my major concerns with GW2 is the possibility that all lvl 80 items will have identical stats.  I was an avid original Guild Wars player and one of my biggest complaints is the fact that I wasn't rewarded for spending hours and hours accumulating items to build high-end Fissure armor.  Yes, the armor looked cool, but it had the exact same stats as (lvl 20) Droknars Forge armor.  So here's the question.  Will my dedication and time be worth the investment in end game dungeons offer better armor that has better stats than other level 80 armor or will it all be the same???!!!!  I really hope I'm not going to spend all these hours in this game just to find out that its a socialist nation at level 80.... :(

    Nope, just need to go to the mist and look at them.  They have different stats  to fortify  your builds or strengthen your weakness.  They also have runes and insignias you can place on your gear to give mutliple effects.  Up to you on the stats.

    BOOYAKA!

  • XzenXzen Member UncommonPosts: 2,607

    Originally posted by Depravity44

    I would have to disagree with you simply because there is no reason to do end game content if there is no reward other than some different looking skins.   

    A lot of people did end game content in GW1 for just that. I do it because I'm a completionist. If you like the gear grind this game is not for you.

  • AlotAlot Member Posts: 1,948


    Originally posted by Depravity44
    I would have to disagree with you simply because there is no reason to do end game content if there is no reward other than some different looking skins.   

    It's called prestige, worked pretty wall in Guild Wars 1.

  • dllddlld Member UncommonPosts: 615
    Not same stats but the same "item level" there won't be new gear released past 80 that has more stats then old gear ala wow.
  • TyrokiTyroki Member UncommonPosts: 183

    No clue. Anything on how level 80 works outside of non-WvW PVP is purely speculative, as no one has been there yet.

     

    However, even in PVP there were multiple builds of items through sigils and the like. By the looks of things, there will be even more variations than we've seen in PVP.

    MMO's played: Ragnarok Online (For years), WoW (for a few weeks only), Guild Wars, Lineage 2, Eve, Allods, Shattered Galaxy, 9 Dragons, City of Heroes, City of Villains, Star Trek Online (Got someone ELSE to pay for it), Champions Online (Someone else paid), Dofus, Dragonica, LOTRO, DDO and more... A LOT more. I've played good AND bad. The bad didn't last long. :P

  • killion81killion81 Member UncommonPosts: 995

    Originally posted by Depravity44

    I would have to disagree with you simply because there is no reason to do end game content if there is no reward other than some different looking skins.   

     

    You could do them because they are fun and you want to beat them... kind of like why people played the original Contra (without the extra lives cheat).  It was fun and challenging.

  • Stx11Stx11 Member Posts: 415

    Originally posted by Depravity44

    ...I really hope I'm not going to spend all these hours in this game just to find out that its a socialist nation at level 80.... :(

    Sorry, but the "No Life/I have more time/money than you so I get better gear" games are that way -->

    ANet has a very clear and consistent philosophy that SKILL is more important than GRIND (or P2W) so Top Tier/Top Stat Gear is relatively easy to obtain.

    If you need gear with higher Stats to feel good about your time played/actually succeed in PvP there are plenty of other games that will provide that to you.

    Have a great day! :D

  • MardukkMardukk Member RarePosts: 2,222

    It looks like this is going to be one of those games were you will either have to love cosmetic options or pvp to play for much longer than the lvling process.

     

    I think it will be fun to play through lvling up and checking out all the dungeons, but I don't think it will be a game that you would find yourself playing for years on end as your main game.  It will likely be many people's side game, possbily to log in a few times a week for a change of pace.

  • QuicklyScottQuicklyScott Member Posts: 433
    This is what I don't understand about GW2.  Where is the hook - what keeps you playing?  If you can jump to the highest level to PVP, and content at level 80 doesn't really progress your character, just gives cosmetic bonuses, then how is it going to capitivate peoples' attention after the first couple of months?  When people just play for fun, the novelty can wear off pretty fast.

    image

  • Arachneus1Arachneus1 Member UncommonPosts: 248

    The item level will all be the same.  The difference between the items will be give and take, let one sword may have more power, but the other lessens the power to increase condition damage.  Each level 80 item will have the same scale, just slightly different numbers such as +100 power or +100 condition damage or +100 vitality etc. 

    The main purpose is to keep all level 80s at the same power and give players that don't grind for a better item a chance to fight some hardcore player that plays every dungeon 5 times a day.

  • MMOExposedMMOExposed Member RarePosts: 7,387
    No it won't. I can't stand whoever spread that rumor. Cause I seen it a lot around here

    Philosophy of MMO Game Design

  • Skarecrow7Skarecrow7 Member UncommonPosts: 339

    If you want the gear grind I feel bad for you son,

    Theres 99 games out there for you but guildwars2 aint one.

     

     

    (am I doing that correctly?)

    image

  • Arachneus1Arachneus1 Member UncommonPosts: 248

    Just like in Guild Wars 1 really, the hook is

    Cosmetic looks

    Competivie PvP

    And now we have WvWvW to compete your server to the #1 rank.

    All multiplayer games are competitive in nature.  Guild Wars 2 will just say its in PvP where as other games compete for better PvE progression gear.  From a player standpoint the joy is in doing better with your own skill rather than doing better by getting stronger stats.  It is a matter of preference which game you rather enjoy at end game.

  • XzenXzen Member UncommonPosts: 2,607

    Originally posted by QuicklyScott

    This is what I don't understand about GW2.  Where is the hook - what keeps you playing?  If you can jump to the highest level to PVP, and content at level 80 doesn't really progress your character, just gives cosmetic bonuses, then how is it going to capitivate peoples' attention after the first couple of months?  When people just play for fun, the novelty can wear off pretty fast.

    Again not everyone plays for the same reasons. There are plenty of games out there for gear grinders. There are completionists and trophy whores a plenty that will enjoy GW2 endgame just fine.

  • XzenXzen Member UncommonPosts: 2,607

    Originally posted by Skarecrow7

    If you want the gear grind I feel bad for you son,

    Theres 99 games out there for you but guildwars2 aint one.

     

     

    (am I doing that correctly?)

    I vote this best post in thread.

  • PNM_JenningsPNM_Jennings Member UncommonPosts: 1,093
    yes. the gear stats flatline at 80, thank god. if you want a gear treadmill go play something else.
  • Depravity44Depravity44 Member UncommonPosts: 32

    Originally posted by QuicklyScott

    This is what I don't understand about GW2.  Where is the hook - what keeps you playing?  If you can jump to the highest level to PVP, and content at level 80 doesn't really progress your character, just gives cosmetic bonuses, then how is it going to capitivate peoples' attention after the first couple of months?  When people just play for fun, the novelty can wear off pretty fast.

    ^^^^ I agree with what you say.  YOu get to max lvl and then what?  You already have the best armor level in the game.  You can pvp for fun, but once again there is no reward.

  • MahavishnuMahavishnu Member Posts: 336

    I know it is hard to understand for people like you - but many play a game, just because they like to play it. This whole grind towards items=reward thing has so many disadvantages and destroys competetive balance in PvP.

    GW1 has always been regarded as one of the best PvP-MMOs of all time, because everybody has the same armor-stats. And GW2 will be exactly the same.

    Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need.

  • JetrpgJetrpg Member UncommonPosts: 2,347

    I disagree item improvmenty and upgrades are an important carrot and their absences will cost GW2 % of players in the multiple of tens. Or at least far less play time and $$ investment in the game. This is important, because it reflect enjoyment of the game.

    Now i'll be the first to say the item treadmill is BS. But that doesn't mean there should be no item progression.  How about item progrssion but at a slow rate. Such as, with new dungeons etc. being released, you obtain like 1-2 slots of items that have upgrades and not massive one just slight bumbs. So like new max lvl dungeon is released it has rings that are ~5-10% more more powerful then the last. Well thats 5-10% seems liek a lot but think is it really? how many tiems do you have how much does that one contibute to your damage?  In the end thats no big deal but also allows for character devlopment in the Strength department (without making old content useless).

    Oh and the (competitive) structured  pvp  use all the same equipment and are always maxed skilled and levels, so thats a non-issue.

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • Kaisen_DexxKaisen_Dexx Member UncommonPosts: 326

    Originally posted by QuicklyScott

    This is what I don't understand about GW2.  Where is the hook - what keeps you playing?  If you can jump to the highest level to PVP, and content at level 80 doesn't really progress your character, just gives cosmetic bonuses, then how is it going to capitivate peoples' attention after the first couple of months?  When people just play for fun, the novelty can wear off pretty fast.

    Why does gear grind have to be the hook to keep you playing, as opposed to enjoyment? Books don't give people gear, yet they hook people.

    I never found the gear grind to be engaging, its basically a slot machine. Insert time and money and for 30 days you have a chance to get that piece of gear you want.

  • bcbullybcbully Member EpicPosts: 11,838

    Originally posted by Stx11

    Originally posted by Depravity44

    ...I really hope I'm not going to spend all these hours in this game just to find out that its a socialist nation at level 80.... :(

    Sorry, but the "No Life/I have more time/money than you so I get better gear" games are that way -->

    ANet has a very clear and consistent philosophy that SKILL is more important than GRIND (or P2W) so Top Tier/Top Stat Gear is relatively easy to obtain.

    If you need gear with higher Stats to feel good about your time played/actually succeed in PvP there are plenty of other games that will provide that to you.

    Have a great day! :D

    Thanks you too!

    "We see fundamentals and we ape in"
  • IstavaanIstavaan Member Posts: 1,350

    Originally posted by QuicklyScott

    This is what I don't understand about GW2.  Where is the hook - what keeps you playing?  If you can jump to the highest level to PVP, and content at level 80 doesn't really progress your character, just gives cosmetic bonuses, then how is it going to capitivate peoples' attention after the first couple of months?  When people just play for fun, the novelty can wear off pretty fast.

    in wvw you get buffed up to 80 but you don't have your level 80 skills or traits you just have level 80 health..in instant pvp you have all your level 80 traits.

  • Twisted77Twisted77 Member UncommonPosts: 89
    Expansion packs?

    No gear grind - #1 selling point for a true pvpr. Plus alts.... dont have to grind to get them competitve.
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