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Post ideas for how we can monetize MMORPGs more than we already do today

TwoThreeFourTwoThreeFour Virginia, VAPosts: 2,131Member

I got one idea and I would like to read yours too.

 

1.  Host legal power-leveling service. The game company in question would hire cheap workforce from China and then work a middleman between them and their costumers. To compete with regular power-leveling services, they would be able to garantuee that the costumers do not risk losing their account neither to ban nor to the power-levelers. It is a definitely a win-win situation for Westerners who don't always have time to level their characters by themselves and for the Chinese workforce.

 

 

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Comments

  • xKingdomxxKingdomx SydneyPosts: 1,541Member

    Originally posted by TwoThreeFour

    I got one idea and I would like to read yours too.

     

    1.  Host legal power-leveling service. The game company in question would hire cheap workforce from China and then work a middleman between them and their costumers. To compete with regular power-leveling services, they would be able to garantuee that the costumers do not risk losing their account neither to ban nor to the power-levelers. It is a definitely a win-win situation for Westerners who don't always have time to level their characters by themselves and for the Chinese workforce.

    Question, if the game is good, why would you want to pay other people to play the game for you?

     

    I think AAA company already monetize MMORPG too much, $15 a month is more than enough income for a MMORPG.

    How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
    As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  • CalmOceansCalmOceans BergenPosts: 2,273Member

    wait..what?

  • skeaserskeaser Wichita Falls, TXPosts: 3,849Member Uncommon

    Originally posted by TwoThreeFour

    I got one idea and I would like to read yours too.

     

    1.  Host legal power-leveling service. The game company in question would hire cheap workforce from China and then work a middleman between them and their costumers. To compete with regular power-leveling services, they would be able to garantuee that the costumers do not risk losing their account neither to ban nor to the power-levelers. It is a definitely a win-win situation for Westerners who don't always have time to level their characters by themselves and for the Chinese workforce.

     

     

    Why would the company hire someone to level characters? I don't like the idea of pay for levels but in your scenario wouldn't it make more sense for them to just level your character by editing the database?

  • ukforzeukforze LiverpoolPosts: 331Member

    Originally posted by TwoThreeFour

    I got one idea and I would like to read yours too.

     

    1.  Host legal power-leveling service. The game company in question would hire cheap workforce from China and then work a middleman between them and their costumers. To compete with regular power-leveling services, they would be able to garantuee that the costumers do not risk losing their account neither to ban nor to the power-levelers. It is a definitely a win-win situation for Westerners who don't always have time to level their characters by themselves and for the Chinese workforce.

    @OP

    Your pathetic, games are meant to be fun, NOT a grind & you should NOT have to pay

    someone to play the game for you, this only epitomises whats gone wrong with the industry!

     

    It's people like you who pay & support for services like these as well as the modern gaming

    attitude of p2p & so forth which has shaped & destroyed the mmo market.

     

    You should be ashamed of yourself, you are a disgrace & should not be allowed to post such

    ideas here as they break every games ToS.

     

    *Additionally, your open attitude towards cheap labour is questionable too.*

    /reported

     

    The Deathstar destroyed planets...Lucas Arts destroyed Galaxies

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Played:
    SWG | EVE | WOW | VG | LOTRO | WAR | FML | STO | APB | AOC | MORTAL | WOT | BP | SW:TOR

  • TwoThreeFourTwoThreeFour Virginia, VAPosts: 2,131Member

    Originally posted by skeaser

    Originally posted by TwoThreeFour

    I got one idea and I would like to read yours too.

     

    1.  Host legal power-leveling service. The game company in question would hire cheap workforce from China and then work a middleman between them and their costumers. To compete with regular power-leveling services, they would be able to garantuee that the costumers do not risk losing their account neither to ban nor to the power-levelers. It is a definitely a win-win situation for Westerners who don't always have time to level their characters by themselves and for the Chinese workforce.

     

     

    Why would the company hire someone to level characters? I don't like the idea of pay for levels but in your scenario wouldn't it make more sense for them to just level your character by editing the database?

    Because I don't think they would be able to get "away" with just simple edits in the database. This way they can claim that they are helping people in need and that it is a win-win-win for all three parts. 

  • TwoThreeFourTwoThreeFour Virginia, VAPosts: 2,131Member

    Originally posted by xKingdomx

    Originally posted by TwoThreeFour

    I got one idea and I would like to read yours too.

     

    1.  Host legal power-leveling service. The game company in question would hire cheap workforce from China and then work a middleman between them and their costumers. To compete with regular power-leveling services, they would be able to garantuee that the costumers do not risk losing their account neither to ban nor to the power-levelers. It is a definitely a win-win situation for Westerners who don't always have time to level their characters by themselves and for the Chinese workforce.

    Question, if the game is good, why would you want to pay other people to play the game for you?

     

    I think AAA company already monetize MMORPG too much, $15 a month is more than enough income for a MMORPG.

    Because games not black and white. Everything in a game is not fun. This hold specially true in MMORPGs, since they have very little development money per game hours in comparison to single player games. Grinds of different forms are very common in MMORPGs. We already have exp boosts for sale, and a legal power-leveling service would just be yet another option to gain levels/equips. Options are good, you don't have to use it if you don't want to.

  • ukforzeukforze LiverpoolPosts: 331Member

    Originally posted by TwoThreeFour

    Because games not black and white. Everything in a game is not fun. This hold specially true in MMORPGs, since they have very little development money per game hours in comparison to single player games. Grinds of different forms are very common in MMORPGs. We already have exp boosts for sale, and a legal power-leveling service would just be yet another option to gain levels/equips. Options are good, you don't have to use it if you don't want to.

    I suppose you would like an "I WIN BUTTON" too?

    I bet your the type of gamer who buys a game, then uses cheat codes to get to the end?

     

    ...the point & purpose of your disucssion is flawed & would make gaming pointless

    The Deathstar destroyed planets...Lucas Arts destroyed Galaxies

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Played:
    SWG | EVE | WOW | VG | LOTRO | WAR | FML | STO | APB | AOC | MORTAL | WOT | BP | SW:TOR

  • TwoThreeFourTwoThreeFour Virginia, VAPosts: 2,131Member

    Originally posted by ukforze

    Originally posted by TwoThreeFour

    I got one idea and I would like to read yours too.

     

    1.  Host legal power-leveling service. The game company in question would hire cheap workforce from China and then work a middleman between them and their costumers. To compete with regular power-leveling services, they would be able to garantuee that the costumers do not risk losing their account neither to ban nor to the power-levelers. It is a definitely a win-win situation for Westerners who don't always have time to level their characters by themselves and for the Chinese workforce.

    @OP

    Your pathetic, games are meant to be fun, NOT a grind & you should NOT have to pay

    someone to play the game for you, this only epitomises whats gone wrong with the industry!

     

    It's people like you who pay & support for services like these as well as the modern gaming

    attitude of p2p & so forth which has shaped & destroyed the mmo market.

     

    You should be ashamed of yourself, you are a disgrace & should not be allowed to post such

    ideas here as they break every games ToS.

     

    *Additionally, your open attitude towards cheap labour is questionable too.*

    /reported

     

    As I replied in a post above (after your post though), MMORPGs have very little money/game hour compared to single player games. Grinds of some sort are often ineviteble. 

     

    Not everything is fun in MMORPGs and companies are already giving us several options to avoid certain grinds and this would just be yet another option. You don't have to use it unless you choose to!

     

    The poverty situation in China is not so good and while you may think that the income from selling powerleveling is low, it is actually significant for many people over there. 

     

    As for breaking ToS: illegal powerleveling breaks the ToS, but legal ones would not break them.

  • El-HefeEl-Hefe Yakima, WAPosts: 609Member

    why would i pay to have someone play for me?  if the game is that bad,  i would just stop playing it.

    I've got the straight edge.

  • TwoThreeFourTwoThreeFour Virginia, VAPosts: 2,131Member

    Originally posted by ukforze

    Originally posted by TwoThreeFour


    Because games not black and white. Everything in a game is not fun. This hold specially true in MMORPGs, since they have very little development money per game hours in comparison to single player games. Grinds of different forms are very common in MMORPGs. We already have exp boosts for sale, and a legal power-leveling service would just be yet another option to gain levels/equips. Options are good, you don't have to use it if you don't want to.

    I suppose you would like an "I WIN BUTTON" too?

    I bet your the type of gamer who buys a game, then uses cheat codes to get to the end?

     

    ...the point & purpose of your disucssion is flawed & would make gaming pointless

    It may come a time when "I win buttons" are accepted and demanded, but I don't think we are there yet. I remind you this has nothing to do with what I would personally use, I am merely suggesting an option that can be utilized by those who want it.

  • TwoThreeFourTwoThreeFour Virginia, VAPosts: 2,131Member

    Originally posted by brody71

    why would i pay to have someone play for me?  if the game is that bad,  i would just stop playing it.

    Because not everything in every MMORPG is fun. There are more fun parts and less fun parts. This would be a way to help you get through the less fun ones. 

  • VorthanionVorthanion Laguna Vista, TXPosts: 2,119Member Uncommon

    No.  For the same reason why automated bots are not allowed in games, you have to actually play it like the rest of us.

    image
  • ukforzeukforze LiverpoolPosts: 331Member

    Originally posted by TwoThreeFour

     

    As I replied in a post above (after your post though), MMORPGs have very little money/game hour compared to single player games. Grinds of some sort are often ineviteble. 

     Not everything is fun in MMORPGs and companies are already giving us several options to avoid certain grinds and this would just be yet another option. You don't have to use it unless you choose to!

     The poverty situation in China is not so good and while you may think that the income from selling powerleveling is low, it is actually significant for many people over there. 

     As for breaking ToS: illegal powerleveling breaks the ToS, but legal ones would not break them.

     

    Actually China is the fastest growing nation & their economy is one of the strongest in the world,

    their manufacturing costs are rising fast, your attitude towards giving them money to grind your

    characters beacouse you think they live in poverty is woeful & you need to do some research

    first before quoting such nonsense.

    The Deathstar destroyed planets...Lucas Arts destroyed Galaxies

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Played:
    SWG | EVE | WOW | VG | LOTRO | WAR | FML | STO | APB | AOC | MORTAL | WOT | BP | SW:TOR

  • ukforzeukforze LiverpoolPosts: 331Member

    Originally posted by TwoThreeFour

    It may come a time when "I win buttons" are accepted and demanded, but I don't think we are there yet. I remind you this has nothing to do with what I would personally use, I am merely suggesting an option that can be utilized by those who want it.

    It's this sort of talk that brought P2P & otehr such BS gaming models to our beloved industry,

    These "ideas" came to life & IMO are destrying gaming, P2P is actually more expensive

    than buying a retail box & paying a monthly sub.

     

    All your doing is thinking of ways to screw us over, you should work for EA!!!

    The Deathstar destroyed planets...Lucas Arts destroyed Galaxies

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Played:
    SWG | EVE | WOW | VG | LOTRO | WAR | FML | STO | APB | AOC | MORTAL | WOT | BP | SW:TOR

  • lifesbrinklifesbrink Sayre, PAPosts: 553Member

    Here is an idea for a new source of revenue:  Good content all the players can enjoy!  Novel idea, I know...

    My blog is a continuing story of what MMO's should be like.

  • GTwanderGTwander San Diego, CAPosts: 6,035Member

    Why would a company pay someone else to labor-level when they could just accept money and set it to whatever max level themselves? Honestly, nobody cares about the chinese when the middleman can have the whole pie.

    My suggestion would be a system closer to Entropia Universe; direct investment for a set (or variable) playtime.

    Not necessarily the same route, where you invest X dollars and have a chance to come up on some, stay stagnant, or lose it... but it does seem to work fine. I would say sometime along the lines of "pay us X dollars and you get X amount of gear needed to play *that* side of the game". Then use the same method on every angle possible: fuel for racing, bullets for combat, etc. The only thing that should be free is the lobby, mwhahaha!

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • corpusccorpusc Chattanooga, TNPosts: 1,330Member

    Originally posted by skeaser

     

    Why would the company hire someone to level characters?

    wouldn't it make more sense for them to just level your character by editing the database?

     

    lol

     

    this thread is hilarious.  all these side arguments spawned from the OP's one idea, and yet you're the only one, so far, to point out the ludicrous nature of hiring an external team of labourers to physically grind thru a game instead of simply selling pre-levelled-up characters in their cash shop.

    The End
    ---------------------------
    i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  • TwoThreeFourTwoThreeFour Virginia, VAPosts: 2,131Member

    Originally posted by ukforze

    Originally posted by TwoThreeFour


     

    As I replied in a post above (after your post though), MMORPGs have very little money/game hour compared to single player games. Grinds of some sort are often ineviteble. 

     Not everything is fun in MMORPGs and companies are already giving us several options to avoid certain grinds and this would just be yet another option. You don't have to use it unless you choose to!

     The poverty situation in China is not so good and while you may think that the income from selling powerleveling is low, it is actually significant for many people over there. 

     As for breaking ToS: illegal powerleveling breaks the ToS, but legal ones would not break them.

     

    Actually China is the fastest growing nation & their economy is one of the strongest in the world,

    their manufacturing costs are rising fast, your attitude towards giving them money to grind your

    characters beacouse you think they live in poverty is woeful & you need to do some research

    first before quoting such nonsense.

    While their middle class and upper class is expanding rapidly, their lower class are still living in very bad conditions. People wouldn't be power-leveling as a job unless they thought it was one reasonable option.

  • TwoThreeFourTwoThreeFour Virginia, VAPosts: 2,131Member

    Originally posted by lifesbrink

    Here is an idea for a new source of revenue:  Good content all the players can enjoy!  Novel idea, I know...

     

    The problem is that even the average player consumes content faster than the developers can produce in MMORPGs. Unless, they want to copy old content, but that turned out very badly, see FFXIV's cloned terrains.

  • TwoThreeFourTwoThreeFour Virginia, VAPosts: 2,131Member

    Originally posted by Vorthanion

    No.  For the same reason why automated bots are not allowed in games, you have to actually play it like the rest of us.

     

    Actually many F2P games have legal ingame bots for those who want to use them. Exp boosters are also very common, which are practically one way to "avoid" playing boring content. Why are you against implementing more options for the players? You don't have to use it!

  • TanissaTanissa ouluPosts: 7Member

    Not sure exactly how to word it but I will give it my best attempt.

     

    To encourage more people to come here and in turn raise cost for advertisers here, why not offer something like *Players Cornor* articles

     

    Where ofc a member of the staff would read and regulate what was selected to be presented each week, a Players point of view. Not  OMG this sux but real players offering real insite into games from our point of view.

     

     

  • TwoThreeFourTwoThreeFour Virginia, VAPosts: 2,131Member

    Originally posted by GTwander

    Why would a company pay someone else to labor-level when they could just accept money and set it to whatever max level themselves? Honestly, nobody cares about the chinese when the middleman can have the whole pie.

    My suggestion would be a system closer to Entropia Universe; direct investment for a set (or variable) playtime.

    Not necessarily the same route, where you invest X dollars and have a chance to come up on some, stay stagnant, or lose it... but it does seem to work fine. I would say sometime along the lines of "pay us X dollars and you get X amount of gear needed to play *that* side of the game". Then use the same method on every angle possible: fuel for racing, bullets for combat, etc. The only thing that should be free is the lobby, mwhahaha!

     

    For the same reason they sell exp boosters and don't set the players to max level automatically.

  • FuerchtegottFuerchtegott Toronto, ONPosts: 79Member

    That is actually quite a good idea. Especially in more linear games after a gamer has leveled one or more alts to max lvl. This way one could skip the familiar and redundant leveling process, save some time and jump right ahead to endgame.

    My suggestion is a modification of the OP's original idea. Nowadays most of the endgame is organized in tiers. Another service a company should offer is the option to purchase tiers. Again, a customer must meet a minimum requirement to do so, let's say he must possess at least two chars one or two tiers higher than he wants to purchase, that have been played to get there.

    Another service could be the offering of a "light" version of the game. Instead of paying 15 bucks a month one pays 5 bucks a month. His access to the game world is then limited only to PvP-scenarios and instanced dungeons.

  • solarinesolarine IstanbulPosts: 1,203Member

    Originally posted by corpusc

    Originally posted by skeaser


     

    Why would the company hire someone to level characters?

    wouldn't it make more sense for them to just level your character by editing the database?

     

    lol

     

    this thread is hilarious.  all these side arguments spawned from the OP's one idea, and yet you're the only one, so far, to point out the ludicrous nature of hiring an external team of labourers to physically grind thru a game instead of simply selling pre-levelled-up characters in their cash shop.

    The, above of course.

     

    Other than that, looks like a nice sarcastic OP - and if not... eh.

    I'd not be surprised if pre-levelled characters or even more deviously, something like +1 level pots (har har) are the next step.

    After all, aren't many players arguing that "any adventage you gain before level cap is meaningless anyway"?

    Aren't many players fervently sticking to the maxim, "If you don't like it, don't use it"?

    Yes, I can seriously see this happening. :)

     

  • lifesbrinklifesbrink Sayre, PAPosts: 553Member

    Originally posted by TwoThreeFour

    Originally posted by lifesbrink

    Here is an idea for a new source of revenue:  Good content all the players can enjoy!  Novel idea, I know...

     The problem is that even the average player consumes content faster than the developers can produce in MMORPGs. Unless, they want to copy old content, but that turned out very badly, see FFXIV's cloned terrains.

    Ever heard of Minecraft?  Uber popular game?  Made by 1 guy?  There is a reason for its success, as it allows people to build in the game.  Simply allow user-built content, and no one will ever be bored.  The upfront cost to the devs are the ingame tools to create things, and the reward is huge.  After that, the devs can simply add new tools and not have to work to the bone on new content, as it will be gobbled up much slower.

    My blog is a continuing story of what MMO's should be like.

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