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MO Awakening Update #3

deathshrouddeathshroud londonPosts: 1,366Member


Some interesting stuff for MO fans here like balancing fix for handle hits, 2 additional guard types and the implementation of the first flash systems, along with new skybox and new oceans (new water effects) for MO. Sounds like they are still a long way off thoguh maybe as late as june for a release.

there are 2 types of mmo, imitators and innovaters.


  • JakdstripperJakdstripper British Columbia, CanadaPosts: 2,210Member Uncommon

    personally i would have gone with "YOU FIGHT LIKE A BLAINN WHORE" instead.


  • RohnRohn Saint Peters, MOPosts: 3,729Member Uncommon

    Good update.  Nice to hear about progress on the AI, as well as some information on the GUI elements, and some of the improved effects.  It's also good that they are working on some balancing and bug-fixing along with work on the new elements.

    Hell hath no fury like an MMORPG player scorned.

  • BetelBetel Madison, WIPosts: 365Member

    Rohn, honest question for you -


    Can you list 3 things that SV has done wrong in the development of MO, or their coding practices in general?


    I ask as the story of every single MO patch is one of failure, yet you seem to think this patch will be different. Why is that?


  • wmada2kwmada2k DeadwoodPosts: 189Member

    Good read!

    Nice to hear the focus group is doing their job, and also to hear that the new stuff is coming togheter!


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