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I find this new trend annoying and as much as it may not be as important as some gameplay features, it is a huge immersion breaker for me.
Several of the new MMOs I have played implemented neither of these systems. SW:TOR didn't have it, the reasons given on the forums were because "it might confuse people".
We seem to do fine with the concept of day and night here on earth, and similarly with weather, so I don't really see who it stands to confuse except possibly people who come from planets with no weather or day/night cycles.
After all, so much is made of Tatooine's sunsets and the danger of Hoth's night but in TOR, both planets feel consequence free. Hoth feels more like a ski resort than the cold and dangerous place it supposedly is
Moving on to TERA, I was really looking forward to this game but within about 20 minutes of playing it, I realised that it to, had no weather or day/night cycle. As with TOR, there are a few zones where it is clouded over and raining but it stays that way constantly and is restricted to those few small zones.
EnMasse's excuse, the game is a God's dream and he doesn't dream about weather or night/day cycles. This sounds to me like "we can't be bothered". I quite like TERA but I am sick of every zone I enter being sunny and bright.
Where are the "Kithicor's" and "Feerot's" of old where a change in the time of day changed the level of danger in the zone and when wandering through a Stormy Nektulos at night or visiting Pre-CU Dath in SWG actually felt foreboding?
It seems we are going backwards in terms of design. Why bother with dynamic weather or a day/night cycle when it is far easier to have a perpetual sunny summer day at around noon.
After all, we wouldn't want to confuse anyone :rolleyes: