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There are five things you need to know about launch.

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Comments

  • GoldenArrowGoldenArrow Member UncommonPosts: 1,186

    Who gives a damn about minor glitches in a newbie area that you are going to spend 5 hours on?

    There are far more valuable bugs to fix and things to change than the starter area :j

  • MMOarQQMMOarQQ Member Posts: 636

    I was an idealist myself, once upon a time Alessa...

  • Crunchy221Crunchy221 Member Posts: 489

    Bugs happen, this game will have bugs at launch.  If bugs are not acceptable do not bother playing this game, or others, at launch.  Sitck to consol games please.

    Yes AoC was bad at launch.  There was tortage, then some quests then.....nothing untill endgame really.  Stuff was busted.  The game was rushed to launch.  Rumor had it the owners of the IP and investors wanted it launched regardless of it being ready...to cash in on the hype...to which to were rewarded with 1.4mil box sales at full price....anywhoo...game was fantastic a year later after everyone hated it for launch.  Yes it got old fast at endgame but it was fun while it lasted.

    Anarchy Online also had an epically bad launch, it was 2001 and every developer was a noob at what they did.

    Yes im making excuses.  Shit happens with mmorpgs, in case your new to the genere or joind wow after it was out for 5 years and now expect every game to be like that.

    Buy it at launch of you want a head start, dont care about bugs...whatever...just dont be a dumbass and buy the preorder and expect a polished 100% bug free launch....please....go play GW2 and when you tire of non not pvp queues and short-bus humor and lame trolling chat spam then mabey come visted TSW.

    This is a game that ive been waiting for....im still strongly leaning towards sitting it out a month or two, still waiting on feedback ect.  I want to enjoy the game for what it is, not have to deal with a feuding community or major issues...so ill wait (unless i can be convinced the game is good to go at launch)....i wont be posting tear filled foreum post full of rage when i log on when the game launches and an npc is bugged and refuse to move on and thow a tantrum.

    Cant wait to see all the cust support chat copy+pastes here however...that seems to be a populair way of proving a game sucks when it comes to funcom (only see this with funcom games not really other companies not sure why)

    Seriously, if buying a buggy game pisses you off wait a few months FFS.

     

     

    *ugh too many spelling errors and typos to fix deal with it please*

  • just1opinionjust1opinion Member UncommonPosts: 4,641

     

    OP, can you change a few of the names in your post and repost it in the Guild Wars 2 forums please?  lol  Seriously people need to remember these things.  Great post.

    President of The Marvelously Meowhead Fan Club

  • ComafComaf Member UncommonPosts: 1,150

    Originally posted by RPGTag

     

    This is a letter that we sent out to members of my guild. I thought it pertinent enough to share with the TSW Community as well as those looking to buy this game.

    Alessa’s Handy-Dandy Guide to Not Messing Launch Up.

    By Alessa Cirillo

    By now, you’ve certainly heard the horror stories. Conan was supposedly crap, another game simply unplayable! These statements are shortly followed by people, with their sweaty cheeto dust covered fingers, poo-poohing all over the company that made the game in question. This is because gamers often don’t realize one very simple fact.

    Launch sucks.

    Every launch ever in the history of ever has sucked. The range of suck varies- from memory dumps to random hair color changes to entire servers biting the dust, repeatedly,  for the first two weeks. I’m going to hit the highlights of launch, to better prepare the uninitiated into this time honored tradition.

    Fact of Launch One: There will be bugs.

    In engineering (and many other pursuits), there’s this thing called Murphy’s Law. In short, if it can go wrong, it will. In launch, this will often be taken a step further in that, if by going wrong it will cause several other things to go wrong, it will go wrong much sooner.

    There are many reasons for this. Some of it is simply no amount of stress testing will truely prepare the servers for the masses. Others include faulty codes no one in beta caught, or exploits found that no one could foresee. Server crashes, disappearing items, falling into walls, getting stuck, memory dumps- all of it you should expect for at least two weeks, if not a little longer for all the kinks to be worked out. Normally, these will not be too disruptive to gameplay, hotfixes and relogging aside.

    So, if you don’t think you can handle it, wait a couple of weeks before beginning play. The game will be running a lot smoother by then.

    Fact of Launch Two: Mister Zippy and Mister Derp

    One of the most common complaints for new MMOs is that there is a ‘lack of content’. This phrase is often bandied about as a result of two distinct but often intermingled mindsets: Mister Zippy and Mister Derp.

    Mister Zippy is one of those gamers. Mister Zippy, in a traditional MMO, hits level cap within a few days of launch. Mister Zippy most often ignores the side quests, the hidden objects, the lore, the achievements, the collectibles games, and maybe even the PvP or PvE aspect to grind to cap. And then, Mister Zippy will be the first to cry foul because he is ‘omgsobored’. He will complain of a lack of content, pointing his finger at Funcom and huffing from the exertion laced with too much caffiene.

    Mister Derp is a relative of Mister Zippy. Though he does not move quite so fast as his wayward cousin, Mister Derp also complains of a lack of content.However, this is due to his comparing the game in its infancy to older, better established games. Yes, like World of Warcraft. Chances are, Mister Derp has either forgotten the small amount of content WoW had at launch, or (more likely) was not in on the ground level of the game, so Mister Derp expects a brand new MMO to have the same content as an MMO that has been in development for years.

    Now, before we bemoan and decry the exasperating antics of Mister Zippy and Mister Derp, let us pause to admit that, though they have stupid reasons for it, they ARE correct that there is a lack of content.

    That’s right. There’s not going to be enough to do.

    Most games do not start to have ‘enough to do’ until at least a year after launch. As RPer’s, we can counter this with our own stories and a little tavern RP.

    If this does not sit well with you, you may want to wait until they start to do expansions/ content, which is often about a year.

    Fact of Launch Three: Customer Service Baiting

    Launch is a chaotic time, and if you think you’re frustrated you should be in the game’s customer service. So, let me lay down a law right here, right now.

    BE. NICE.

    These people have been getting screwed all day long. They’ve been verbal punching bags over the problems mentioned in Fact One and Fact Two. Maybe they can help you with your problem, maybe they can’t. Maybe they’re being rude, maybe they’re being sweet. Maybe your call for help got answered right away, maybe you had to wait for a few hours or days. I don’t care.

    BE. NICE.

    Because, children, when we aren’t nice, not only do they not really help us, but new rules to dick us over might be instated. I’ve watched it happen. Pretty, it ain’t. But those rules were often bent, at least a little, for those people and guilds who had maintained a certain level of non-dickery. Let’s be that guild. At least, OOC.

    Fact of Launch Four: BE. NICE.

    Hey! How weird that phrase keeps popping up, right? Well, this one is a little different. Long and short, we’re an RP guild. Yes, we also do everything else, but we’re all RPer’s. We’re pretty heavy on the RP. It’s there. It happens. And the thing about RP is it’s a social activity.

    Social. You know. Needing people. No, your masturbation hand does not count as a person for this. The thing about social is, of course, that the community is still trying to sprout this early in the game. Many of you remember the community from CoX. Some of you may also recall that wasn’t pulled from anyone’s ass overnight. You know what happened to make it?

    People were nice.

    Sure, there was drama thrown in (a lot of it as the years went on), but mostly it was people being nice, and at the very least staying out of each other’s hair if being coldly cordial proved too hard. People communicated. People worked together. People jumped in on things they saw happening, maybe after sending a tell to make sure it was okay with those running the scene.

    Now, this doesn’t mean your character has to be nice (Can you picture Alessa being nice?), but it does mean you, the player, have to act like a mature person. This means no public trash-talking, no anything covered by the NDP, and reaching out to other cabals to say hi.

    If we want the same lovable cluster of RP that was CoX, we’re going to have to be civil and social. At least, at the beginning.

    Fact of Launch Five: No One Knows You

    Speaking of past RP, here’s a fun tip: no one knows you. No one outside of GH, maybe, knows about anything you’ve done as an individual or group in the past. A new game, especially at launch, is a new start. There’s a new pecking order to establish.

    All those baddass things your character did back in CoX/CO/FE/WoD/Shadowrun/whathaveyou? As of right now, it’s only a fun story to share OOC during slow times. You will have to rebuild your reputation for the new community. Though GH provides at least a bit of a head start where others know you are a total BAMF, that will not extend outside of GH without effort.

    So, try not to get bent out of shape when the community at large doesn’t seem to recognize your greatness. Tighten your belt and prove it to them, while doing your best to not forget fact number four

    [mod edited: link removed]

    Dark Age of Camelot had one of the best of not the best launches in gaming history (2001 - present).  This included a 30 staff team at Mythic (RIP), and a mmorpg that included three realms, and even then, by far more classes and races than any title to date.  Each realm had its own 1-35 level of grind xp in a uniquely different culture.  It almost immediately went 1-50 and included a massive pvp dungeon that could only be opened by gaining access various points in a persistant non instanced battleground.  More battlegrounds were added, always persistent and never instanced, with castle conquering as the goal.

     

    So don't let the broken industry of corporate folks who jump on the mmorpg bandwagon because they saw WoW's financial gains, fool you.  The industry has gone from a drive to compete through good programming and creativity, to immediate gratification instancing theme park anti social video game fests geared at overseas markets (Korea and China), and children.

     

    That being said, I hope Secret World does well.  It has three factions.

     

    But what a crying shame that pvp will not exist between those factions.  That alone made me skip the game faster than a Free to Play cash shop extravaganza.

    image
  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    Originally posted by Distopia

    I'd like someone to name one MMO that didn't have at least one of the problems in the OP.  Would what he said be an exaggeration of sorts in regard to certain individual games? yes, but overall the entire post was correct. And good advice for those expecting that perfect game they always seem to be looking for. It's quite simple really if you can't handle the stuff the op said, don't play MMO's at launch.

    I doubt I will play TSW at this point, it doesn't seem to be an overall game I'd enjoy even though I do have an interest in the setting.

    That said, at this point those who cry foul over the stuff mentioned in the OP should be shunned from forums IMO. I am sick and tired of forums blowing up over this stuff for 3-6 months at a time over and over and over again. Especially considering who's making ths game, their track record is well known, so well known I have no need of explaining the point. IF you're willing to give them your money that's on you.

    No one is saying that. What many are saying is to compare AOC to other games and say or imply that is the norm for a launch is absolute fucking bullshit.

    Do launches have issues? Yes, they all do.

    Are they all like AOC or even close? No...they aren't.

    Anyone that thinks LOTR, Rift, CoH, Aion, SWTOR etc. were all the same as AoC's launch were clearly not playing AoC at launch or never tried those other games out when they did launch.

    To say AoC's launch is the norm and people should expect and deal with the same in this game is simply asinine no matter how you want to cut it.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • SlechtvalkSlechtvalk Member Posts: 33

    Originally posted by Wickedjelly

    Anyone that thinks LOTR, Rift, CoH, Aion, SWTOR etc. were all the same as AoC's launch were clearly not playing AoC at launch or never tried those other games out when they did launch.

    To say AoC's launch is the norm and people should expect and deal with the same in this game is simply asinine no matter how you want to cut it.

    Exactly, but wouldnt it be dewy-eyed to expect something really better from the same studio?

  • fallenlordsfallenlords Member UncommonPosts: 683

    Most reasonable people are forgiving at a launch but I don't think it's a free pass to accept anything substandard, at least not if people are paying.   I like the way this post sets the expectations low, somebody has obviously played the beta and knows what to expect at launch.

     

    To my mind all the points that have been raised are relevant, but you need to remember a major factor in all of this is Funcom.    Bugs don't get fixed they become features, problems are not addressed in a quick and timely manner.  These guys work at their own pace and don't even acknowledge/confirm that a reported bug exists.  They post responses that are deliberately non-committal and vague.  Their 'support' of a game after sale is next to non existent.  Overall where Funcom fail and continue to fail is with infrastructure.   I doubt this has significantly improved. I foresee that launch bugs will once again become well loved features of the game.

  • GoldenArrowGoldenArrow Member UncommonPosts: 1,186

    Originally posted by Comaf

    Dark Age of Camelot had one of the best of not the best launches in gaming history (2001 - present).  This included a 30 staff team at Mythic (RIP), and a mmorpg that included three realms, and even then, by far more classes and races than any title to date.  Each realm had its own 1-35 level of grind xp in a uniquely different culture.  It almost immediately went 1-50 and included a massive pvp dungeon that could only be opened by gaining access various points in a persistant non instanced battleground.  More battlegrounds were added, always persistent and never instanced, with castle conquering as the goal.

     

    So don't let the broken industry of corporate folks who jump on the mmorpg bandwagon because they saw WoW's financial gains, fool you.  The industry has gone from a drive to compete through good programming and creativity, to immediate gratification instancing theme park anti social video game fests geared at overseas markets (Korea and China), and children.

     

    That being said, I hope Secret World does well.  It has three factions.

     

    But what a crying shame that pvp will not exist between those factions.  That alone made me skip the game faster than a Free to Play cash shop extravaganza.

    TSW will have a FvFvF PvP.

    In forms of instanced battlegrounds and larger scale area control style  "Warzones".

    There won't be open world ganking because the factions are fighting against a common enemy.

     

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    Originally posted by Slechtvalk

    Exactly, but wouldnt it be dewy-eyed to expect something really better from the same studio?

    I think it is possible. Turbine dropped the ball big time with their DDO launch however LotR was one of the best I have seen still to this day. Some companies learn from past mistakes and shortcomings it seems. Will that be the case here? We'll find out soon I suppose.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • SkylesSkyles Member Posts: 118
    Well said OP.
  • DerpybirdDerpybird Member Posts: 991

    I have been waiting on news about TSW's progress as it heads toward its launch date in what, 6 weeks? But this letter seems like a pre-apology for a rocky launch and that concerns me. More and more games are going gold with unfinished or simply missing content (e.g. SWTOR, D3), is that what we can expect here?

    And FWIW, your "facts" are more like opinions, and while I share some of them, why wouldn't i just wait until 3-6 months after the launch to buy in to see if they do in fact work most of the bugs out? I really want them to get this right as I want to see Lovecraft brought to life but I'm tired of broken games.

    "Loading screens" are not "instances".
    Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  • ReckerRecker Member Posts: 161

    Originally posted by RPGTag

     

    This is a letter that we sent out to members of my guild. I thought it pertinent enough to share with the TSW Community as well as those looking to buy this game.

    Alessa’s Handy-Dandy Guide to Not Messing Launch Up.

    By Alessa Cirillo

    By now, you’ve certainly heard the horror stories. Conan was supposedly crap, another game simply unplayable! These statements are shortly followed by people, with their sweaty cheeto dust covered fingers, poo-poohing all over the company that made the game in question. This is because gamers often don’t realize one very simple fact.

    Launch sucks.

    Every launch ever in the history of ever has sucked. The range of suck varies- from memory dumps to random hair color changes to entire servers biting the dust, repeatedly,  for the first two weeks. I’m going to hit the highlights of launch, to better prepare the uninitiated into this time honored tradition.

    Fact of Launch One: There will be bugs.

    In engineering (and many other pursuits), there’s this thing called Murphy’s Law. In short, if it can go wrong, it will. In launch, this will often be taken a step further in that, if by going wrong it will cause several other things to go wrong, it will go wrong much sooner.

    There are many reasons for this. Some of it is simply no amount of stress testing will truely prepare the servers for the masses. Others include faulty codes no one in beta caught, or exploits found that no one could foresee. Server crashes, disappearing items, falling into walls, getting stuck, memory dumps- all of it you should expect for at least two weeks, if not a little longer for all the kinks to be worked out. Normally, these will not be too disruptive to gameplay, hotfixes and relogging aside.

    So, if you don’t think you can handle it, wait a couple of weeks before beginning play. The game will be running a lot smoother by then.

    Fact of Launch Two: Mister Zippy and Mister Derp

    One of the most common complaints for new MMOs is that there is a ‘lack of content’. This phrase is often bandied about as a result of two distinct but often intermingled mindsets: Mister Zippy and Mister Derp.

    Mister Zippy is one of those gamers. Mister Zippy, in a traditional MMO, hits level cap within a few days of launch. Mister Zippy most often ignores the side quests, the hidden objects, the lore, the achievements, the collectibles games, and maybe even the PvP or PvE aspect to grind to cap. And then, Mister Zippy will be the first to cry foul because he is ‘omgsobored’. He will complain of a lack of content, pointing his finger at Funcom and huffing from the exertion laced with too much caffiene.

    Mister Derp is a relative of Mister Zippy. Though he does not move quite so fast as his wayward cousin, Mister Derp also complains of a lack of content.However, this is due to his comparing the game in its infancy to older, better established games. Yes, like World of Warcraft. Chances are, Mister Derp has either forgotten the small amount of content WoW had at launch, or (more likely) was not in on the ground level of the game, so Mister Derp expects a brand new MMO to have the same content as an MMO that has been in development for years.

    Now, before we bemoan and decry the exasperating antics of Mister Zippy and Mister Derp, let us pause to admit that, though they have stupid reasons for it, they ARE correct that there is a lack of content.

    That’s right. There’s not going to be enough to do.

    Most games do not start to have ‘enough to do’ until at least a year after launch. As RPer’s, we can counter this with our own stories and a little tavern RP.

    If this does not sit well with you, you may want to wait until they start to do expansions/ content, which is often about a year.

    Fact of Launch Three: Customer Service Baiting

    Launch is a chaotic time, and if you think you’re frustrated you should be in the game’s customer service. So, let me lay down a law right here, right now.

    BE. NICE.

    These people have been getting screwed all day long. They’ve been verbal punching bags over the problems mentioned in Fact One and Fact Two. Maybe they can help you with your problem, maybe they can’t. Maybe they’re being rude, maybe they’re being sweet. Maybe your call for help got answered right away, maybe you had to wait for a few hours or days. I don’t care.

    BE. NICE.

    Because, children, when we aren’t nice, not only do they not really help us, but new rules to dick us over might be instated. I’ve watched it happen. Pretty, it ain’t. But those rules were often bent, at least a little, for those people and guilds who had maintained a certain level of non-dickery. Let’s be that guild. At least, OOC.

    Fact of Launch Four: BE. NICE.

    Hey! How weird that phrase keeps popping up, right? Well, this one is a little different. Long and short, we’re an RP guild. Yes, we also do everything else, but we’re all RPer’s. We’re pretty heavy on the RP. It’s there. It happens. And the thing about RP is it’s a social activity.

    Social. You know. Needing people. No, your masturbation hand does not count as a person for this. The thing about social is, of course, that the community is still trying to sprout this early in the game. Many of you remember the community from CoX. Some of you may also recall that wasn’t pulled from anyone’s ass overnight. You know what happened to make it?

    People were nice.

    Sure, there was drama thrown in (a lot of it as the years went on), but mostly it was people being nice, and at the very least staying out of each other’s hair if being coldly cordial proved too hard. People communicated. People worked together. People jumped in on things they saw happening, maybe after sending a tell to make sure it was okay with those running the scene.

    Now, this doesn’t mean your character has to be nice (Can you picture Alessa being nice?), but it does mean you, the player, have to act like a mature person. This means no public trash-talking, no anything covered by the NDP, and reaching out to other cabals to say hi.

    If we want the same lovable cluster of RP that was CoX, we’re going to have to be civil and social. At least, at the beginning.

    Fact of Launch Five: No One Knows You

    Speaking of past RP, here’s a fun tip: no one knows you. No one outside of GH, maybe, knows about anything you’ve done as an individual or group in the past. A new game, especially at launch, is a new start. There’s a new pecking order to establish.

    All those baddass things your character did back in CoX/CO/FE/WoD/Shadowrun/whathaveyou? As of right now, it’s only a fun story to share OOC during slow times. You will have to rebuild your reputation for the new community. Though GH provides at least a bit of a head start where others know you are a total BAMF, that will not extend outside of GH without effort.

    So, try not to get bent out of shape when the community at large doesn’t seem to recognize your greatness. Tighten your belt and prove it to them, while doing your best to not forget fact number four

    [mod edited: link removed]

    Thx for taking the time to explain this to those who faculties may not have come to these conclusions by themselves.

    If you were from an RP guild I might join you but im not into RP so best of luck and hope to see you ingame(If your lucky i wont be crushing you're skull under my boot heel)

  • karmathkarmath Member UncommonPosts: 904

    At one point this was the game I was the most hyped about.

    At this point I'm not touching it with a very long stick.

  • UNH0LYEV1LUNH0LYEV1L Member UncommonPosts: 571

    This is complete and utter bull. I don't care if the game just game out. The game still costs just as much as everyother game on the market to buy and still costs a subscription fee just like every other game.  The BAR IS SET HIGHER for games that come out later. The point of games is to have fun. People don't have fun playing bug riddled, no content games.  Sure die hard fans of a game will continue to play it in hopes of what the game may become but its still not fun to to constantly wait for the game to get really good.

    Games of today should be progressively better than games of the past.  If games stay the same it means the developers are not learning anything or getting better at making games.

    That said I played the beta of TSW and I really like the storyline its moody and the quests actually make sense sure its vague and sometimes really hard but I personnally prefer it and hope many others do too.  I really hope this game can last SWTOR is really boring me to tears.

  • BlackbrrdBlackbrrd Member Posts: 811

    Originally posted by Charlizzard

    I have been waiting on news about TSW's progress as it heads toward its launch date in what, 6 weeks? But this letter seems like a pre-apology for a rocky launch and that concerns me. More and more games are going gold with unfinished or simply missing content (e.g. SWTOR, D3), is that what we can expect here?

    And FWIW, your "facts" are more like opinions, and while I share some of them, why wouldn't i just wait until 3-6 months after the launch to buy in to see if they do in fact work most of the bugs out? I really want them to get this right as I want to see Lovecraft brought to life but I'm tired of broken games.

    I would have to agree with you. If you start playing TSW one year after launch there should be very few bugs, lots of new content and a stabilized community. I started playing AoC 2-3 months after launch and except for one memory leak (which I noticed once maybe every 2-3 hours) and a single quest bug I didn't experience any problems and really liked the game.

    The reason why people can't wait is that if you are one of the first waves of players there is a much larger feeling of exploration and discovery. You might be the first person to untangle a puzzle, defeat a dungeon or take down a pocket boss.

    Personally, I ended up preordering the game as I got a glimpse of the game in January and I really liked what I saw. If you have been able to see the game, just wait a little longer until the first couple of beta weekends are finished. If the game looks good to you, order it.

  • DignaDigna Member UncommonPosts: 1,994

    Originally posted by Blackbrrd

    Originally posted by Charlizzard

    I have been waiting on news about TSW's progress as it heads toward its launch date in what, 6 weeks? But this letter seems like a pre-apology for a rocky launch and that concerns me. More and more games are going gold with unfinished or simply missing content (e.g. SWTOR, D3), is that what we can expect here?

    And FWIW, your "facts" are more like opinions, and while I share some of them, why wouldn't i just wait until 3-6 months after the launch to buy in to see if they do in fact work most of the bugs out? I really want them to get this right as I want to see Lovecraft brought to life but I'm tired of broken games.

    I would have to agree with you. If you start playing TSW one year after launch there should be very few bugs, lots of new content and a stabilized community. I started playing AoC 2-3 months after launch and except for one memory leak (which I noticed once maybe every 2-3 hours) and a single quest bug I didn't experience any problems and really liked the game.

    The reason why people can't wait is that if you are one of the first waves of players there is a much larger feeling of exploration and discovery. You might be the first person to untangle a puzzle, defeat a dungeon or take down a pocket boss.

    Personally, I ended up preordering the game as I got a glimpse of the game in January and I really liked what I saw. If you have been able to see the game, just wait a little longer until the first couple of beta weekends are finished. If the game looks good to you, order it.

    I think the OP was not apologizing, particularly for something that has not happened (launch) but rather offering the somewhat standard 'don't be frustrated' message. Not a bad thing, particularly when every launch (or beta launch) results in myriads of 'OMG..I CAN'T' and 'THIS SUCKS. REFUND ME' posts. Gw2 is a very good game, IMO but the inability to log on last weekend had some folks up in arms. Telling them that 'Rest assured you are helping by not being able to play' (it was even posted by one of the writers for MMORPG.com in an article here, which I personally found irritating) doesn't do very much to mitigate frustration when you are wanting to play. Especially for the first time.

  • Loctar2073Loctar2073 Member Posts: 7

    While i agree with everything she/he sayd i would like to point out that no matter who you talk to no matter what MMO you play there is always that one person who says they had issue with the customer service. I would like to tell you that blizzard does the same thing for wow. Due to the heavy hacking and account selling they must make sure you are who you  say you are. I have had to do it with blizzard since i lost my CD key and had a authinticator on my account. No big deal instead of whinning about it you should be thanking them for taking those measures. On to the second point there is again always a difference of opinion on what MMO is good or the best all MMO's fill a certain role for each player. SCI-FI, fantesy, modern, FPS etc..... it is all up to the gamer if they like it or not. AOC was a very good game for the mor mature players and had a uniqe fighting style some will say the it was the vendor that people did not like. I can not understand why being that some of the most played F2P games have vendors. its no different than paying a sub. ( that is if ou have self control and dont spend your money where you should not. ) 

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