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there are too many imbalances in the traits.
For example, http://www.gw2tools.com/skills#e;ap...feaa;Zaaa;ZUfib
An engineer with 100% uptime for elixir b, or an elementalist with near 100% uptime of speed boost.
sc, lol fifa, etc. has a even playing field. gw2 without the traits is fine for e-sport, but with the traits its causes a few complications and an uneven playing field.
Comments
That is a 20% faster elixir cooldown. The elixer B would still have a 16 second cooldown.
Edit: I don't think the buffs will last as long as they are in beta right now. 10 seconds of fury makes that elixir crazy even without the traits.
This was an insightful post which included many aspects which gave credence to your opinions and conjecture, thank you for posting such an indepth 'article' on why GW2 wont be an eSports.
You have truly opened my eyes to the truth, and your skills as a industry professional able to look into the future of a game are unparralled.
*cough*
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whether its balanced or not doesnt matter. just look at wow.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
You realize this game is in beta right? If things are deemed to be imbalanced, they will be balanced. Having played GW1, I know that (for the most part) builds that would break PvP as a group or even as a single player, were nerfed pretty hard pretty quick. You can thank Izzy for that, and he's gonna be doing the same thing here in GW2.
i hope i feel worthy upon your gaze.
deleted
Dude, I prepurchased this game on the day it was released...25 ce copies.
And i still continue to play gw1 couple hours a week.
Beta
~The only opinion that matters is your own.Everything else is just advice,~
Dunno what that has to do with my post, but ok. I was just pointing out that according to their past balance with GW1, I wouldn't worry about it too much. All we can do is wait and see at this point, send some feedback in beta and hope they catch some of the more major balance issues before release.
WoW is an MMO, so that in itself means its not balanced. On top of the fact they change something about each class every update. Nice try though.... :-)
lol i still remember the vor imbalance, forgot the ranger spike build [the one you use flail], sp assassin. good ole days.
Holy shizzle my nizzle 25 Ce copies.
Oh and I'm sure you can't wait for [beta] lol
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P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
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Apparently he deleted the post where he claimed WoW is balanced. Good, because that's a total lie.
So nobody read the interview that came out a week or so ago, where somebody from Arenanet pointed out that all the traits were severely imbalanced in beta and that they were currently working on them, and they were all placeholders and they realized most of them were balance breakers?
No?
...
Okay. Carry on then.
Mages and Rogues think WoW is perfectly balanced.
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
Tell that to South Korea. They loves them some professional gaming.
http://www.guildwars2hub.com/features/interviews/traits-and-builds-interview-jon-peters
You mean this one Meowhead? Don't forget to read part two! It's an interesting article!
Oh, thanks Meowhead. I appreciate the link. I'll go read part two, right now.
I don't know whether or not people will consider Guild Wars 2 an e-sport, but basing your balance issues on a BETA without a release date might be one of the stupidest ideas I've seen in a long time.
Who cares?
Going off this thread it sounds like none of you are part of the esport community. GW2 being an esport or not isn't a selling point for the game, from the standpoint of the average gamer. We don't play games because they are an esport, no one cares.
The only reason Anet announced this at all, is due to Anet wanting (as a longterm goal) to inject themselves into the Esport community. Furthermore, as has been stated already in this thread, complaining about balance in a game that is currently being balanced w/ no release date, is indeed monumentally stupid.
Even if one class was permanently 15% faster than all other classes, that would not "break" the class. Speed could just as easily be a class mechanic, though it isn't in GW2. You cited LoL as a balanced esport. Every character has varying movement speed in that game. Additionally, just like traits, you can choose to set your runes and masteries for speed increases with 100% uptime. Just like everything else, though, there is a give and a take involved. If you do that, you sacrifice stats elsewhere, just as it will be in GW2.
thanks meowhead. gonna read it in a few minutes. i suppose that makes sense, they're just placeholders.
i thought wow was pretty balanced. except one class here and there. such as the rogue.
rogue? what are you smoking if you wanna call any class unbalanced, its the freaking paladin. least during wotlk they were, i'm pretty sure they kept their OPness through cata tho. they could tank the best in the most fights, best tank healers, and even topped dps charts on alot of fights too. rogues only had dps.
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You guys still don't get it do you? http://www.teamquitter.com/viewtopic.php?f=55&t=27150
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
An article several months old, based off of stuff that was outdated even in alpha, and where half the complaints were 'This isn't GW1'?
Okay.