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It's just lazy grind content that isn't fun and just ruins an end game. It's just "go get this repeatable quest" then "collect 50 or these or kill 50 of those" then you get a reward. I mean why not just tie that into stats like if you get 50 kills in a PVP battleground or have a dot kill someone after your died or something fun? You have games like TF2 that do fun things like these and then you have this whole loot/crafting system which is amazing.
Instead in MMOs you do Dailies for gear and you have a broken worthless crafting system. Funny how an FPS does the whole character/gear progression better than any modern MMOs... tbh it's as much of an MMO as most "MMOs" are these days. All you have now is hubs that everyone stays in and just grinds small scale PVP in battlegrounds or "raids" which don't deserve the name as they're so small scale. Soon Left 4 Dead will have more people in a game than a Raid, if people get their way it'll be solo raids cause apparently everyone hates grouping.
Just get rid of Dailies and do something fun like TF2's drop and crafting system instead, in fact it's the perfect way to frigging fix SWTORs broken worthless crafting lol.