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Small, tightknit communities.
It was the reason I played Asheron's Call so long. Devs (or gms actually) talked to EVERYONE on the forums. Not only that, but on one server, everyone knew each other.
And this one is a funny one, but I played AdventureQuest for 3 years, almost every day. A simple browser game. The community (not anymore, thanks to the horrible moderators, that have imposed 1,000,000 rules)...but back when it was new...they had an IRC chat. I met a lot of good people, even the owner of the game, Artix (who never posts anymore, he may not even be a part of the game anymore)...and if it wasn't for that one IRC chat, where everyone knew each other...and even the forums back then were great...I wouldn't have nearly played as long as I did.
Then AQ became popular. It was no longer tight knit, you became...well...just another brick in the wall. Then it had other problems, as I stated.
That is the problem with MMOs...when it is small, everyone (well usually) is friendly, everyone knows each other. Then it gets big, and it isn't the same at all.
For me, Youtube channels are like that. I subscribe to newly started out Let's Players and it is great...the person communicates to everyone, and you are actually a part of the channel. He/she even takes suggestions from everyone. Then he/she gets many subscribers...and no longer communicates, or there is so many comments, your's will probably just be missed.
Granted, a large community is a great thing. A large Youtube channel is amazing, to see success. To have watched the person go from 50 subscribers, to almost a 1000 in a short time. A large MMO means the MMO will live on. A Youtube channel that gets big means the person can do what he loves to do.
But again, despite a success...
You are just another brick in the wall.
My youtube channel: http://www.youtube.com/user/TheExplorium
MMORPG.com is like 4chan, but for gamers.
WoW already does WoW good.
PvPers that gank newbies, are carebears. They don't want a challenge (like a carebear), they just want easy mode (like a carebear) and a no challenge combat (like a carebear).