There seem to be many misconceptions circulating around about how the MMO community perceives raiding. And I believe this is due to what people have been exposed to.
World of Warcraft is one of the most popular MMORPG with raiding, so it’s something most people can relate to when it comes to the topic of Raiding. MMO before WoW had more of a persistent theme to them, But WoW made it less stressful to player with use of Instances.
But not much changed from there. This lead to a few misconceptions on what Raiding Dungeons are, based on what past developers have designed them to be.
In Vanilla WoW:
Less than 2 % of players made it into Naxxramas.
In TBC WoW:
Less than 8% of players made it to Illidan and beyond.
Judging by these numbers, it would seem that most people DON’T LIKE RAIDING. I was one of those players that didn’t make it. But do I hate raiding? No. I just couldn’t do it, because it was way too hard which required much greater preparation that I just couldn’t dedicate my time to.
If I were to ask you “What is Raiding Dungeons?” what would most people say?
Looking at some of the replies from a few Guild Wars 2 discussions
, it seem people would answer the above question with things like
*Hard difficulty PvE
*Something that is there only to hold Subs
*Gear Treadmill aka gear progression
*Show off ego aka elitist epeen
*Larger grouped PvE than Party dungeons
*Major Wipe failures
*Tedious and boring
*WoW like- aka WoW cloning
But from the small list above, the only true meaning of raiding is “Larger grouped PvE than Party dungeons”. The rest of those from the list above only come in how developers design the raid dungeon, which means the rest of it vary from person to person.
Again the list
1) Hard difficulty PvE
2) Something that is there only to hold Subs
3) Gear Treadmill aka gear progression
4) Show off ego aka elitist epeen
5) Larger grouped PvE than Party dungeons
6) Major Wipe failures
7) Tedious and boring
8) WoW like- aka WoW cloning
But most of the arguments against raiding don’t make sense.
Who says Raiding has to be harder than normal party dungeons? Just because its been that way in previous MMO, doesn’t mean that Raid Dungeon has to be the hardest form of PvE.
This doesn’t make sense, because F2P games also have this. Subs have nothing to do with it.
Gear progression seems to apply to everything. Not just Raid Dungeons. What makes Party dungeons different from this?
This applies to anything now days. Not just raiding.
This I agree on.
Well doesn’t this apply to anything as well? Wipe in Party dungeons and PvP as well. Not just a Raiding kind of trend.
Subjective, but also apply to everything. I find Party dungeons to be tedious and boring, compared to raiding.
Not sure how Raiding can be linked to cloning WoW, when games older than WoW also had it… but I guess this is a modern day complaint about everything…
I personally don’t like Party dungeons in MMO. I like what Instances added to the experience in games. I especially like larger scale instances over the smaller scaled instances. In WoW I enjoyed AV 40 vs 40 more than WSG 10 vs 10 (?). This also applies to console gaming. I enjoy the 64 (32 vs 32) games more so than the 16 (8 vs 8) games.
I would like to see future MMO, move more away from tradional 5 man party dungeons, and into a new larger scale concept, for both the more hardcore MMO gamers as well as the not so hardcore MMO gamers. I enjoy raiding, but I havnt Raided since early WoTLK WoW (whatever year that was). Its not because I hated it, but more because I couldn’t raid without being in a Raiding guild, since they were more harder, people tend to like to play with people that they can coordinate with easier. Aka Guild members.
Also Endgame progression had many different types in modern themepark MMO.
*Raiding PvE Endgame
*Party Dungeon PvE Endgame
Each of these has its own form of progression. But the problem is that Raiding endgame is usually linked together with Party Dungeon progression. If I enjoy PvP, I can jump into the PvP and start Progressing. But if I enjoy Raiding, I can’t just jump into Raiding and start progressing without unlocking something from the Party Dungeons. Now if I hate Party dungeons, than that means no raiding for me, no matter how much I may like it. I recently came back to WoW after the SoR promotion, to try out the new LFR tool. But since I quit in early CATA, and only played PvP when I did play, I had no decent PvE party dungeon gear to queue into LFR tool. So I couldn’t even raid even with this tool in place, without going into Party dungeons first.