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Its just been an idea I've been playing around with, but I think it would add another layer of depth to item farming if the type of weapon/spell you use to kill a monster changed the drop rate of the items you may receive from it.
Using a wolf as an example...
Blunt weapons: Using a blunt weapon to kill a beast would cause heavy damage to bone. Killing a wolf with a club or warhammer would result in fewer bone drops, but increase the drop rate of skin and fur.
Bladed weapons: Stabbing and slicing into a wolf with a sword or spear rips flesh, muscle, and internal organs, causing fewer intact skin/fur/organ drops, while increasing the drop rate of bones.
Fire magic: Scorching the skin and fur means fewer skin and fur drops. Bones, and the organs they protect, would remain relatively intact, but meat would be charred, resulting in fewer fur and meat drops, but more bones and organs.
Mental attacks: These might cause trauma to the brain and internal organs, while leaving the creature's flesh, fur, and bones completely undamaged. High drop rate of bones, fur, and meat. Low drop rate of organs.
You think this might be an interesting way of affecting creatrue loot?