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My first real issue with GW 2



  • therez0therez0 Ridgecrest, CAPosts: 379Member

    I'm not saying this is a good solution, but it is one that can be used if they do region lock accounts (i.e. trying to play a NA installation on an EU connection is blocked completely, not just routes through the NA data center):

    TOR gateways. Proxies. Etc.

    Basically spoof your IP address so that the servers think your are local. It might add some time to you ping (definitely wouldn't play competitive on it) but you could at least log in and do some PvE stuff.

  • TamanousTamanous Edmonton, ABPosts: 2,417Member Uncommon

    Originally posted by fundayz

    Originally posted by OldManFunk

    Originally posted by DanitaKusor

    It woud be interesting to no the exact legal issue they are having so then players in europe could lobby their politicians to sort things out.  Probably wouldn't fix things but would be nice to know exactly what is the issue.

    I think the US also has laws about exporting 100 year old cryptography, like simple XOR, and since Canada is a US territory they probably have the same rules.

    lol wat?

    Like the others have said, ArenaNet is looking for a way to accomodate customers that move between continents. I think they should sell an "Internationa Edition" that is $10 extra and can be played regardless of continent.


    Ya I had a chuckle over that line too. Not sure if he is trying to be funny or insulting.

    You stay sassy!

  • ConnmacartConnmacart OsloPosts: 659Member Uncommon

    Anet will announce a solution 1 week before release. Not explaining what it is though. 1 Year after release people will discover they had removed regionlocking all together or it was never actually in.

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