It looks like you're new here. If you want to get involved, click one of these buttons!
I understand there are many players like me who love both, a lot of players who are hardcore PvP maniacs, and I assume a lot who don't like PvP at all and want a great PvE experience. I actually want to ask the players around here who aren't big fans of PvP, if this system is any different than other games with optional PvP (WoW, SWTOR, Rift, Everquest2). I'd also like to ask the big PvP fans here if this system would turn them off because it isn't full PvP, it isn't DAoC, it isn't Battlegrounds.
The Setting- a heavy PvE game like Everquest, Vanguard, WoW, UO, whatever have you. Whatever type you like; the important part is that it's mainly a PvE game. The dungeons, dangerous zones, etc. are a very big focus of the game.
The PvP- Instead of Battlegrounds, Frontier, FFA, or Flagging PvP....there is no actual Player vs Player combat. Instead, every dungeon, dangerous zone/area, has an option where players can play as the Monsters. Any dungeon in the game, players can spawn as a NPC horde member or NPC hero. Even the bosses are playable.
The Players, PvE, are not forced into this PvP. The players actually choose to go into a PvE dungeon or a PvP version. If the game is instanced, then there would be two instances for every dungeon- a PvE version and a PvP version. If the game is seamless, then some dungeons are PvP and some aren't.
Whatever the option, the system takes a heavy portion from LOTRO's Monster Play, but with a heavy mini-game with collectible monsters, monster points, equipable upgrades, and even Boss Tokens to play as epic dragons, etc.
The Restrictions-- Depending on the dungeon, the Monster Players may have restrictions. This can be anywhere from movement, population limitation (no more than 5 Monster Players in one area, or NPC's are "possessed" so if there are none available then you cant play). If the player idles, the NPC automatically takes an action to prevent idling for easy kills, or perhaps instead Monster Players are in additon to NPC's and killing them doesnt provide bonuses (so no exploitation) just increased difficulty for the dungeon adventurers (and with PvP option enabled, better rewards or PvP specific rewards).
Monster Heroes suffer permadeath and are collectibles, upgradable, equipable, etc. You collect them like Pokemon and they come and go very often. They are purchased with Monster Points, upgraded with these points, etc. During normal PvE, in addition to treasure, players may be rewarded with Monster Hero collectibles or Boss Tokens. This is to encourage PvE players to try out PvP without any real loss (as they probably wouldnt care if they lost their Monster Heroes if they had 10 from adventuring and rarely did PvP.
This feature would be expanded upon to not only include player dungeons (where players make their own dungeons and collect monsters and treasure to fill the dungeon), player collectibles and monster points, dungeons, and free-roam monster zones, but the ability for players to participate in Monster Invasions of towns. A GM event or NPC event occurs where monsters invade a city, and players can pick either Monster or Player side (and they are locked out of the other side for the rest of the battle or for time restriction).
What do you PvPers think?
What do you PvErs think?
What do you PvE PvP players think?
Player acknowledge what type of player you are primarily (Mostly PvP, Mostly PvE, or a good amount of both)