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So ok, before I get started, let me just say I am no hatter of this game nor am I a fanbot. More of a " wait and see" how it comes about. While I enjoyed guild wars one to a point, it never took me in deep as other genre's have.
So in this, I am of course looking into the concepts of Guild Wars 2, trying to follow what official info is out there and more. This comes to the point of the trinity, I realize in other postings that people refer to this as a bad thing in MMO's, the only thing I can think of at the moment is, ok the trinity is gone from GW2, good or bad?
Well if I where to think of killing mobs and bosses, I would of course want someone to tank, someone to heal and someone to dps. However, it now seems there are no defining roles, everyone can do everything, so isn't this just a dps game now? I mean basically, you choose skills to slot and go at it. So one guy might say, well I have this or that skill so I should do the damage, another guy says I have this and that skill so I can do it better. Point to all of this, I just don't see how the easy flow of choices and grouping are going to work, everyone is everyone and the only unique aspect is you defining your skills choices differently then the other guy (well beyond race picks that is) , but if anyone can better clear up this topic that would be great.
However, I just don't see how this sort of game-play will work out to the benefit of the majority, it seems very much a solo game in that aspect.
Thoughts opinions, this is not a flame of the game, see other post if you like I have done, I am actually more curious on this sense I have seen more post about this lately. Both sides have some ample points to make, but for me, a guy just looking at the game , it seems there is a good possibility this change could be a bad one. I just can't wrap my head around the idea fully.
edit: also question: being this is the way it is, doesn't this hurt the defining factor of unique roles? I mean a tank is a tank for his stats fit that genre so he excels at that role. Now that we don't have these roles, will our skills determin that role? How am I more effective doing skills then a role? Maybe I am just seeing this wrong or not understanding the mechanics.
"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"