It looks like you're new here. If you want to get involved, click one of these buttons!
Perusing the MMORPG boards as I do, I see a lot of hate thrown at the "Kill 10 of (X)" (known as KTX from here on out) types of quests. These are in just about every game that has a questing system, they've been around forever, and, just maybe, the MMO players are just plain TIRED of seeing them.
I, on the other hand, enjoy at least the occasional kill quest, as it lets me just go out and beat the snot of of a group of mobs in the same area, head back, and collect my rewards and experience. As long as I have other types of quests thrown in there, I don't even mind having the majority of them equate to KTX. I know I'm in the minority here, but hear (or read) me out.
Instead of KTX types of quests, some games have created other types of questline, such as "Cut down the mightiest tree in the forest wiiiiiith...a herring". Now, this would be great in theory, as the cutting down of said tree could trigger something wonderful (or devastating) in the world. BUT! In this quest, first you have to find the mightiest tree, then you have to go find the particularly rigid herring suitable for cutting down a tree, then actually cut down the tree. With a herring.
In this day of instant gratification in MMOs, how many of these quests will gamers really want to see? In the example given above, there would be no quest reward for the first step of finding the tree, nor for obtaining the herring, so the whole instant gratification thing goes out the window.
How about puzzle-type quests? Bopping along in the Flajamada Desert, whence suddenly I happen along a tomb! The tomb is locked with a complex puzlle, one that is ever shifting and is never the same when clicked upon. Knowing there's got to be some good booty inside (minds out of the gutter, folks - it's a TOMB - nothing but dead stuff in there), I attempt the puzzle. I'm not very bright, so I fail it. And die. Then I come back, attempt it again, and fail again. On my third attempt, I get it right. Woohoo! I get inside, only to find a treasure chest with a decent item and some stale food.
The puzzle quest could work, but again, the instant gratification isn't there if I can't solve the puzzle. And there's nothing to fight. MMOs are about getting new skills, new combat abilities, super duper weapons. I could be wrong, but I don't think there's a Sword of Puzzle Ass-Kickery out there. If there is, I've never seen one.
My question to the MMORPG.com crew is this: what would you rather have in place of the KTX quests? Why? I'm not putting up a poll, as that would limit the choices to those my feeble mind could produce. Discuss away!