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You Can't do this in any other game

ChrisboxChrisbox Member UncommonPosts: 1,729

http://www.youtube.com/watch?v=8A_qtT1Z270&feature=related Level 3-4, Charr ranger WORLD PVP ACTION.

A tauren hunter that level would still be killing plainstriders in mulgore...but guild wars 2 won't allow that.  Note: The team being shown in the video outnumbers everyone else due to population imbalance in that beta.

Some larger scale battles and walkthroughs from yogscast- http://www.youtube.com/watch?v=VyMRoB8Xff8 http://www.youtube.com/watch?v=GxeffOuV_5o&feature=relmfu

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Comments

  • CingeCinge Member Posts: 120

    Not to put a damper on things, but if you think about it , its just a very large version of instanced pvp(its seperated from the actual world by loading screens), in which plenty of games before have done the "bolster" mechanic. And just like those games in this version of pvp you still have less skills(notice no utlity) and less traits them someone leveld up.

     

    If anything the structured pvp (5 vs 5) is more evolutionized idea of bolster, because it gives you all skills and all traits.

  • jblahjblah Member UncommonPosts: 368

    Thats great that you do the same thing at level 3-4 that you do at 80 although it didn't work out too great in Warhammer as people were tired of it by then and it took away from the "fun" once you hit level cap. After a few weeks most will be spending their time at 80 and not level 30 and under. It would be nice to see what there is to do at level cap that is new and different. 

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  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    Yeah, it's great the sheer amount of options you are presented with from level 1.

     

    World PvP

    Dynamic Events

    Personal Story

    Solo play or Group play

     

    It seems like right off the bat you can go and have a lot of fun in a variety of ways. I'd say that's a solid plus for this game.

  • InSpectreInSpectre Member UncommonPosts: 42

    Originally posted by Chrisbox

    A tauren hunter that level would still be killing plainstriders in mulgore..

    Would you actually want a level 4 Tauren PvP'ing with you? Then why would a level 4 ranger be so great?

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    Originally posted by InSpectre

    Originally posted by Chrisbox



    A tauren hunter that level would still be killing plainstriders in mulgore..

    Would you actually want a level 4 Tauren PvP'ing with you? Then why would a level 4 ranger be so great?

    It would be bolstered to level 80 and the more the merrier in World PvP.

     

    Why would you not want another person to help the cause?

  • ZylaxxZylaxx Member Posts: 2,574

    Originally posted by Cinge

    Not to put a damper on things, but if you think about it , its just a very large version of instanced pvp(its seperated from the actual world by loading screens), in which plenty of games before have done the "bolster" mechanic. And just like those games in this version of pvp you still have less skills(notice no utlity) and less traits them someone leveld up.

     

    If anything the structured pvp (5 vs 5) is more evolutionized idea of bolster, because it gives you all skills and all traits.

    You have your terms mis-applied.  Is WvW zoned?  yes, jsut like going into Mulgore in WoW or Hutta in SWTOR.  Is WvW instanced?  NO!  Instanced means it can create multiple copies, i.e. Having 35 people in segregated into 5 man groups inside of say Scholomance in WoW or Esseles in SWTOR.   Huge difference in terminology.  Just because something is zoned (like seriously almost every major mmo is zoned nowadays) doesnt mean I can not interact with the others who go into that zone. 

     

    In your definition above you are using the term isntanced which is correct but no other game allows you to bolster up to max level in an open world (zone if you will)  It would be like creating a character and then running him to Firelands at level 1 and automatically getting bolstered up to 85.  That form of bosltering has never been done before so you sir are incorrect.

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  • AdalwulffAdalwulff Member, Newbie CommonPosts: 1,152

    Originally posted by Cinge

    Not to put a damper on things, but if you think about it , its just a very large version of instanced pvp(its seperated from the actual world by loading screens), in which plenty of games before have done the "bolster" mechanic. And just like those games in this version of pvp you still have less skills(notice no utlity) and less traits them someone leveld up.

     

    If anything the structured pvp (5 vs 5) is more evolutionized idea of bolster, because it gives you all skills and all traits.

     

    But the point was, you cant do that in any other game, regardless of limited skills and traits. And you can level up in the WvW as well. This is just one of the things that seperates GW2 from the pack.

    The part about instanced is wrong, they took this straight from DAOC, the PvP is seperated for many reasons, but the zone is so big and full of events and other PvE stuff that I find odd how people can call it an instanced area. That is just flat out wrong.

    image
  • CingeCinge Member Posts: 120

    Originally posted by Zylaxx

    Originally posted by Cinge

    Not to put a damper on things, but if you think about it , its just a very large version of instanced pvp(its seperated from the actual world by loading screens), in which plenty of games before have done the "bolster" mechanic. And just like those games in this version of pvp you still have less skills(notice no utlity) and less traits them someone leveld up.

     

    If anything the structured pvp (5 vs 5) is more evolutionized idea of bolster, because it gives you all skills and all traits.

    You have your terms mis-applied.  Is WvW zoned?  yes, jsut like going into Mulgore in WoW or Hutta in SWTOR.  Is WvW instanced?  NO!  Instanced means it can create multiple copies, i.e. Having 35 people in segregated into 5 man groups inside of say Scholomance in WoW or Esseles in SWTOR.   Huge difference in terminology.  Just because something is zoned (like seriously almost every major mmo is zoned nowadays) doesnt mean I can not interact with the others who go into that zone. 

     

    In your definition above you are using the term isntanced which is correct but no other game allows you to bolster up to max level in an open world (zone if you will)  It would be like creating a character and then running him to Firelands at level 1 and automatically getting bolstered up to 85.  That form of bosltering has never been done before so you sir are incorrect.

    Instanced is not related to the amount of people allowed, if its closed off with laoding zones and not apart of the seamless worlds its instanced.  AV in WoW had a total of 80 people playing at once and its instanced.

    Are there not multiple WvW matches going on and your server is not apart of of one permanently, you move to different matches/zones that start over. Sorry thats instanced, yes its a grand instanced, but its instanced.

     

    Its not a zone, because it changes every 2 weeeks and you get different enemies. If it were a zone, it would never change and you would be apart of that zone permanently and face the same group of enemies(think daoc frontiers for the opposite faction of your faction).

     

    Zones and instances are two seperate things, WvW is the latter.

     

    Also I never said a game bolsters up in a open world, no game has, and neither does GW2.

  • TekkamanTekkaman Member UncommonPosts: 158

    Um, believe me, there are multiple games that allow you to do so hahaha.

     

    In YOUR EXPERIENCE you can't do that in any other game.

  • QuizzicalQuizzical Member LegendaryPosts: 25,347

    Originally posted by Zylaxx

    Is WvW instanced?  NO!  Instanced means it can create multiple copies, i.e. Having 35 people in segregated into 5 man groups inside of say Scholomance in WoW or Esseles in SWTOR. 

    So then you believe that if there are 100k people doing WvW PVP simultaneously six months from now, it's going to put all 100k of them on the same map?  If not, then it's instanced.

    There is a difference between 4 people per instance versus 40 people per instance versus 400 people per instance.  But it's not a difference between instancing and not instancing.

  • AdalwulffAdalwulff Member, Newbie CommonPosts: 1,152

    Originally posted by Cinge

    Originally posted by Zylaxx

    Originally posted by Cinge

    Not to put a damper on things, but if you think about it , its just a very large version of instanced pvp(its seperated from the actual world by loading screens), in which plenty of games before have done the "bolster" mechanic. And just like those games in this version of pvp you still have less skills(notice no utlity) and less traits them someone leveld up.

     

    If anything the structured pvp (5 vs 5) is more evolutionized idea of bolster, because it gives you all skills and all traits.

    You have your terms mis-applied.  Is WvW zoned?  yes, jsut like going into Mulgore in WoW or Hutta in SWTOR.  Is WvW instanced?  NO!  Instanced means it can create multiple copies, i.e. Having 35 people in segregated into 5 man groups inside of say Scholomance in WoW or Esseles in SWTOR.   Huge difference in terminology.  Just because something is zoned (like seriously almost every major mmo is zoned nowadays) doesnt mean I can not interact with the others who go into that zone. 

     

    In your definition above you are using the term isntanced which is correct but no other game allows you to bolster up to max level in an open world (zone if you will)  It would be like creating a character and then running him to Firelands at level 1 and automatically getting bolstered up to 85.  That form of bosltering has never been done before so you sir are incorrect.

    Instanced is not related to the amount of people allowed, if its closed off with laoding zones and not apart of the seamless worlds its instanced.  AV in WoW had a total of 80 people playing at once and its instanced.

    Are there not multiple WvW matches going on and your server is not apart of of one permanently, you move to different matches/zones that start over. Sorry thats instanced, yes its a grand instanced, but its instanced.

     

    Its not a zone, because it changes every 2 weeeks and you get different enemies. If it were a zone, it would never change and you would be apart of that zone permanently and face the same group of enemies(think daoc frontiers for the opposite faction of your faction).

     

    Zones and instances are two seperate things, WvW is the latter.

     

    Also I never said a game bolsters up in a open world, no game has, and neither does GW2.

     

    Sorry no, like Zylaxx said, the definition of instance is "multiple copies"

    And yes, zones do change, in fact the DE's will be doing alot of that. Even in WoW there were zone changes.

    Have you ever played an MMO?

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  • ZylaxxZylaxx Member Posts: 2,574

    Not going to get in a discussion but siffice to say my term is the correct term.  WvW is zoned. end of sentence, period!

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  • nate1980nate1980 Member UncommonPosts: 2,063
    Actually, DAOC allowed you to do this, and so did WAR.
  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    Originally posted by Quizzical

    Originally posted by Zylaxx

    Is WvW instanced?  NO!  Instanced means it can create multiple copies, i.e. Having 35 people in segregated into 5 man groups inside of say Scholomance in WoW or Esseles in SWTOR. 

    So then you believe that if there are 100k people doing WvW PVP simultaneously six months from now, it's going to put all 100k of them on the same map?  If not, then it's instanced.

    There is a difference between 4 people per instance versus 40 people per instance versus 400 people per instance.  But it's not a difference between instancing and not instancing.

    They'll use caps instead of instancing. They have said there will be no instancing in WvW. 

     

    It makes sense since the entire concept would be destroyed if they used instancing.

  • EzekelEzekel Member Posts: 98

    Originally posted by Cinge

    Originally posted by Zylaxx


    Originally posted by Cinge

    Not to put a damper on things, but if you think about it , its just a very large version of instanced pvp(its seperated from the actual world by loading screens), in which plenty of games before have done the "bolster" mechanic. And just like those games in this version of pvp you still have less skills(notice no utlity) and less traits them someone leveld up.

     

    If anything the structured pvp (5 vs 5) is more evolutionized idea of bolster, because it gives you all skills and all traits.

    You have your terms mis-applied.  Is WvW zoned?  yes, jsut like going into Mulgore in WoW or Hutta in SWTOR.  Is WvW instanced?  NO!  Instanced means it can create multiple copies, i.e. Having 35 people in segregated into 5 man groups inside of say Scholomance in WoW or Esseles in SWTOR.   Huge difference in terminology.  Just because something is zoned (like seriously almost every major mmo is zoned nowadays) doesnt mean I can not interact with the others who go into that zone. 

     

    In your definition above you are using the term isntanced which is correct but no other game allows you to bolster up to max level in an open world (zone if you will)  It would be like creating a character and then running him to Firelands at level 1 and automatically getting bolstered up to 85.  That form of bosltering has never been done before so you sir are incorrect.

    Instanced is not related to the amount of people allowed, if its closed off with laoding zones and not apart of the seamless worlds its instanced.  AV in WoW had a total of 80 people playing at once and its instanced.

    Are there not multiple WvW matches going on and your server is not apart of of one permanently, you move to different matches/zones that start over. Sorry thats instanced, yes its a grand instanced, but its instanced.

     

    Its not a zone, because it changes every 2 weeeks and you get different enemies. If it were a zone, it would never change and you would be apart of that zone permanently and face the same group of enemies(think daoc frontiers for the opposite faction of your faction).

     

    Zones and instances are two seperate things, WvW is the latter.

     

    Also I never said a game bolsters up in a open world, no game has, and neither does GW2.

    If everyone one the server, 3 servers in fact, is seeing the same zone that it is not instanced. The fact that it resets every two weeks and puts you up against other servers also does not make it an instance, its just not static.

    Loading screens do not an instance make.

  • CingeCinge Member Posts: 120

    Originally posted by Adalwulff

    Originally posted by Cinge

    Not to put a damper on things, but if you think about it , its just a very large version of instanced pvp(its seperated from the actual world by loading screens), in which plenty of games before have done the "bolster" mechanic. And just like those games in this version of pvp you still have less skills(notice no utlity) and less traits them someone leveld up.

     

    If anything the structured pvp (5 vs 5) is more evolutionized idea of bolster, because it gives you all skills and all traits.

     

    But the point was, you cant do that in any other game, regardless of limited skills and traits. And you can level up in the WvW as well. This is just one of the things that seperates GW2 from the pack.

    The part about instanced is wrong, they took this straight from DAOC, the PvP is seperated for many reasons, but the zone is so big and full of events and other PvE stuff that I find odd how people can call it an instanced area. That is just flat out wrong.

    First, you can, there are a few games that bolstered for instanced pvp(instanced is not defined by numbers) and allowed leveling via pvp.

    Second. daoc pvp was not seperated, you could run from your starting town through areas and directly into the open world pvp area, no loading screens at all. Hmm AV had pve quest, you could pve in the caves, on bears or other mobs. There were events in there(Summoning IVU) , it was just on a lesser scale but it was still instanced.  Instanced has multiple copies and will change/reset when you join another. WvWvW is a huge instanced pvp area that changes/resets every 2 weeks and has multiple copies going for each set of 3 servers(Factions).

    It would be considered non instanced pvp if say you had to ride a boat/teleport to a whole new continent , where you had to load the new continent but the map never reset and you fought the same 2 sides all the time for a continous fight for control. It would be a persistent world pvp area.

     

    Just because WvWvW can hold a ton of people does not negate the instanced aspect of it.

  • ZylaxxZylaxx Member Posts: 2,574

    Originally posted by Cinge

    Originally posted by Adalwulff


    Originally posted by Cinge

    Not to put a damper on things, but if you think about it , its just a very large version of instanced pvp(its seperated from the actual world by loading screens), in which plenty of games before have done the "bolster" mechanic. And just like those games in this version of pvp you still have less skills(notice no utlity) and less traits them someone leveld up.

     

    If anything the structured pvp (5 vs 5) is more evolutionized idea of bolster, because it gives you all skills and all traits.

     

    But the point was, you cant do that in any other game, regardless of limited skills and traits. And you can level up in the WvW as well. This is just one of the things that seperates GW2 from the pack.

    The part about instanced is wrong, they took this straight from DAOC, the PvP is seperated for many reasons, but the zone is so big and full of events and other PvE stuff that I find odd how people can call it an instanced area. That is just flat out wrong.

    First, you can, there are a few games that bolstered for instanced pvp(instanced is not defined by numbers) and allowed leveling via pvp.

    Second. daoc pvp was not seperated, you could run from your starting town through areas and directly into the open world pvp area, no loading screens at all. Hmm AV had pve quest, you could pve in the caves, on bears or other mobs. There were events in there(Summoning IVU) , it was just on a lesser scale but it was still instanced.  Instanced has multiple copies and will change/reset when you join another. WvWvW is a huge instanced pvp area that changes/resets every 2 weeks and has multiple copies going for each set of 3 servers(Factions).

    It would be considered non instanced pvp if say you had to ride a boat/teleport to a whole new continent , where you had to load the new continent but the map never reset and you fought the same 2 sides all the time for a continous fight for control. It would be a persistent world pvp area.

     

    Just because WvWvW can hold a ton of people does not negate the instanced aspect of it.

    WRONG!

     

    If I wanted to go to the frontiers as an Albian (which I played a Smite Cleric on Guinevere server) I could ONLY go into the Albion Frontiers seemlessly.  If I wanted to go to Emain in Hyb territory or Uppland in Mid terretory I had to load into via a summoner spell at my portal Keep.  Again you make alse assumptions based on wishful hating on GW2.

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  • AdalwulffAdalwulff Member, Newbie CommonPosts: 1,152

    Originally posted by Cinge

    Originally posted by Adalwulff

    Originally posted by Cinge

    Not to put a damper on things, but if you think about it , its just a very large version of instanced pvp(its seperated from the actual world by loading screens), in which plenty of games before have done the "bolster" mechanic. And just like those games in this version of pvp you still have less skills(notice no utlity) and less traits them someone leveld up.

     

    If anything the structured pvp (5 vs 5) is more evolutionized idea of bolster, because it gives you all skills and all traits.

     

    But the point was, you cant do that in any other game, regardless of limited skills and traits. And you can level up in the WvW as well. This is just one of the things that seperates GW2 from the pack.

    The part about instanced is wrong, they took this straight from DAOC, the PvP is seperated for many reasons, but the zone is so big and full of events and other PvE stuff that I find odd how people can call it an instanced area. That is just flat out wrong.

    First, you can, there are a few games that bolstered for instanced pvp(instanced is not defined by numbers) and allowed leveling via pvp.

    Second. daoc pvp was not seperated, you could run from your starting town through areas and directly into the open world pvp area, no loading screens at all. Hmm AV had pve quest, you could pve in the caves, on bears or other mobs. There were events in there(Summoning IVU) , it was just on a lesser scale but it was still instanced.  Instanced has multiple copies and will change/reset when you join another. WvWvW is a huge instanced pvp area that changes/resets every 2 weeks and has multiple copies going for each set of 3 servers(Factions).

    It would be considered non instanced pvp if say you had to ride a boat/teleport to a whole new continent , where you had to load the new continent but the map never reset and you fought the same 2 sides all the time for a continous fight for control. It would be a persistent world pvp area.

     

    Just because WvWvW can hold a ton of people does not negate the instanced aspect of it.

     

    Well, you can "clinge" to your definition of an instance, its wrong, but think what you want.

    But the DAOC thing, I said it was "seperated", I didnt say by loading screens. They did that in both games for a lot of reason, like griefing, lag, game mechanics...ect

    image
  • CingeCinge Member Posts: 120

    Originally posted by Ezekel

    Originally posted by Cinge


    Originally posted by Zylaxx


    Originally posted by Cinge

    Not to put a damper on things, but if you think about it , its just a very large version of instanced pvp(its seperated from the actual world by loading screens), in which plenty of games before have done the "bolster" mechanic. And just like those games in this version of pvp you still have less skills(notice no utlity) and less traits them someone leveld up.

     

    If anything the structured pvp (5 vs 5) is more evolutionized idea of bolster, because it gives you all skills and all traits.

    You have your terms mis-applied.  Is WvW zoned?  yes, jsut like going into Mulgore in WoW or Hutta in SWTOR.  Is WvW instanced?  NO!  Instanced means it can create multiple copies, i.e. Having 35 people in segregated into 5 man groups inside of say Scholomance in WoW or Esseles in SWTOR.   Huge difference in terminology.  Just because something is zoned (like seriously almost every major mmo is zoned nowadays) doesnt mean I can not interact with the others who go into that zone. 

     

    In your definition above you are using the term isntanced which is correct but no other game allows you to bolster up to max level in an open world (zone if you will)  It would be like creating a character and then running him to Firelands at level 1 and automatically getting bolstered up to 85.  That form of bosltering has never been done before so you sir are incorrect.

    Instanced is not related to the amount of people allowed, if its closed off with laoding zones and not apart of the seamless worlds its instanced.  AV in WoW had a total of 80 people playing at once and its instanced.

    Are there not multiple WvW matches going on and your server is not apart of of one permanently, you move to different matches/zones that start over. Sorry thats instanced, yes its a grand instanced, but its instanced.

     

    Its not a zone, because it changes every 2 weeeks and you get different enemies. If it were a zone, it would never change and you would be apart of that zone permanently and face the same group of enemies(think daoc frontiers for the opposite faction of your faction).

     

    Zones and instances are two seperate things, WvW is the latter.

     

    Also I never said a game bolsters up in a open world, no game has, and neither does GW2.

    If everyone one the server, 3 servers in fact, is seeing the same zone that it is not instanced. The fact that it resets every two weeks and puts you up against other servers also does not make it an instance, its just not static.

    Loading screens do not an instance make.

    WvWvW is capped at a certain players, you cannot have "Everyone". When the cap is reached you are put in a queue to join the "match". The games are considered matches, they are not a persistent world pvp gameplay.

     

    I don't understand why people get butthurt. The WvWvW is going to be a blast and quite fun, but I'm sorry its just a huge version of instanced pvp. Why people try to think otherwise or somehow emblish a simple tweak of already used ideas is funny.

  • EzekelEzekel Member Posts: 98

    Originally posted by Cinge

    Originally posted by Adalwulff


    Originally posted by Cinge

    Not to put a damper on things, but if you think about it , its just a very large version of instanced pvp(its seperated from the actual world by loading screens), in which plenty of games before have done the "bolster" mechanic. And just like those games in this version of pvp you still have less skills(notice no utlity) and less traits them someone leveld up.

     

    If anything the structured pvp (5 vs 5) is more evolutionized idea of bolster, because it gives you all skills and all traits.

     

    But the point was, you cant do that in any other game, regardless of limited skills and traits. And you can level up in the WvW as well. This is just one of the things that seperates GW2 from the pack.

    The part about instanced is wrong, they took this straight from DAOC, the PvP is seperated for many reasons, but the zone is so big and full of events and other PvE stuff that I find odd how people can call it an instanced area. That is just flat out wrong.

    First, you can, there are a few games that bolstered for instanced pvp(instanced is not defined by numbers) and allowed leveling via pvp.

    Second. daoc pvp was not seperated, you could run from your starting town through areas and directly into the open world pvp area, no loading screens at all. Hmm AV had pve quest, you could pve in the caves, on bears or other mobs. There were events in there(Summoning IVU) , it was just on a lesser scale but it was still instanced.  Instanced has multiple copies and will change/reset when you join another. WvWvW is a huge instanced pvp area that changes/resets every 2 weeks and has multiple copies going for each set of 3 servers(Factions).

    It would be considered non instanced pvp if say you had to ride a boat/teleport to a whole new continent , where you had to load the new continent but the map never reset and you fought the same 2 sides all the time for a continous fight for control. It would be a persistent world pvp area.

     

    Just because WvWvW can hold a ton of people does not negate the instanced aspect of it.

    Well I guess SWTOR is fully instanced, as you cant run from one Planet to the next. As was Warhammer which had an instance for all 4? of its leveling zones.

    An instance is not an instance because it has loading screens. Loading screens have absolutlely nothing to do with instances. SWTOR has plenty of instances without any loading screen at all, its all behind colored walls of light.

    An instance is an area that is created for a group and ceases to exist when the group has left. You are correct in that its not bound by numbers, it all has to do with whether or not its created for a group or if it exists even when that group has gone.

  • aesperusaesperus Member UncommonPosts: 5,135

    Originally posted by Cinge

    First, you can, there are a few games that bolstered for instanced pvp(instanced is not defined by numbers) and allowed leveling via pvp.

    Cinge... I don't know what the problem is. You've been explained what an instance actually is multiple times. It's NOT a zone. By you're logic you could compare every aspect of an MMO to a 'battleground', because they all have loading screens (login screen for one).

    Here's an example for you:

    TERA (instanced pvp): Each zone has multiple channels that you can switch between, which are exact copies of each other (just have different players in them).

    DAoC (not-instanced pvp): There is a pvp zone (an open area in which everyone fights each other). It's not copied, there's only 1.

    WAR RvR(not-instanced pvp): Again, pvp exists in an open zone. There were no copies, until you got into the capital cities.

    WAR Scenarios (instanced pvp): You have the same maps duplicated multiple times to allow more players to enjoy them.

    Hopefully you understand by now that you are using the WRONG termanology for your point.

    - That said, the OP is also incorrect. The most obvious example would be WAR. However, that game didn't work in the same way as GW2 is doing. There are games that do have siege-based combat, but none really handle it in quite the same way GW2 does. There are some with bolstering mechanics, but they don't boost you to max lvl from lvl 1.

  • CingeCinge Member Posts: 120

    Originally posted by Zylaxx

    Originally posted by Cinge


    Originally posted by Adalwulff


    Originally posted by Cinge

    Not to put a damper on things, but if you think about it , its just a very large version of instanced pvp(its seperated from the actual world by loading screens), in which plenty of games before have done the "bolster" mechanic. And just like those games in this version of pvp you still have less skills(notice no utlity) and less traits them someone leveld up.

     

    If anything the structured pvp (5 vs 5) is more evolutionized idea of bolster, because it gives you all skills and all traits.

     

    But the point was, you cant do that in any other game, regardless of limited skills and traits. And you can level up in the WvW as well. This is just one of the things that seperates GW2 from the pack.

    The part about instanced is wrong, they took this straight from DAOC, the PvP is seperated for many reasons, but the zone is so big and full of events and other PvE stuff that I find odd how people can call it an instanced area. That is just flat out wrong.

    First, you can, there are a few games that bolstered for instanced pvp(instanced is not defined by numbers) and allowed leveling via pvp.

    Second. daoc pvp was not seperated, you could run from your starting town through areas and directly into the open world pvp area, no loading screens at all. Hmm AV had pve quest, you could pve in the caves, on bears or other mobs. There were events in there(Summoning IVU) , it was just on a lesser scale but it was still instanced.  Instanced has multiple copies and will change/reset when you join another. WvWvW is a huge instanced pvp area that changes/resets every 2 weeks and has multiple copies going for each set of 3 servers(Factions).

    It would be considered non instanced pvp if say you had to ride a boat/teleport to a whole new continent , where you had to load the new continent but the map never reset and you fought the same 2 sides all the time for a continous fight for control. It would be a persistent world pvp area.

     

    Just because WvWvW can hold a ton of people does not negate the instanced aspect of it.

    WRONG!

     

    If I wanted to go to the frontiers as an Albian (which I played a Smite Cleric on Guinevere server) I could ONLY go into the Albion Frontiers seemlessly.  If I wanted to go to Emain in Hyb territory or Uppland in Mid terretory I had to load into via a summoner spell at my portal Keep.  Again you make alse assumptions based on wishful hating on GW2.

    Correct you loaded a ZONE to get to the other factions frontier. But that ZONE was permanent, it didnt "End" , there was no "Queue" to get in, it wasn't a MATCH that had a set duration and a final winner/loser. It was a constant, persistant world pvp ZONE.  It's the complete opposite of the WvWvW MATCHES.

     

    Maybe you should stop your blind embelshing of something you obviously cannot think objectively about.

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    This guy really doesn't understand the difference between a zone and an instance.

  • ZylaxxZylaxx Member Posts: 2,574

    Originally posted by aesperus

    Originally posted by Cinge



    First, you can, there are a few games that bolstered for instanced pvp(instanced is not defined by numbers) and allowed leveling via pvp.

    Cinge... I don't know what the problem is. You've been explained what an instance actually is multiple times. It's NOT a zone. By you're logic you could compare every aspect of an MMO to a 'battleground', because they all have loading screens (login screen for one).

    Here's an example for you:

    TERA (instanced pvp): Each zone has multiple channels that you can switch between, which are exact copies of each other (just have different players in them).

    DAoC (not-instanced pvp): There is a pvp zone (an open area in which everyone fights each other). It's not copied, there's only 1.

    WAR RvR(not-instanced pvp): Again, pvp exists in an open zone. There were no copies, until you got into the capital cities.

    WAR Scenarios (instanced pvp): You have the same maps duplicated multiple times to allow more players to enjoy them.

    Hopefully you understand by now that you are using the WRONG termanology for your point.

    - That said, the OP is also incorrect. The most obvious example would be WAR. However, that game didn't work in the same way as GW2 is doing. There are games that do have siege-based combat, but none really handle it in quite the same way GW2 does. There are some with bolstering mechanics, but they don't boost you to max lvl from lvl 1.

    No he wont understand because apparently he has it in his head and alot of people are to proud to admit when they are wrong and an even greater segment will never get over pre-concieved ideas.  the same argument ive debated for years about the definition of sandbox and themepark.  I say let him have his own notions at this juncture but as for the rest of us we actually know that WvW is an open world non-instanced persistent zoned event.

    Everything you need to know about Elder Scrolls Online

    Playing: GW2
    Waiting on: TESO
    Next Flop: Planetside 2
    Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.

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  • illeriller Member UncommonPosts: 516

    "Not having any lag,  Game is playing exceptionally well"

     

    Really encouraging quote there.  Don't have any idea what his rig is but it can't be all that beefy since he doesn't sound like the overclocking nerdy type. (sounds like his main hobbies usually included lots of beer ;))

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