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Been really looking to get back into game developement and I have always worked with 2D graphics in the past. Thier just so much easier to work with and develope for. I also realize though that a lot of people refuse to touch anything 2D now-a-days. With that being said is better to make an uglier 3D game with the same systems or make a beautiful 2D one?
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Those who want 3D graphics usually want it to be so good, that they wouldn't play a really bad-looking 3D game anyway. But if it's beautiful 2D graphics, you'll only lose those who need it to be 3D graphics.
When Nintendo let a screenshot of a fully rendered Link from the Legend of Zelda franchise leak some years back, I was freaking out. I jumped for joy because Link was getting a highly detailed 3-D makeover.
Fast forward a little to the first screenshots of Legend of Zelda: The Wind Waker, and I about blew a gasket.
I was pissed!
Fast forward a little more, and I got my hot little hands on a copy of Wind Waker, and OMG! WOW! It was freakin' amazing!
I had no idea cell-shaded graphics could look so cool, yet be so simplistic!
I think if your artwork is beautifully done, there's probably going to be a market for you, and skeptics might be forced to eat their words.
Make a beautiful 3D game, of course.
I would rather have a not so good looking 3D game, that flows good, than a beautiful 2D game, unless it's like Castle Crashers or something
The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.
I am torn really...I like both.
For every dimension you add to your project eligible people who can work on it goes down by 10 times. This does not just refer to art direction, but also to things like world seamlessness, persistant data, and similar. Going 3D easily adds a few more dimensions to your project, you have your artist requirements and your IT requirements. To get something that looks "quality" you're going to need a few people in both fields(just because someone has a knack for making awesome low poly models doesn't mean they can make a good animation. Same goes for Programmers when you start comparing compression/shader-tech/optimization and similar).
To get decent art you're looking at $20-$60 an hour. Then from this point you need to take into consideration the difference between 2D and 3D, and how much more time it will take. For someone "just looking to get back into it" it's probably going to be a no brainer.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
I preffer really well made 2D over really well made 3D.
Wa min God! Se æx on min heafod is!
i love 2d isometric games. So many good games like : Ultima Online, original syndicate, starcraft, fallout, baulders gate, icewind dale and so many other classics
this is very true.
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Corpus Callosum
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Could do with more context. What do you have in mind?
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
Umm..Its not well done 3D vs well done 2D.
Its HD Well Made 2D vs Poorly Done 3D.
I vote for the 2D.
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Yeah that was pretty clear. I also voted for 2D.
My point was that I would even take 2D over good 3D. I think it can be implied that I would also take them over crappy 3D.
Wa min God! Se æx on min heafod is!
I can deal with either, but I really have been looking for a Vanillaware-quality 2D one since... forever.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
Terraria & the binding of Isaac spring to mind
Then you've got the option of going 2.5d with isometric environment and 3d models e.g. Torchlight
An honest review of SW:TOR 6/10 (Danny Wojcicki)
I jumped for joy because Link was getting a highly detailed 3-D makeover.
we dont care what dimension your game is. we care what content it has that is inventive. thats all we care about anymore! let the masses speak!!!
Hero Evermore
Guild Master of Dragonspine since 1982.
Playing Path of Exile and deeply in love with it.
I prefer a well-made 2D game. I like the graphics of Suikoden V even if it's cartoonish and 2.5D-ish graphics. I prefer it a thousand times over Suikoden IV's 3D but mediocre graphics.
Thanks for the input and to those who mentioned it; yes its a no brianer for me. I will be working with 2D because I have done projects in 2D and know people who work with 2D sprites/tiles/etc. I just wanted to make sure there were sitll people out there to make 2D games for!
Since some of you asked for an example heres my old project I did using RMXP tiles, I plan to use custom ones this time.
http://www.youtube.com/watch?v=Kr7z94pw4GI
I voted 3d because of the freedom it brings to the camera(usually). But in truth would depend upon the gameplay rather than the graphics.
I would choose the third option that you didn't include. I wouldn't play either game.
The only time I play 2d games is on my mobile device.
And I will not play a 2d or 3d game that has poor graphics because there are too many games out there with great 3d graphics and gameplay. I would just play those good games over buying a 2d game or crappy looking 3d game.
If nothing else, you can make it a DLC game for Nintendo or Xbox. I believe Xbox offers free XNA kits to garage programmers if you fill out an application on their site. Some people love "old school" RPGs, and given you were off to a good start with your project that you linked, I'd be curious to see what you can do with more tools at your disposal.
Interesting premise on your fledgling title.
Although, a game with good content and poor graphics I can still stand to play, but pretty looking garbage is still garbage to me.
me if i was a game maker i wouldnt support 1080p!max would be 1080i !