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Did EQ1 introduced korean grindfest in mmorpg?

Bobbie203Bobbie203 bristol, NYPosts: 136Member

Back in EQ1, EQ1 was a grindfest mobs with little to no quests. Players grind mobs for hours on end. Same deal with EQ2 i think when eq2 launched it had littleto no quests, but players gridn mobs for horu and hours to gain levels.

 

Did eq1 and eq2 spawn what we called korean grindfest to the mmorpg?

Comments

  • ProbertProbert Williamsport, PAPosts: 18Member

    No, eq1 did not and eq1 actually had alot of quest. You actually had to go find them and explore, it was not a guide you to the "I win button" game like the ones today. Eq1 was an explore open dungeon find the mobs you needed for the quests you had to actually work at (which some were pretty massive) type a game. Not a zone into an instance and go as fast as you can then repeat. It actually had consequences when you died, so playing with people that had no clue would actually be a bad thing. The grind came from PH's, drop rates, and deaths.

    And you never played eq2, becuase that game had a ton of quest at launch, and in eq2 current state its a "I win button game" now it was not like at launch they messed that game up big time.

  • Dahkot72Dahkot72 Pelham, ALPosts: 261Member

    EQ2 had little to no quests at launch ?

    You didnt play it at all then.

    You could easily grey out quests long before leaving the areas in EQ2 at launch.

  • Loke666Loke666 MalmöPosts: 17,943Member Uncommon

    The realm and Meridian 59 were as grindy as EQ 3 years earlier.

    If there was a father to Korean grind feasts it was either M59 which is the father to all trinity games or Lineage which set the model for the Korean games.

  • fivorothfivoroth LondonPosts: 3,652Member Uncommon

    EQII had quests. EQ1 is what we now call a Korean grindfest. It's mindless grinding of mobs.

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • UsulDaNeriakUsulDaNeriak SindelfingenPosts: 640Member

    it depends of what you call a grind. modern MMOs just hided the grind with dull quests. and so the grind is even worse, than it ever was in EQ.

    in EQ you needed some tactics, at least if soloing red mobs or grouping for mini-bosses. and you had different tactics or mechanics to pull and kill a mob. nowadays you just smash your buttons, watch your rotation and slaughter thru hordes of linked mobs. there is no tactics needed in modern  MMOs, even if they have better combat systems and improved on an operational level with moves, combos and such. however there is no challenge at all regarding doing your quests and killing trash mobs. in EQ you could at least look for the challenge and you find it.

    SWTOR, which has the best quest-system imho, is more grind than EQ ever was. the fights are plain simple and dull. TERA has perhaps the best combat system on operational level, but no tactics needed. just step in, smash your buttons and move if needed. everytime the same way. and everytime you win with 50%-90% health rest.  compare this to soloing red dragons in EQ. add weird pathing, strong CC, occasional trains and you know what i am talking about.

    so yes, you could avoid quests in EQ fully. but that doesnt mean, that there was no challenge. and this is what i miss in all games since 2004: the challenging combat even against trash mobs. the highly-linear quest-system made games just more grindy. if a fight is challenging, it is never a grind.

    so we lost the challenge. and before i forget: we lost the most important feature of MMOs ever. we lost the Drama, baby.

    played: Everquest I (6 years), EVE (3 years)
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  • SlampigSlampig Chantilly, VAPosts: 2,376Member Uncommon

    Originally posted by Probert

    No, eq1 did not and eq1 actually had alot of quest. You actually had to go find them and explore, it was not a guide you to the "I win button" game like the ones today. Eq1 was an explore open dungeon find the mobs you needed for the quests you had to actually work at (which some were pretty massive) type a game. Not a zone into an instance and go as fast as you can then repeat. It actually had consequences when you died, so playing with people that had no clue would actually be a bad thing. The grind came from PH's, drop rates, and deaths.

    And you never played eq2, becuase that game had a ton of quest at launch, and in eq2 current state its a "I win button game" now it was not like at launch they messed that game up big time.

    Can you show me where this magic button is? I have been playing these games for YEARS and I still haven't "won"...

    That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  • cutthecrapcutthecrap nobusinessofyoursPosts: 600Member

    Originally posted by UsulDaNeriak

    so we lost the challenge. and before i forget: we lost the most important feature of MMOs ever. we lost the Drama, baby.

    Not really. The Drama has just moved to the MMORPG forums, where it thrives at never-before-seen heights image

  • Lord.BachusLord.Bachus Den HelderPosts: 9,064Member Uncommon

    I wouldnt call EQ mindless grinding of mobs, if you did that, you died, and beleive me, you did not want to die in EQ.

     

    For me EQ was all about exploration and socialising.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • XAPKenXAPKen Northwest, INPosts: 4,896Member Uncommon

    Originally posted by Loke666

    The realm and Meridian 59 were as grindy as EQ 3 years earlier.

    If there was a father to Korean grind feasts it was either M59 which is the father to all trinity games or Lineage which set the model for the Korean games.

    I looked it up and Lineage opened in 1998.  I'm amazed it's that old.


    Ken Fisher - Semi retired old fart Network Administrator, now turned Amateur Game Developer.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  Realm Lords 2 on MMORPG.com
  • sirphobossirphobos Ames, IAPosts: 614Member Common

    Originally posted by cutthecrap

    Originally posted by UsulDaNeriak



    so we lost the challenge. and before i forget: we lost the most important feature of MMOs ever. we lost the Drama, baby.

    Not really. The Drama has just moved to the MMORPG forums, where it thrives at never-before-seen heights image

    Server forum drama for EQ forums pre-instanced raids was easily the most entertaining forum drama I've ever experienced.

  • LoktofeitLoktofeit Stone Mountain, GAPosts: 13,636Member Uncommon

    Originally posted by Bobbie203

    Back in EQ1, EQ1 was a grindfest mobs with little to no quests. Players grind mobs for hours on end. Same deal with EQ2 i think when eq2 launched it had littleto no quests, but players gridn mobs for horu and hours to gain levels.

     

    Did eq1 and eq2 spawn what we called korean grindfest to the mmorpg?

    EQ1 was very different in that it had a lot of downtime and travel. The Korean MMOs are often nonstop mauling of the same field of mobs for a level straight. Socially and mechanically, it's two very different designs.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • TorgrimTorgrim GothenburgPosts: 2,088Member

    Originally posted by Bobbie203

    Back in EQ1, EQ1 was a grindfest mobs with little to no quests. Players grind mobs for hours on end. Same deal with EQ2 i think when eq2 launched it had littleto no quests, but players gridn mobs for horu and hours to gain levels.

     

    Did eq1 and eq2 spawn what we called korean grindfest to the mmorpg?

     

    It's obvious you haven't played either of those two games.

     

    If it's not broken, you are not innovating.

  • SukiyakiSukiyaki GreenwichPosts: 1,398Member Uncommon

    99% of all Korean games released since 1998 have been called WoW clones over the last 6 years even when gameplay and artistical/design elements have no resemblance to WoW and if they beared some superficial similarities its due to same/similar roots, not taking them from the favorite game of some delusional and history rewriting fanbois.

    Therefore clearly WoW must have invented everything Korean games did either and thus also the so called Korean grindfest.

     

    On a serious note:

    If any Korean game it started off at Lineage or a Korean predecessor I am not aware of (Nexus Online doesnt really fit)

    As far as my picked up knowledge goes it was the Korean answer to Ultima Online (I mean just look at it), building on NetHack game features and rulesset with D&D RPG features with heavy emphasis on real PvP (not chicken fight sports)

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