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The past few MMO releases I have experienced have not been positive. Their popularity rises then falls faster than a firecracker's fuse. For many games, players chew through content like a fat man eating french fries. Any game that tries to slow things down is declared a grind-fest. SWTOR was the latest firecracker I played. Very few people seem to want to stick with it another month. Aion was the opposite, with a lengthy grind to keep players from blazing past the beautiful world and variety of content.
I miss the days of DAOC -- my first MMO. I played that game for several months just to get my first level 50. After that, I still made new characters and enjoyed the almost unlimited character specialization and RvR fights. DAOC's expansions were icing on the cake when they released. Most didn't like ToA, but I thought the concept was good. I'm hoping TSW will have some sort of plan to keep me playing for years, then expand on their game. However, what I have seen from their skill system seems like it could limit how far players can advance. It could be too early to tell, though.
Do you think TSW will burn fast and explode into nothingness, or last a long time and keep most subscribers interested in what could come in the next patch and expansion?