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We were talking about this in another thread. Just referring to sandbox and simulationy games as VWRPGs to avoid both confusion and those posters who insist on including the most ridiculous things in the definition of MMORPGs.
I have decided to use this acronym at all times in the future since I like regular mmorpgs but we have plenty of those and I really only want to discuss sandbox/virtual world type games.
I have these are personal qualifications for VWRPGs:
Significant player decisions
Persistent results of actions
Deep non combat systems like crafting and magic and building and politics and socializing
No instances and generally open worldish
Interactions across "zone borders" by the environment
No linear story and more open ended quests
Freedom of play style
I think it would be useful to for people interested in games with these features as VWRPGs not because I think that MMORPG should be used the way it is, but because it just saves so much arguing and certain posters who keep repeating the same points over and over even when they should know that that doesn't accomplish anything. It would just allow us to move passed the drama to more fruitful or at least more interesting discussions.
Does anyone have their own ideas of what sorts of features add to sandbox or virtual world games? Does a game need most or all or only some of these features to count?
How can we get more of these games? What are the best ones?
Do you agree or not agree that using a more specific term would save time and trouble?
Have you already started using this or similar terms?
Labels are used to save trouble. Instead of describing a genre each time you do it once and then use the label. MMORPG has become a totally worthless label with games like LoL and Diablo and shitty browser games getting forums or listings on this and other sites.
Themepark and sandbox are somewhat more useful but I would really like a word that I can hear and KNOW that I want to talk about that kind of game.