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Do aesthetics trump gameplay? BioWare has responded to feedback over some of the 'crazy' armorsets coming in 1.2, a topic we discussed in a recent Star Wars: The Old Republic column, and this week we're discussing the situation as it stands now.
Honestly, what more can you ask for? Of course, hindsight is awesome. Wouldn’t it have been great if BioWare figured this out before launch and gave us endgame gear that didn’t look like it came out of the Power Rangers TV series? Sure. But it didn’t play out that way. What’s important is that BioWare didn’t sit up in an ivory tower and simply give us a reason as to why they design endgame armor as they do and leave it at that.
Read more of Michael Bitton's Star Wars: The Old Republic: Aesthetics vs. Gameplay.
Michael "MikeB" Bitton