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That games that get more streamlined or a more popular term "dumbed down" actually gets more subscribers or buyers ?
From what I can tell it can just be anything that has drawn many players to a certain type of game, Like known IP , good graphics , etc.. Sure time today is a known factor, and the player base is much larger.
Almost every single game these days are walking this route evidently..So that for me is a sign that the dev's holds some knowledge that this is true. We wan't games that are easy !! Yes ?
But I refuse to believe that the majority can't play a game that will give you a challenge and will take just a wee bit more time to solve than most of todays games, just as an example, 2 of the toughest games released in 2009 -2011 is very popular (Demon Souls and Dark Souls) and they are even both console exclusive. This proves that there is a market for games that will give you a challenge.
I also blame this evolotion as the reason that people never stays for long periods in MMORPG's any more, I use to play Everquest2 for a couple of years, but that was the last time there was any kind of community for a longer period..And YES EQ2 was absolutly best before they started with all the streamlining ideas.
My own teory is that there is so many games flooding the market and people want to try most of them, that keeps players bunny jumping from game to game , a month here and a month there, wich in turn leads to less and less community and guild activitys.
Or is the players of today really this shallow , not wanting any kind of challenge in their gaming ? I mean c'mon, the grownd rule must still be if a game holds a challenge it will entertain you , if it's no challenge it will bore you eventually atleast alot sooner than a game on easy mode. Right ?