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Asheron's Call just had a big February update with a lot of changes and additions.
Dual Wield - just as you would think, hold a melee weapon in each hand and slice creatures up.
Recklessness - gain an increase to your damage ouput at the cost of taking increased damage on incoming attacks
Dirty Fighting - depending on where you attack a creature/player determines which debuffs you land on the creature. Including debuff to their defense skills, bleeds, healing debuffs.
Shield - The effectiveness of shield is now determined by the shield skill
Sneak Attack - do increased damage from behind the target. Also if you train Deception you have a chance to do increased damage to the front of the target.
All one handed melee weapons combined down into the following three skills:
Each skill has all types of weapons so no longer are you stuck only using an axe or a sword. Now you can use them all.
All missile weapons (Bow, Crossbow and Thrown Weapons) combined into a new skill called Missile Weapons.
Damage increase for all combat skills
Masteries: Now you can choose a melee (Sword, Axe, Two Handed, Staff etc.) mastery and a ranged mastery (bow, crossbow, thrown weapons, magic) and you will receive a damage bonus with those types of weapons
All racial skills have been removed and all races now receive Arcane Lore trained free, 2 extra credits at creation and 6 extra specialization credits. This means you can now choose the race you want to play instead of choosing the race which has the racial advantage.
Quest weapons have been rebalanced to be more effective.
If you played Asheron's Call before it is definetly worth coming back to play with the changes. If you haven't played before.... well that's just wrong so go play it.