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Awesome World vs World | Yogscast

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Comments

  • AmjocoAmjoco Layton, UTPosts: 4,774Member Uncommon

    That was fun to watch! I can't wait!

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • UtukuMoonUtukuMoon ParisPosts: 1,066Member
    Originally posted by BadSpock

    What makes me really happy?
    This isn't Anet marketing spin.
    This isn't professionally produced hype footage editted to sell it to us.
    This is raw, actual in game footage of the systems and features actually working, live, in beta, with real players.
     
    Does anyone remember seeing footage like this, that wasn't NDA breaches/leaks, for Illum in TOR?
    For city sieges in WAR?
    For keep sieges in AoC?
     

     

    To be honest you are right about WAR-SWTOR and AOC but even though i am an avid GW2 fan i have seen better in ArcheAge seige vids.

  • BetakodoBetakodo Poor land, FLPosts: 338Member

    Originally posted by RizelStar

    This is what many forgot when the last blog went up.

    Gold or Gems can't buy this stuff.

    Actually, you need gold to buy siege weapon blueprints don't you? Therefore gems can get you the blueprints. So gem buyers can buy the more expensive trebuchets instead of catapults more easily.

  • Creslin321Creslin321 Baltimore, MDPosts: 5,359Member

    Originally posted by Sylvarii

    Originally posted by BadSpock

    What makes me really happy?

    This isn't Anet marketing spin.

    This isn't professionally produced hype footage editted to sell it to us.

    This is raw, actual in game footage of the systems and features actually working, live, in beta, with real players.

     

    Does anyone remember seeing footage like this, that wasn't NDA breaches/leaks, for Illum in TOR?

    For city sieges in WAR?

    For keep sieges in AoC?

     

     

    To be honest you are right about WAR-SWTOR and AOC but even though i am an avid GW2 fan i have seen better in ArcheAge seige vids.

     I think ArcheAge and GW2 are going to be completely different games as far as sieges and PvP are concerned simply because...

    In ArcheAge, as I understand you are fighting for keeps (pun intended).  In other words, if you take a castle, it is a castle that someone actually built from scratch, and you have that castle until it is taken back.  It will be a big deal and I think sieges won't be undertaken likely...also you can only do sieges at certain times.  So the sieges will be very meaningful, but happen much less frequently.

    In GW2, you are fighting to win what is essentially a 2 week long "match."  You don't really have anything permanent at stake to lose in WvW.  So combat will happen much more frequently but will be less meaningful.

    They are both good in their own ways.  Archeage will give you that great feeling of ownership and pride to defend your keep, while GW2 will give you lots of constant action and fun.

    Are you team Azeroth, team Tyria, or team Jacob?

  • elockeelocke Manassas, VAPosts: 4,205Member Uncommon

    Originally posted by BadSpock

    What makes me really happy?

    This isn't Anet marketing spin.

    This isn't professionally produced hype footage editted to sell it to us.

    This is raw, actual in game footage of the systems and features actually working, live, in beta, with real players.

     

    Does anyone remember seeing footage like this, that wasn't NDA breaches/leaks, for Illum in TOR?

    For city sieges in WAR?

    For keep sieges in AoC?

     

    Exactly.  There is no "fakery" here, no "facade" of edited video or cutscenes just pure un adulterated gameplay in all it's glory and THE main reason I'm salivating over this game and just can not wait.  

    One other game I know is doing this as well.  ArcheAge.  These 2 games have shown me more about them than any preview, review, or marketing ploy than all the MMORPGs in the last 10 years combined.

    image
  • GWFandaddyGWFandaddy Houston, TXPosts: 180Member

    My son and I watched to the end, and mists of pandoria was there and my son wanted to watch it.  So, I clicked on it, and he said, "oooooooo, it looks like wow", and I said it is wow.  And we both sat there laughing at how ugly everything was/is, and after a couple of minutes, I was just like, I'm closing this mess, and he said, "no, no, I wanta torture you"  lol  Anyway, just thought I'd mention that wow isn't completely without entertainment value.

  • aesperusaesperus Hamshire, NVPosts: 5,128Member Uncommon

    Great vids. Thanks for posting!

    What I liked most about this vid, honestly, was the improvement in skill that the yogscast player seems to have gained. I even liked it towards the beginning when (simon?) asked 'when did u get good at video games?' and the response was 'oh, i'm not, I've just been lvling this character so I understand how to play him a lot better'.

    The first video I saw of these guys, I thought they were idiots. However, they were playing quite well in this video. Not only did he hold his own in the keep, but he was also able to dish out a fairly decent amount of damage. I'm glad to see that the game is indeed not punishing people, but rather easing them into understanding it's mechanics.

    The keep sieges do look very fun, and I can't wait. That keep did look like one of the smaller ones. I hope there will be options to purchase extra guards & such to help defend inside the keep. Looking forward to beta.

  • RizelStarRizelStar Raleigh, NCPosts: 2,773Member

    Originally posted by Betakodo

    Originally posted by RizelStar

    This is what many forgot when the last blog went up.

    Gold or Gems can't buy this stuff.

    Actually, you need gold to buy siege weapon blueprints don't you? Therefore gems can get you the blueprints. So gem buyers can buy the more expensive trebuchets instead of catapults more easily.

    Can't buy supply, wow not same price but you could buy something but will need a certaint amount of supply.

    Also gold and gems don't buy upgrades to fend off trebuchets lol.

    Supply does all that.

    Gold doesn't rebuild keeps, supply does.

    Shall we continue?

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • Master10KMaster10K LondonPosts: 3,065Member

    Originally posted by aesperus

    Great vids. Thanks for posting!

    What I liked most about this vid, honestly, was the improvement in skill that the yogscast player seems to have gained. I even liked it towards the beginning when (simon?) asked 'when did u get good at video games?' and the response was 'oh, i'm not, I've just been lvling this character so I understand how to play him a lot better'.

    The first video I saw of these guys, I thought they were idiots. However, they were playing quite well in this video. Not only did he hold his own in the keep, but he was also able to dish out a fairly decent amount of damage. I'm glad to see that the game is indeed not punishing people, but rather easing them into understanding it's mechanics.

    The keep sieges do look very fun, and I can't wait. That keep did look like one of the smaller ones. I hope there will be options to purchase extra guards & such to help defend inside the keep. Looking forward to beta.

    Not to worry... That was an actual Tower they were defending and not a Keep (showed at the top-right). Keeps are much bigger an the Castle is the biggest structure in WvW. Also there will be upgrades. God bless ArenaNet. image

    image

  • RequiamerRequiamer ???Posts: 2,034Member

    Originally posted by Brewsir

    My son and I watched to the end, and mists of pandoria was there and my son wanted to watch it.  So, I clicked on it, and he said, "oooooooo, it looks like wow", and I said it is wow.  And we both sat there laughing at how ugly everything was/is, and after a couple of minutes, I was just like, I'm closing this mess, and he said, "no, no, I wanta torture you"  lol  Anyway, just thought I'd mention that wow isn't completely without entertainment value.

    Well at least he play mmo, the favorite game of my son is a kind of sumo cat you have to feed with tons of sushi so he can save his little dog, and he kick me from the computer to play that...

  • Shroom_MageShroom_Mage Lafayette, LAPosts: 863Member

    The two things that really stand out as being different from WAR are supply and safe zones.

    WAR didn't have anything vaguely resembling supply. If the keep wasn't attacked for around five minutes the door would instantly reset. In GW2, starving a keep of supply by eliminating supply routes (the tower in the video had no supply routes) is extremely effective. They can't repair the door or walls, and they can't build siege weapons. You can't just turtle in a keep all day and expect to hang onto it.

    Safe zones are another big deal. In WAR, a lot of keeps were a short walk from a friendly outpost. This made it too easy to zerg keeps, and there was nothing you could do about those safe zones, to which players often fled. Keeps in GW2 have towns inside of them. The ability to respawn in one of those towns is an upgrade that has to be purchased, and if the keep is taken, you completely lose that spawn point. It makes territory control much more dynamic than in WAR.

    ArenaNet has a good chance of beating Mythic at their own game.

    "Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss

  • ZeroxinZeroxin LondonPosts: 2,521Member Uncommon

    Originally posted by BadSpock

    Originally posted by RizelStar


    Originally posted by BadSpock

    Glad to see:

    A) not mindless zerg

    B) awesome small scale battles in scope of larger war

    C) supply really, really matters

    D) tactics and skill seem to outweigh numbers and certainly levels/gear

    E) super long range of siege gives lots of room for flanking, more complex strategy

    F) unless he's got some kind of mega-super powerful PC, incredibly smooth (only a few hiccups I saw in FPS)

    This is what many forgot when the last blog went up.

    Gold or Gems can't buy this stuff.

    Gear is just a handicap for skill anyway.

    Nothing in MMOs is really that hard, MMOs with a focus on gear only give you the stats to make up for lack of skill in order to succeed in many cases.

    I don't care if a person buys a +10% power item in the shop, they're still going to die when up against a vastly more skilled opponent.

    I know a guy in DCUO who spent money to change his movement power just so he could get more skill points to beat people in pvp, to this day, this guy still cannot play without complaining that someone is hacking and all I hear on vent is how he's losing badly. It's always hilarious when people try to by power and fail.

    This is not a game.

  • Master10KMaster10K LondonPosts: 3,065Member

    Originally posted by Shroom_Mage

    The two things that really stand out as being different from WAR are supply and safe zones.

    WAR didn't have anything vaguely resembling supply. If the keep wasn't attacked for around five minutes the door would instantly reset. In GW2, starving a keep of supply by eliminating supply routes (the tower in the video had no supply routes) is extremely effective. They can't repair the door or walls, and they can't build siege weapons. You can't just turtle in a keep all day and expect to hang onto it.

    Safe zones are another big deal. In WAR, a lot of keeps were a short walk from a friendly outpost. This made it too easy to zerg keeps, and there was nothing you could do about those safe zones, to which players often fled. Keeps in GW2 have towns inside of them. The ability to respawn in one of those towns is an upgrade that has to be purchased, and if the keep is taken, you completely lose that spawn point. It makes territory control much more dynamic than in WAR.

    ArenaNet has a good chance of beating Mythic at their own game.

    ArenaNet really do seem to be the masters of iteration, by taking an idea or interesting feature and iterating on it, until they can make it better. And from the various WvW vids that have been cropping up, it's certainly showing. Now the true test will be the upcoming Beta Weekend Events, where we can see nicely populated servers going up against each other.

    image

  • fiontarfiontar Dana, MAPosts: 3,719Member

    Originally posted by BadSpock

    That looks pretty awesome.

    One somewhat skilled player being able to make such an impact, the last line in the sand etc.

    Very cool stuff.

    Especially like the catapults across the valley and how the narrator admits they should have spent more on defense and bolstering the keep for the next attack.

    Sounds like the concept of supply in WvW is going to really change everything...

    It will take time for strategies to develop and for people to believe in the strategies enough to do more than zerg. I noticed in the vid that the keep's supply depot was very limited and didn't refill, so there was no attention being paid to securing the surrounding resource camps and then guard the supply caravans.

    A more organized effort to ensure the keep was well supplied would have made a difference and allowed better defense.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • PushkinaPushkina KbhPosts: 34Member

    Originally posted by Requiamer

    Originally posted by Brewsir

    My son and I watched to the end, and mists of pandoria was there and my son wanted to watch it.  So, I clicked on it, and he said, "oooooooo, it looks like wow", and I said it is wow.  And we both sat there laughing at how ugly everything was/is, and after a couple of minutes, I was just like, I'm closing this mess, and he said, "no, no, I wanta torture you"  lol  Anyway, just thought I'd mention that wow isn't completely without entertainment value.

    Well at least he play mmo, the favorite game of my son is a kind of sumo cat you have to feed with tons of sushi so he can save his little dog, and he kick me from the computer to play that...

     

    The name is Sushi cat and the dog is not his friend. Bacon dog is his nemesis.

    I love sushi cat :D

    Be patience I am dyslexic.

  • srpssrps SetubalPosts: 116Member

    Though I like their video posting, the guys are annoying as hell, especially the one that goes banshee wailing on a whim.

    They also play badly, though the videos surely aren't mean for skill showing.

     

    The more beta games coverage the better though, so I hope they keep on recording ^^.

  • Rhianni32Rhianni32 Denver, COPosts: 222Member

    Originally posted by Master10K

    Originally posted by aesperus

    Great vids. Thanks for posting!

    What I liked most about this vid, honestly, was the improvement in skill that the yogscast player seems to have gained. I even liked it towards the beginning when (simon?) asked 'when did u get good at video games?' and the response was 'oh, i'm not, I've just been lvling this character so I understand how to play him a lot better'.

    The first video I saw of these guys, I thought they were idiots. However, they were playing quite well in this video. Not only did he hold his own in the keep, but he was also able to dish out a fairly decent amount of damage. I'm glad to see that the game is indeed not punishing people, but rather easing them into understanding it's mechanics.

    The keep sieges do look very fun, and I can't wait. That keep did look like one of the smaller ones. I hope there will be options to purchase extra guards & such to help defend inside the keep. Looking forward to beta.

    Not to worry... That was an actual Tower they were defending and not a Keep (showed at the top-right). Keeps are much bigger an the Castle is the biggest structure in WvW. Also there will be upgrades. God bless ArenaNet. image

    That video was a tower? Good I was concerned that was a keep and that was as large as it got.

  • BadSpockBadSpock Somewhere, MIPosts: 7,974Member

    Originally posted by Sylvarii

    Originally posted by BadSpock

    Does anyone remember seeing footage like this, that wasn't NDA breaches/leaks, for Illum in TOR?

    For city sieges in WAR?

    For keep sieges in AoC?

     To be honest you are right about WAR-SWTOR and AOC but even though i am an avid GW2 fan i have seen better in ArcheAge seige vids.

    I don't know, I thought the ArcheAge seiges were instanced or phased or some such and were only 100 vs 100?

    I could be completely wrong, but I try to follow that game a little bit too.

  • AdalwulffAdalwulff Sacramento, CAPosts: 1,152Member

    Nice vid!

    Love the chaining, I noticed how it keeps people together working as a team.

    Then the choke points, properly defended you could battle for days!

    image
  • Wyrd01Wyrd01 Ann Arbor, MIPosts: 27Member

     






    Originally posted by Betakodo

    Actually, you need gold to buy siege weapon blueprints don't you? Therefore gems can get you the blueprints. So gem buyers can buy the more expensive trebuchets instead of catapults more easily.



    From the leaked screen shots I've seen everything but the Seige Golem only costs a handful of silver.

     

    And even if you do buy gems, someone else from your server has to have enough gold, and want to buy your gems, in order for you to get any gold from them.  So money is simply transferring from one person on a server to another.

     

    So even if someone on your server does buy gems, and finds someone to trade them for gold, and buys a trebuchet... well, they're on your side in WvW, it's your entire server against another two, so that guy who bought the trebuchet is helping you out by providing another seige weapon for your side... assuming everyone can gather and deliver enough supply to the build site before it's destroyed, but that's another matter.

     

  • Master10KMaster10K LondonPosts: 3,065Member

    Originally posted by BadSpock

    Originally posted by Sylvarii


    Originally posted by BadSpock



    Does anyone remember seeing footage like this, that wasn't NDA breaches/leaks, for Illum in TOR?

    For city sieges in WAR?

    For keep sieges in AoC?

     To be honest you are right about WAR-SWTOR and AOC but even though i am an avid GW2 fan i have seen better in ArcheAge seige vids.

    I don't know, I thought the ArcheAge seiges were instanced or phased or some such and were only 100 vs 100?

    I could be completely wrong, but I try to follow that game a little bit too.

    I think Creslin did a post that explained it well.

    image

  • CookieTimeCookieTime SomewherePosts: 353Member

    At 11:18 the guardian actually blocks the enemy catapult boulder with his bubble skill.. gotta love things like that. :)

    Eat me!

  • AutemOxAutemOx Fullerton, CAPosts: 1,704Member

    Pretty impressive :D  Will have to see more to really tell if I will like it.

    Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.

  • NaqajNaqaj Frankfurt am MainPosts: 1,673Member

     

    The thing that bugs me about ArchAge keeps is that there isn't even the illusion of purpose within the context of the game world. The only reason to exist for them is to be attacked and defended by players. There are many videos from the last beta that all show the same player-built keep and the fights going on around it, I'm sure you've seen it.

    My problem with it is that it isn't a keep, at all. It's a set of walls built like a maze in a tower defense game. It has to be, because that makes it more efficient for the defenders. It makes sense to build them that way, from a game mechanic point of view.

    But there is absolutely no verisimilitude about it. It is just an abstract game objective. Not an actual keep, in a fantasy world, with an implied purpose beyond game mechanics.

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