massive [mas iv] - Extremely large in scale, amount, or degree.
What is massive about 8v8 Instanced PvP? What is massive about replaying the same 3-5 small zones over and over again?
As of now, I feel forced into playing Battlegrounds due to gear incentive. If all rewards were removed from Battlegrounds, how many people do you think would still play them? Would you still play them?
Aren't MMOs supposed to be immersive, surprising, and completely unpredictable? None of these characteristics are present in Battlegrounds. Battlegrounds are redundant - a rinse and repeat gear-grind addiction. Battlegrounds are plastic - a cheap and simple way for developers to add Player Vs. Player.
I remember EverQuest II had an Instanced Arena near the launch of their game. However, it was almost never used. When it was occupied, it was nothing more but a skill-testing experience amung guild mates - the way it should be. It wasn't until they added "Rewards" that the Arenas were played on a daily basis.
I understand that Battlegrounds are helpful to PvE players. Thus, if Battlegrounds must exist, they should only reside on PvE Servers.