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So I got Mass Effect 3 and I've been playing it off and on, and am really enjoying what we all love about Bioware: the RPG factor, the action and the story.
None of this is in an MMO. In Mass Effect 3, your choices can make a huge difference- save or destroy entire species, for example. The dialogue is great and the characters feel real and distinct.
In SWTOR, your decisions make no difference, all the characters seem bland, and the excuses for quests are borderline rediculous.
The reason for this is because it's an MMO. A single player's choice can't change the entire universe because it would be unfair to other players.
But they should've realized this before implementing the choice/voiceover/story model into an MMO. It's just not compatible. Suspension of disbelief is thin enough as it is in games like WoW and Rift when you're doing quests and don't have choices and the evil guy you just killed reapears for the next player.
SWTOR was an interesting and incredibly expensive experiment that was flawed from the start.
In brighter news, Mass Effect 3 is great. I hope Bioware keeps making single player games and if they try another MMO, attempt something different than importing what works for single-player into an MMO. They're obviously a solid company but man this MMO was a bad idea.