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Beta Review

245

Comments

  • SovrathSovrath Member LegendaryPosts: 32,015

    The strong poit (or deciding point) for Tera is the combat.

    If one hates it then the game pretty much isn't worth it. For me, the combat, especially during pvp, really makes it for me. Then again, I like the speed of the combat, some other players seem to want it to be faster but I think it's just right.

    Because I enjoy the combat and am used to actual asian grinder games, I don't mind the quests at all.

    The world is fun to fight in.

    However, the quests are so/so and I'm still not convinced that they are clear on this diplomacy end game. I wish they would give more info about it but there it is.

    I wish they had sieges but I suspect that 100's agains 100's might not work in this game.

     

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    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


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    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • XasapisXasapis Member RarePosts: 6,337

    Somebody else posted a couple videos of 100 vs 100, so that clearly works. I would have liked to see castle sieges as well, I don't know if they exist.

  • mCalvertmCalvert Member CommonPosts: 1,283

    Originally posted by rexzshadow

    Not really... i mean by lvl 30+ most quest doesn't even require 20 kills to complete and if you think 20 kill for a quest is too much well than.... thats like a lot of games lol.

    Thats a bad thing. 90% of the quests are kill 10 rats. And when you skip the text and just say 'give me the quest so i can kill 10 things and get my xp and move on', that is bad game design. I would rather group up to kill one boss than solo 20 trash mobs. I would rather run a dungeon for 2 hours than kill 1000 trash mobs in the same time.

  • ThorkuneThorkune Member UncommonPosts: 1,969

    Originally posted by remyburke

    I gave this game about 8 hours this weekend, and after a bit of a "meh" start, I grew to really enjoy TERA. The combat is A LOT of fun, and the graphics are very nice to look at. I'm going to give the other aspects of the game a closer look, like crafting, in the next weekend before I decide whether or not I'm going to buy it.

     

    Beta Weekend Experience: 8/10

    Now that sounds encouraging.

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by mCalvert

    Originally posted by rexzshadow

    Not really... i mean by lvl 30+ most quest doesn't even require 20 kills to complete and if you think 20 kill for a quest is too much well than.... thats like a lot of games lol.

    Thats a bad thing. 90% of the quests are kill 10 rats. And when you skip the text and just say 'give me the quest so i can kill 10 things and get my xp and move on', that is bad game design. I would rather group up to kill one boss than solo 20 trash mobs. I would rather run a dungeon for 2 hours than kill 1000 trash mobs in the same time.

    so is most game quest all involve killing something. SWTOR has kill 10 rats with fancy voice over and cutscene. GW2 has 100 rats are invading kill them with 10 people. Core of most mmorpg is kill x or gather y or escort z. And you can, by lvl 20 you get BAM repeats pretty much till you cap there is BAM for every lvl after 20.

  • Laughing-manLaughing-man Member RarePosts: 3,654

    Originally posted by mCalvert

    Originally posted by rexzshadow

    Not really... i mean by lvl 30+ most quest doesn't even require 20 kills to complete and if you think 20 kill for a quest is too much well than.... thats like a lot of games lol.

    Thats a bad thing. 90% of the quests are kill 10 rats. And when you skip the text and just say 'give me the quest so i can kill 10 things and get my xp and move on', that is bad game design. I would rather group up to kill one boss than solo 20 trash mobs. I would rather run a dungeon for 2 hours than kill 1000 trash mobs in the same time.

    "Bad game design"

    how so?

    Many people on these forums LOATH questing, to the point where no mater what you do they refuse to read text or learn anything about anything and they just want to cut to the chase. 

    So you are saying designing a game that acutally caters to that idea is bad?

    I disagree.

     

    Edit: considiering you CAN grind dungeon mobs, or do repeatables, or quest, then you can have it an way you desire.

  • Soki123Soki123 Member RarePosts: 2,558

    Originally posted by rexzshadow

    Originally posted by mCalvert


    Originally posted by rexzshadow

    Not really... i mean by lvl 30+ most quest doesn't even require 20 kills to complete and if you think 20 kill for a quest is too much well than.... thats like a lot of games lol.

    Thats a bad thing. 90% of the quests are kill 10 rats. And when you skip the text and just say 'give me the quest so i can kill 10 things and get my xp and move on', that is bad game design. I would rather group up to kill one boss than solo 20 trash mobs. I would rather run a dungeon for 2 hours than kill 1000 trash mobs in the same time.

    so is most game quest all involve killing something. SWTOR has kill 10 rats with fancy voice over and cutscene. GW2 has 100 rats are invading kill them with 10 people. Core of most mmorpg is kill x or gather y or escort z. And you can, by lvl 20 you get BAM repeats pretty much till you cap there is BAM for every lvl after 20.

    It s more how it s implemented. Tera doesn t even try to mask it, it s just plainly, go kill 20 of these, run back, collect reward, and do it over again. BAMs are really nothing great, they will get tiring after awhile, just like Rifts did in Rift. Outside of the combat Tera is nothing at all new, and they do a terrible job masking it. Other games do a decent job at it.

  • Laughing-manLaughing-man Member RarePosts: 3,654

    Originally posted by Soki123

    Originally posted by rexzshadow


    Originally posted by mCalvert


    Originally posted by rexzshadow

    Not really... i mean by lvl 30+ most quest doesn't even require 20 kills to complete and if you think 20 kill for a quest is too much well than.... thats like a lot of games lol.

    Thats a bad thing. 90% of the quests are kill 10 rats. And when you skip the text and just say 'give me the quest so i can kill 10 things and get my xp and move on', that is bad game design. I would rather group up to kill one boss than solo 20 trash mobs. I would rather run a dungeon for 2 hours than kill 1000 trash mobs in the same time.

    so is most game quest all involve killing something. SWTOR has kill 10 rats with fancy voice over and cutscene. GW2 has 100 rats are invading kill them with 10 people. Core of most mmorpg is kill x or gather y or escort z. And you can, by lvl 20 you get BAM repeats pretty much till you cap there is BAM for every lvl after 20.

    It s more how it s implemented. Tera doesn t even try to mask it, it s just plainly, go kill 20 of these, run back, collect reward, and do it over again. BAMs are really nothing great, they will get tiring after awhile, just like Rifts did in Rift. Outside of the combat Tera is nothing at all new, and they do a terrible job masking it. Other games do a decent job at it.

    How so? 

    You don't explain where you came to these conclusions.

    I can say "WOW TERA IS AMAZING!!!!!!!" and it doesnt' tell us anything about it does it?

    BAM's are awesome, more games need things that bring back old school MMO battles.

    The combat isn't a gimic, its a game changer.

    The quests ARE NOT innovative, you are correct, no game has them "masked better" that is just being silly.  SWTOR just added some guy telling you why you NEEDED to kill 10 rebels, in a fancy cut scene, does that some how cover up it says 0/10 on the quest tracker? 

    Nope...

  • XasapisXasapis Member RarePosts: 6,337

    Examples of how games mask killing quests would be nice. And please, don't bring GW2 into the discussion, not before the honeymoon period is over and the dynamic events prove that they have more staying power than what they did in Warhammer.

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by mCalvert

    Originally posted by rexzshadow

    Not really... i mean by lvl 30+ most quest doesn't even require 20 kills to complete and if you think 20 kill for a quest is too much well than.... thats like a lot of games lol.

    Thats a bad thing. 90% of the quests are kill 10 rats. And when you skip the text and just say 'give me the quest so i can kill 10 things and get my xp and move on', that is bad game design. I would rather group up to kill one boss than solo 20 trash mobs. I would rather run a dungeon for 2 hours than kill 1000 trash mobs in the same time.

    At 20+ BAMs start appearing, they are just as tough as any boss and you can pick up repeatable quests and grind them to your hearts content, good xp for killing them and turning in the quests. A good group of five people is the most efficient way, you get the 3-5 kills for each quest turn in pretty fast piling on xp.

     

    Also dungeon grinding is made easier in this game with repeatable quests. I am sitting at 200/20 and 100/20 for the two repeatable quests on the 36 dungeon ready to be cashed in on CBT5 so I can be ahead of the pack. Lol.

    image

  • LeucentLeucent Member Posts: 2,371

    Originally posted by Laughing-man

    Originally posted by Soki123


    Originally posted by rexzshadow


    Originally posted by mCalvert


    Originally posted by rexzshadow

    Not really... i mean by lvl 30+ most quest doesn't even require 20 kills to complete and if you think 20 kill for a quest is too much well than.... thats like a lot of games lol.

    Thats a bad thing. 90% of the quests are kill 10 rats. And when you skip the text and just say 'give me the quest so i can kill 10 things and get my xp and move on', that is bad game design. I would rather group up to kill one boss than solo 20 trash mobs. I would rather run a dungeon for 2 hours than kill 1000 trash mobs in the same time.

    so is most game quest all involve killing something. SWTOR has kill 10 rats with fancy voice over and cutscene. GW2 has 100 rats are invading kill them with 10 people. Core of most mmorpg is kill x or gather y or escort z. And you can, by lvl 20 you get BAM repeats pretty much till you cap there is BAM for every lvl after 20.

    It s more how it s implemented. Tera doesn t even try to mask it, it s just plainly, go kill 20 of these, run back, collect reward, and do it over again. BAMs are really nothing great, they will get tiring after awhile, just like Rifts did in Rift. Outside of the combat Tera is nothing at all new, and they do a terrible job masking it. Other games do a decent job at it.

    How so? 

    You don't explain where you came to these conclusions.

    I can say "WOW TERA IS AMAZING!!!!!!!" and it doesnt' tell us anything about it does it?

    BAM's are awesome, more games need things that bring back old school MMO battles.

    The combat isn't a gimic, its a game changer.

    The quests ARE NOT innovative, you are correct, no game has them "masked better" that is just being silly.  SWTOR just added some guy telling you why you NEEDED to kill 10 rebels, in a fancy cut scene, does that some how cover up it says 0/10 on the quest tracker? 

    Nope...

    Very opinionated. The combat to you is a game changer, to me flat out sucks. BAMs are a piss poor attempt at a real old school idea of NMs in FFXI. Difference is in FFXI you actually had to spawn them, which took time, then be the one to claim them, which took time, then hope you get the drop, which took time. In otherwords real old school. BAMs, lol I can t get it, oh well switch channels, so not old school at all.

  • XychedXyched Member Posts: 24

    Originally posted by bigsmiff

    Originally posted by Xasapis


    Originally posted by bigsmiff

    The combat at low levels is enough to keep me from playing any further. The spamming of the mouse button is ridiculous to say the least.

    Hehe, I bet you didn't realise that holding that mouse button down accomplishes the same thing as spamming it ;)

    You are missing my point...it is boring either way.

    I'm not trying to be antagonistic, but how is Tera's combat any more boring than a standard MMO? The only difference is now positioning and timing play a much more important role. I don't understand how that's less exciting; I'm not being sarcastic, I just genuinely don't understand.

     

    I can understand if you prefer the slow combat of WoW or something like that, but that's simply a matter of preference, not a fault on Tera's behalf.

     

    EDIT: To throw my two cents in to the argument in the post above, I'm not very concerned with trying to make an MMO more like an MMO made 10 years ago. Certainly those games had mechanics that we could use in games today, but that seems like taking a step backwards when what the genre needs is innovation. While I agree that Tera is almost entirely "Kill 10 rats" quests, I think that their combat system takes the grind out of it. Any MMO will have time sinks and boring quest lines, but the key is to make actually playing the game enjoyable. For me, the new combat system did that.

    To be honest, I think this is where MMOs should be going. Tera is a step in the right direction- I'm so sick of having 3 hotbars and spamming some 123 123 cycle. There's no reason why the actual gameplay shouldn't be just as much of an attraction as the progression. Fights should be engaging- and in Tera, for me, they were. Is Tera the epitome of what I think a modern MMO should be? Absolutely not. But I think it's a great start, and I hope more studios follow its lead.

  • Laughing-manLaughing-man Member RarePosts: 3,654

    Originally posted by Leucent

    Very opinionated. The combat to you is a game changer, to me flat out sucks. BAMs are a piss poor attempt at a real old school idea of NMs in FFXI. Difference is in FFXI you actually had to spawn them, which took time, then be the one to claim them, which took time, then hope you get the drop, which took time. In otherwords real old school. BAMs, lol I can t get it, oh well switch channels, so not old school at all.

    I completely disagree rather than sitting around reacting to a monster every 10-20 seconds (FFXI) monsters do moves every 2-5 seconds.

    And un like FFXI where your only option is to heal the damage you just took, in TERA you actually must dodge.

    I'm kinda confused if you are serious.   Taking a lot of time to spawn a monster because it takes 12 hour respawn timers IS NOT FUN, its NOT SKILL, its BAD DESIGN!

    Thats why they changed FFXI.  I camped the shaman's cloak, I have it on two seperate toons, is bad game design.

    I camped the Dune widow 52 times, it never dropped the enhancement torque, it has a 6 hour respawn window.

    Why do you like punishing yourself?

     

     

    Edit:  Higher level zones don't have channels if there are not enough people to fill up a channel, I was at 38 in a zone with 1 channel in TERA yesterday

  • XychedXyched Member Posts: 24

    Originally posted by Laughing-man

    Originally posted by Leucent

    Very opinionated. The combat to you is a game changer, to me flat out sucks. BAMs are a piss poor attempt at a real old school idea of NMs in FFXI. Difference is in FFXI you actually had to spawn them, which took time, then be the one to claim them, which took time, then hope you get the drop, which took time. In otherwords real old school. BAMs, lol I can t get it, oh well switch channels, so not old school at all.

    I completely disagree rather than sitting around reacting to a monster every 10-20 seconds (FFXI) monsters do moves every 2-5 seconds.

    And un like FFXI where your only option is to heal the damage you just took, in TERA you actually must dodge.

    I'm kinda confused if you are serious.   Taking a lot of time to spawn a monster because it takes 12 hour respawn timers IS NOT FUN, its NOT SKILL, its BAD DESIGN!

    Thats why they changed FFXI.  I camped the shaman's cloak, I have it on two seperate toons, is bad game design.

    I camped the Dune widow 52 times, it never dropped the enhancement torque, it has a 6 hour respawn window.

    Why do you like punishing yourself?

     

     

    Edit:  Higher level zones don't have channels if there are not enough people to fill up a channel, I was at 38 in a zone with 1 channel in TERA yesterday

    I'm with you. I don't understand why long, tedious waits are an attraction. I'm not sure where along the line it became acceptable to substitute these absurd timesinks for actual skill- if an item is valuable, it should take time to acquire it because it's difficult to acquire. There's no reason to sit around and wreck some boss mob 52 times in a row and not get your item. If you can kill the boss, you should get the item- but it should take skill, and that should take time. Same end result, but the path to get there is suddenly a challenge, not a test of patience.

  • LeucentLeucent Member Posts: 2,371

    Originally posted by Laughing-man

    Originally posted by Leucent

    Very opinionated. The combat to you is a game changer, to me flat out sucks. BAMs are a piss poor attempt at a real old school idea of NMs in FFXI. Difference is in FFXI you actually had to spawn them, which took time, then be the one to claim them, which took time, then hope you get the drop, which took time. In otherwords real old school. BAMs, lol I can t get it, oh well switch channels, so not old school at all.

    I completely disagree rather than sitting around reacting to a monster every 10-20 seconds (FFXI) monsters do moves every 2-5 seconds.

    And un like FFXI where your only option is to heal the damage you just took, in TERA you actually must dodge.

    I'm kinda confused if you are serious.   Taking a lot of time to spawn a monster because it takes 12 hour respawn timers IS NOT FUN, its NOT SKILL, its BAD DESIGN!

    Thats why they changed FFXI.  I camped the shaman's cloak, I have it on two seperate toons, is bad game design.

    I camped the Dune widow 52 times, it never dropped the enhancement torque, it has a 6 hour respawn window.

    Why do you like punishing yourself?

     

     

    Edit:  Higher level zones don't have channels if there are not enough people to fill up a channel, I was at 38 in a zone with 1 channel in TERA yesterday

    You said Old School, thats why I said what I did. It s not punishing myself, if I enjoy what I m doing, as I said you re very opinionated, and I get you like the game. I hated it and think it s a step backwards in MMOs. If you don t like what I have to say about it, don t listen. Once again, what you re refering to isn t old school in the least. It s instant gratification, in the most repetitive way.

  • Laughing-manLaughing-man Member RarePosts: 3,654

    Originally posted by Leucent

    Originally posted by Laughing-man


    Originally posted by Leucent

    Very opinionated. The combat to you is a game changer, to me flat out sucks. BAMs are a piss poor attempt at a real old school idea of NMs in FFXI. Difference is in FFXI you actually had to spawn them, which took time, then be the one to claim them, which took time, then hope you get the drop, which took time. In otherwords real old school. BAMs, lol I can t get it, oh well switch channels, so not old school at all.

    I completely disagree rather than sitting around reacting to a monster every 10-20 seconds (FFXI) monsters do moves every 2-5 seconds.

    And un like FFXI where your only option is to heal the damage you just took, in TERA you actually must dodge.

    I'm kinda confused if you are serious.   Taking a lot of time to spawn a monster because it takes 12 hour respawn timers IS NOT FUN, its NOT SKILL, its BAD DESIGN!

    Thats why they changed FFXI.  I camped the shaman's cloak, I have it on two seperate toons, is bad game design.

    I camped the Dune widow 52 times, it never dropped the enhancement torque, it has a 6 hour respawn window.

    Why do you like punishing yourself?

     

     

    Edit:  Higher level zones don't have channels if there are not enough people to fill up a channel, I was at 38 in a zone with 1 channel in TERA yesterday

    You said Old School, thats why I said what I did. It s not punishing myself, if I enjoy what I m doing, as I said you re very opinionated, and I get you like the game. I hated it and think it s a step backwards in MMOs. If you don t like what I have to say about it, don t listen. Once again, what you re refering to isn t old school in the least. It s instant gratification, in the most repetitive way.

    You can call something an opinion all you like, however when I provide details, thats a bit more than an opinion.

    You have yet to say a SINGLE thing you didn't like, whilest I listed off many innovative features and reasons why I think the game is fantastic.

    It seems you sir are opinionated, as you cannot back up any of your thoughts with details or facts or evidence.

     

    TERA does many things that many gamers have been asking for, it innovates and renovates.  It makes repeatable quests able to be done past their completion point so you can turn in repeatables multiple times, thats a new twist on an old idea.

    It has open world dungeons, and a moderate death penalty that is a time sink and a money sink.  It hybridizes the old and the new in a fresh way.

    Combat that requires you to pay attention and actually react to monsters abilities is far more engaging that just healing the damage you took and standing still while hitting the same few attacks.

    Ah and how I missed collision detection, what a fantastic thing to bring back.

    Edit: where is the instant gratification?  I'm sorry but that part of your statement makes absoutely no sense, please clarify.  Unless you are saying that sitting around waiting for a monster to spawn is better because its delaying gratification?  Its just poor game design.

     

  • LeucentLeucent Member Posts: 2,371

    Originally posted by Laughing-man

    Originally posted by Leucent


    Originally posted by Laughing-man


    Originally posted by Leucent

    Very opinionated. The combat to you is a game changer, to me flat out sucks. BAMs are a piss poor attempt at a real old school idea of NMs in FFXI. Difference is in FFXI you actually had to spawn them, which took time, then be the one to claim them, which took time, then hope you get the drop, which took time. In otherwords real old school. BAMs, lol I can t get it, oh well switch channels, so not old school at all.

    I completely disagree rather than sitting around reacting to a monster every 10-20 seconds (FFXI) monsters do moves every 2-5 seconds.

    And un like FFXI where your only option is to heal the damage you just took, in TERA you actually must dodge.

    I'm kinda confused if you are serious.   Taking a lot of time to spawn a monster because it takes 12 hour respawn timers IS NOT FUN, its NOT SKILL, its BAD DESIGN!

    Thats why they changed FFXI.  I camped the shaman's cloak, I have it on two seperate toons, is bad game design.

    I camped the Dune widow 52 times, it never dropped the enhancement torque, it has a 6 hour respawn window.

    Why do you like punishing yourself?

     

     

    Edit:  Higher level zones don't have channels if there are not enough people to fill up a channel, I was at 38 in a zone with 1 channel in TERA yesterday

    You said Old School, thats why I said what I did. It s not punishing myself, if I enjoy what I m doing, as I said you re very opinionated, and I get you like the game. I hated it and think it s a step backwards in MMOs. If you don t like what I have to say about it, don t listen. Once again, what you re refering to isn t old school in the least. It s instant gratification, in the most repetitive way.

    You can call something an opinion all you like, however when I provide details, thats a bit more than an opinion.

    You have yet to say a SINGLE thing you didn't like, whilest I listed off many innovative features and reasons why I think the game is fantastic.

    It seems you sir are opinionated, as you cannot back up any of your thoughts with details or facts or evidence.

     

    TERA does many things that many gamers have been asking for, it innovates and renovates.  It makes repeatable quests able to be done past their completion point so you can turn in repeatables multiple times, thats a new twist on an old idea.

    It has open world dungeons, and a moderate death penalty that is a time sink and a money sink.  It hybridizes the old and the new in a fresh way.

    Combat that requires you to pay attention and actually react to monsters abilities is far more engaging that just healing the damage you took and standing still while hitting the same few attacks.

    Ah and how I missed collision detection, what a fantastic thing to bring back.

     

    I ll say it again, hopefully you can get it. It s not old school in the least. What else do you want me to say. The combat to me isn t good, the BAM s are going to wear thin, the quest system is terrible, the pvp and channels don t work, it doesn t matter if later there aren t any, thats due to lack of pop in the area, it can and will happen. It s an opinion of course, as is yours. Nothing anyone says is the gosspil truth, because all out r opinions are different. Don t get me started on how fast you can level, I hate that, and that alone makes it non old school. The days of a long, fun journey may be over, but IMO other games do it better.

    As I said I didn t like the game, giving examples, I already have, but your examples are just the opposite of how I feel, hence opinions.

  • PivotelitePivotelite Member UncommonPosts: 2,145

    I can add to those little things laughing man, boy how long have we asked for a game with instant mounts, or a game where any class can get all professions. Theres even a minor death penalty, you don't want to lose those boss crystals, it sucks to get them back.

     

    Nevermind we have engaging mobs all over the game world, with OWPvP to boot, even something as simple as having your guild logo beside your name for god sake.

     

    I know so many people and guilds and we all have drama and talk amongst eachother because it is so easy to familiarize between guilds with a glaring emblem infront of you when you see another player.

     

    The little things, make the game better to me.

    image

  • KuppaKuppa Member UncommonPosts: 3,292

    Originally posted by Laughing-man

    Originally posted by Leucent


    Originally posted by Laughing-man


    Originally posted by Leucent

    Very opinionated. The combat to you is a game changer, to me flat out sucks. BAMs are a piss poor attempt at a real old school idea of NMs in FFXI. Difference is in FFXI you actually had to spawn them, which took time, then be the one to claim them, which took time, then hope you get the drop, which took time. In otherwords real old school. BAMs, lol I can t get it, oh well switch channels, so not old school at all.

    I completely disagree rather than sitting around reacting to a monster every 10-20 seconds (FFXI) monsters do moves every 2-5 seconds.

    And un like FFXI where your only option is to heal the damage you just took, in TERA you actually must dodge.

    I'm kinda confused if you are serious.   Taking a lot of time to spawn a monster because it takes 12 hour respawn timers IS NOT FUN, its NOT SKILL, its BAD DESIGN!

    Thats why they changed FFXI.  I camped the shaman's cloak, I have it on two seperate toons, is bad game design.

    I camped the Dune widow 52 times, it never dropped the enhancement torque, it has a 6 hour respawn window.

    Why do you like punishing yourself?

     

     

    Edit:  Higher level zones don't have channels if there are not enough people to fill up a channel, I was at 38 in a zone with 1 channel in TERA yesterday

    You said Old School, thats why I said what I did. It s not punishing myself, if I enjoy what I m doing, as I said you re very opinionated, and I get you like the game. I hated it and think it s a step backwards in MMOs. If you don t like what I have to say about it, don t listen. Once again, what you re refering to isn t old school in the least. It s instant gratification, in the most repetitive way.

    You can call something an opinion all you like, however when I provide details, thats a bit more than an opinion.

    You have yet to say a SINGLE thing you didn't like, whilest I listed off many innovative features and reasons why I think the game is fantastic.

    It seems you sir are opinionated, as you cannot back up any of your thoughts with details or facts or evidence.

     

    TERA does many things that many gamers have been asking for, it innovates and renovates.  It makes repeatable quests able to be done past their completion point so you can turn in repeatables multiple times, thats a new twist on an old idea.

    It has open world dungeons, and a moderate death penalty that is a time sink and a money sink.  It hybridizes the old and the new in a fresh way.

    Combat that requires you to pay attention and actually react to monsters abilities is far more engaging that just healing the damage you took and standing still while hitting the same few attacks.

    Ah and how I missed collision detection, what a fantastic thing to bring back.

    Edit: where is the instant gratification?  I'm sorry but that part of your statement makes absoutely no sense, please clarify.  Unless you are saying that sitting around waiting for a monster to spawn is better because its delaying gratification?  Its just poor game design.

     

    It does have some minor novelties here and there. I didn't know about the turning in repeatable quests stuff, thanks for bringing that up. I saw that Archage has a similar thing on quest, for example you can under-do or over-do a quest.

    To me the most important and fun part of Tera is the combat, TBH its the only reason I am still interested in the game. The combat is actually VERY enganging expecially when you start getting into the 20s. Still Its so hard to overlook so many other negatives for me :(

    The story is non existant, I really don't like the asian art style, the quests are BORING and the problem with all of these is that aside from combat those are the things you will be doing ALL OF THE TIME. For me Im still on the fence on wether or not to get this game.

    image


    image

  • KuppaKuppa Member UncommonPosts: 3,292

    Originally posted by Pivotelite

    I can add to those little things laughing man, boy how long have we asked for a game with instant mounts, or a game where any class can get all professions. Theres even a minor death penalty, you don't want to lose those boss crystals, it sucks to get them back.

     

    Nevermind we have engaging mobs all over the game world, with OWPvP to boot, even something as simple as having your guild logo beside your name for god sake.

     

    I know so many people and guilds and we all have drama and talk amongst eachother because it is so easy to familiarize between guilds with a glaring emblem infront of you when you see another player.

     

    The little things, make the game better to me.

    ?????

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  • SephastusSephastus Member UncommonPosts: 455

    Overall Score: 7 (Fun action playstyle that is available for free elsewhere, but poor story/mob quality)

    Background: Played almost all the AAA titles since EQ, with exceptions being anything with a George Lucas Stamp.

    Good:

    They put in alot of effort into the art of this game. From character creation onwards, its definately eyecandy. There is much to see when it comes to overworld, and dungeons.

    Average:

    It is a run of the mill themepark mmo. Up to the late teens, it is very linear, and the quests are very simple. Kill this, harvest that, and escort this is all you will see. While most people will boast about its combat system, this too is just average. Games like Hunter Blade, and Dragon Nest (both originally from Korea as well), have the same battle style (active movement to avoid attacks, and mouse attack/keyboard hybrid). This game actually feels like one of those F2P games, with the only exception being that you don't have to p2w.. instead, at endgame you have a  super gear grind to attempt to get the best stuff in the game.

    Gear progression description:

    Ffor those that have never played this type of games, let me try to explain gear progression in TERA. Like in all other games, by killing, questing and harvesting, you get level appropriate gear. As you level up, you will need better gear to survive hits, or do more damage. At any point, you can sacrifice similar tier gear and also pay some in game money, by buying required "powders", to slightly increase the stats of the weapon or armor. So if you have a tier 3 set of gloves that you like, you then have to get another tier 3 set of gloves and use 3 powders to upgrade the gloves to a +1 version. You do this again to get it to the plus 2 version, and so on. The higher the + you want to give it, the greater the chances that it will fail, and delevel. So if you have a +4 Sword, and you use a sword of same tier, and the poweder, but fail, the sword goes down to the +3 version. The "Masterwork" level is +12, but getting there will be virtually impossible without dumping huge amounts of in game money and items. This "huge amount" of gold and items will obviously need to be gathered in the gameworld by doing huge amounts of farming. However, there is something that is happening in the Korean version of the game, that will most likely happen hear as well. There is an in game item that you can purchase with real money that adds 30 days of playtime to your game. Since this item can be traded among players, what is happening in Korean TERA, is that players that want to upgrade their gear, but have very little money and items, sell this 30 day playtime card for tons of in game gold. With cash in hand, they now proceed to buy the powders and items they need to get their gear up to +12. So, indirectly at least, TERA is also a P2W game. It has been hinted lately though, that past level 50, they are doing away with BoE dungeon drops... so you can no longer buy off the market the gear needed to upgrade your equipment, and instead will have to farm it yourself... which will bring TERA back to the Uber gear grind in the later levels.

    Bad:

    While I don't want to qualify it as strictly bad (even though it does fall under this category), the music, voice-acting and overall story arc leaves alot to be desired. You can stomach it, but if you are paying a monthly fee for this game, it should be more than what it is. If I want the combat and the equipment leveling, then I would go play Dragon Nest and similar games. If I wanted story, then I would go play other strictly story driven games. And I could do both of these without paying a dime. But instead, I get a bland combination of both, and I am forced to pay a monthly fee for it. The other bad: Mob variety. The game is extremely limited in mob variety. These can be classified into: Treant, Humanoid, Golem, Centaur, Spider, Crab, Lizard, Antelopes, Clown, overlords & Ceberus. I am sure I missed a few, but the way these are introduced makes the world seem overly limited in types. The same art models seems to be used throught the entire game, and the only difference from one zone to the other, is the zone artwork, but not the mob models. Even the BAMs (elite big versions of the normal mobs) are just upscaled versions of the regular mobs.

    Odd:

    This game is definately way into "fanservice", which is what will make some people try it out. Need an example? Frontal nudity on the main city's statue(s) among other static things. And just about any of the female (or male, for you ladies) avatars you can make are very liberal in what they allow you to see (and hear). To the point that for the western release, they are censoring the Elim race (female only childlike bunny/dog/catgirl avatars), as it was leaning too much into pedofilia territory when it comes to western tastes. While this game has the use of blood, I honestly don't see this being the reason it receives an M rating. Some things in it go above just "suggestive", specially when in the hands of someone that is really trying.

    Conclusion: If you have never played action style MMORPG and want a change of pace, this is a good game to do it. However, it is not reinventing the wheel as many have ventured to say. There are other games with the same combat style and leveling style, but they are not as pretty to look at. It has some shortfallings in story and other aspects, but these can be stomached. If you are an MMO veteran, and have seen it all before, avoid this game... or at least avoid wasting your money on it. Give it a go on open beta, or during its eventual move to F2P or free trial, and give it your final say there. Again, this is not a bad game by a long shot, but its combat style is not new, and the story is lackluster at best. If you want the combat style, go try Dragon Nest for free, and skip over this one for now (at least till it goes the way of EQ, LoTR, Aion, Vangard ect...)

  • Laughing-manLaughing-man Member RarePosts: 3,654

    I'd like to remind a certain few people to debate the game not the people who are reviewing the game.

    Also I'd like to point out saying something isn't "old school" doesn't quantify what that means. 

    What do you mean 'the combat isn't good' what about it don't you like?  The fact that its hit box based?  or that you have to dodge? or how the skill chaining works?  Which class did you play and what about that classes' combat didn't you like?  Every class has very different feeling combat from the last in this game.

     

    PVP and channels DO work, ask the people who like PVP and have been playing the game this weekend.  There are plenty of people to kill, and you can avoid the PK's if you switch to another channel sure, but whats to say there aren't PKS there?  Why does server channeling kill PVP?  It doesn't.   You can switch between channels in 5 seconds, as long as you are out of combat, I realy don't see how this hurts PVP at all...    Lack of population won't be a problem as it only creates more channels when there are A LOT of people, again as I said earlier there are zones with only one channel, this occurs when there are not many players in one area.    So where is the problem?

    Leveling fast when?  what level did you get to?  Why do you think its fast compared to what? 

    So you clearly like a leveling based game rather than an alternative advancement game? 

    Why does it mater if you are leveling or if you are at end game, if the content you are participating in.... is the same?  (IE killing BAM's doing quests, doing dungeons, doing open world PVP etc.)

     

    Most of your complaints are simply either

    A. Not factually correct.

    B. Not fully explained.

    I'm not saying the game is perfect, but a lot of folks are offhandedly dismissing it because they are uninformed on the actual content in the game.

     

  • LeucentLeucent Member Posts: 2,371

    Originally posted by Laughing-man

    I'd like to remind a certain few people to debate the game not the people who are reviewing the game.

    Also I'd like to point out saying something isn't "old school" doesn't quantify what that means. 

    What do you mean 'the combat isn't good' what about it don't you like?  The fact that its hit box based?  or that you have to dodge? or how the skill chaining works?  Which class did you play and what about that classes' combat didn't you like?  Every class has very different feeling combat from the last in this game.

     

    PVP and channels DO work, ask the people who like PVP and have been playing the game this weekend.  There are plenty of people to kill, and you can avoid the PK's if you switch to another channel sure, but whats to say there aren't PKS there?  Why does server channeling kill PVP?  It doesn't.   You can switch between channels in 5 seconds, as long as you are out of combat, I realy don't see how this hurts PVP at all...    Lack of population won't be a problem as it only creates more channels when there are A LOT of people, again as I said earlier there are zones with only one channel, this occurs when there are not many players in one area.    So where is the problem?

    Leveling fast when?  what level did you get to?  Why do you think its fast compared to what? 

    So you clearly like a leveling based game rather than an alternative advancement game? 

    Why does it mater if you are leveling or if you are at end game, if the content you are participating in.... IS THE SAME?  (IE killing BAM's doing quests, doing dungeons, doing open world PVP etc.)

     

    Most of your complaints are simply either

    A. Not factually correct.

    B. Not fully explained.

    I'm not saying the game is perfect, but a lot of folks are offhandedly dismissing it because they are uninformed on the actual content in the game.

     

    You clearly don t understand a thing I m saying so i ll leave it that your OPINION, vastly differs from mine. Theres nothing factual about the combat is good, you could go on and on and on about why it is, it s still just an opinion. This is why I say it sucks. Not much more needed to be said.

  • XasapisXasapis Member RarePosts: 6,337

    You're complaining about city statue frontal nudity? lol

    When I read those comments I always check the origin of the person that is making them and they all originate from the same country.

    It's extra hilarious considering all the RL statues are, guess what, nude in my country. Especially the males. And obviously noone seems to care about them depicted as they are.

    As for the Elins, they are as they are because the Japanese and generally eastern cultures like them that way. And that has nothing to do with how the easterners like their women. If that was true, the westerners would love their women dog ugly and flat chested, because the majority of the western games depict them like this for some reason.

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by Leucent

    ...

    You clearly don t understand a thing I m saying so i ll leave it that your OPINION, vastly differs from mine. Theres nothing factual about the combat is good, you could go on and on and on about why it is, it s still just an opinion. This is why I say it sucks. Not much more needed to be said.

    Well, a guy posted in another thread that he disliked Tera combat because he couldn't mouse click the abilities and strafe with the keyboard. He preferred a more traditional approach to mmorpgs, which is fine. That was his opinion of the combat, (which I respect), but he was giving an actual explanation on why he didn't like the Tera combat system. Instead of "combat is bad, whoever does not agree is obviously wrong".

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