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A lot of people have been complaining for the last couple of years that MMORPGs produced now are stale. I have been playing a lot of Skyrim for the last couple of days and thinking about how it is different to play a single-player game.
Obviously, MMORPGs are meant to be played with others. As far as I can tell, there have basically been two things you can do:
(1) PvE -- Since there are other people playing, you need stronger enemies (bosses) and a motivation (loot). So there is the level up to learn your class and then raid for "endgame." You gain levels (and/or better gear through loot drops). You can have a bit of PvP in instanced "battlegrounds."
(2) PvP -- The other thing you can do with lots of people. Some MMORPGs are centered around this: Darkfall, Mortal Online, EVE, etc. They have a bit of PvE for when people need resources or to take a break. You either gain levels, or level up skills. These are for groups of people to fight other groups in clans, guilds, factions, or realms for whatever political or economic reasons.
Recently, in an attempt to dodge the charge of not innovating, some games are going to a seeming third option of:
(3) Dynamic Events -- But this is really a masked form of raid (Rift, with raid rifts), which is more spontaneous, quicker, and maybe more convenient: e.g., rifts, public quests. Or they can be PvP, like the PvP rifts in Rift. I'm not sure what GW2 is going to do here. Is this really a third category? Or is it a form of (1) and (2) either separetly or hybridized?
Here are the questions I have: